Quot Capita

@trotty & all:

This is the second savegame I'm not getting any error whatsoever. This leads me to believe that you are not aware of what a MAF is and why does it happen. You should know that this is not specific to this mod, but since QC includes a lot of art it does make it happen more frequently if you don't know how to fight it or choose settings your PC can handle. There are numerous threads on this issue, there was a lot of discussion here too, and I included a Memory Allocation Failure part in the opening post. Please read those.

MAF error is the memory allocation failure problem, and it pops up a "memory allocation failure error", this is only a "windows crash to desktop".
And, if it would be a maf, a reboot would resolve the problem. I'll study again the maf i thought i had resolved with that old registry modification.
 
i tried again ur save game, no crash here.

next turn u meet the native american and a few rounds later u build the wonder lascaux paints.
when exactly do u have the crash?
do u have both optional leaderpacks installed?
 
One question for the people who mod or play Quot Capita:
As QC is using BetterAI and MasteryVictoryCondition, how are those two working together ? Afaik, the BBAI goes for clear victory conditions. Does take into account that with MVC all parts of an empire are important and that it should go for balance rather than a single victory goal only ?

Thanks, f.
 
i tried again ur save game, no crash here.

next turn u meet the native american and a few rounds later u build the wonder lascaux paints.
when exactly do u have the crash?
do u have both optional leaderpacks installed?

no leader pack installed. I'm trying again.

3 turns later, i found a new civ (maybe the native americans you said) and crash.
 
the error xml

- <Event xmlns="http://schemas.microsoft.com/win/2004/08/events/event">
- <System>
<Provider Name="Application Error" />
<EventID Qualifiers="0">1000</EventID>
<Level>2</Level>
<Task>100</Task>
<Keywords>0x80000000000000</Keywords>
<TimeCreated SystemTime="2010-08-10T16:50:24.000Z" />
<EventRecordID>69576</EventRecordID>
<Channel>Application</Channel>
<Computer>BigOne</Computer>
<Security />
</System>
- <EventData>
<Data>Civ4BeyondSword.exe</Data>
<Data>3.1.9.0</Data>
<Data>4a0c27e6</Data>
<Data>Civ4BeyondSword.exe</Data>
<Data>3.1.9.0</Data>
<Data>4a0c27e6</Data>
<Data>c0000005</Data>
<Data>0029da34</Data>
<Data>6b8</Data>
<Data>01cb38abb9a7fe42</Data>
</EventData>
</Event>

ask Saladin if he can translate.....
 
Avain, you should do like Afforess do, make your installer put in your mod's folder a .log file that say what is installed. So that when an user replies crash and post savegame plus the log, you can install exactly what the log said an user installed. Then test it out.

I suspect the reason Trotty has this CTD is due to bad art installation... imo. :) Like you said few posts above, the Leaders of VD separate installation possibly split wrong art files :).
 
One question for the people who mod or play Quot Capita:
As QC is using BetterAI and MasteryVictoryCondition, how are those two working together ? Afaik, the BBAI goes for clear victory conditions. Does take into account that with MVC all parts of an empire are important and that it should go for balance rather than a single victory goal only ?

Thanks, f.
To be honest, I am not sure whether the AI is able to handle MVC. But it could be that it is just this current (special) game - it is the first time I have enabled MVC, so take that as caveat.
I have already built a ton of wonders and now it seems the AI has abandoned the idea of building wonders (probably because it thinks it can't go for a cultural vic anymore). So, I could build even wonders when I was quite late. In my last game (witout MVC) the AI snatched even wonders (probably with the help of GEs) when I was definitely in the lead building them (because the AI discovered the tech a bit later). Because of the MVC I would have thought that the AI would go for wonders anyhow to achieve a higher overall score (due to more culture). But as I said I am not sure if it is just this very game.
 
and last part of the log

18:47:53 DEBUG: BugUtil - extending BugEventManager.preGameStart instead CvAppInterface
18:47:53 DEBUG: BugEventManager - adding event 'PreGameStart'
18:47:53 DEBUG: BugEventManager - adding event 'BeginActivePlayerTurn'
18:47:53 DEBUG: BugEventManager - adding event 'SwitchHotSeatPlayer'
18:47:53 DEBUG: BugEventManager - adding event 'LanguageChanged'
18:47:53 DEBUG: BugEventManager - adding event 'ResolutionChanged'
18:47:53 DEBUG: BugEventManager - adding event 'PythonReloaded'
18:47:53 DEBUG: BugEventManager - adding event 'unitUpgraded'
18:47:53 DEBUG: BugEventManager - adding event 'unitCaptured'
18:47:53 DEBUG: BugEventManager - adding event 'combatWithdrawal'
18:47:53 DEBUG: BugEventManager - adding event 'combatRetreat'
18:47:53 DEBUG: BugEventManager - adding event 'combatLogCollateral'
18:47:53 DEBUG: BugEventManager - adding event 'combatLogFlanking'
18:47:53 DEBUG: BugEventManager - adding event 'playerRevolution'
18:47:53 DEBUG: BugInit - game not fully initialized
PY:OnInit
 
y dont u try it with both packs installed? the crash occurs cause the installation without these 2 packs is buggy.
 
wow, much better! Now i cannot even load my savegames.....

and new games crashes in 15 turns.....
 
wow, much better! Now i cannot even load my savegames.....

Only because you had added new XML and it break savegame. You can't solve it yourself. It is completely up to Avain now.

For now, play a new game, with both Leaders of VD installed. Nothing else you can do.
 
I can't load QC at all.
 
Microlith Workshop: the effect of the building is +25% military unit production.
The description of the building says to "build it in your cities to reduce maintenance costs in
the earliest eras."

Boosting military production doesn't seem consistent with "reducing maintenance".

------

Your additional civilizations (Australia, Polynesia, Poland, Hungary) need to have their starting technologies adjusted to be compatible with a Stone Age start. They all still have Agriculture/Fishing/Mining (I even downloaded/installed each new Civ again to make sure you hadn't already made the changes.)
 
To be honest, I am not sure whether the AI is able to handle MVC. But it could be that it is just this current (special) game - it is the first time I have enabled MVC, so take that as caveat.
I have already built a ton of wonders and now it seems the AI has abandoned the idea of building wonders (probably because it thinks it can't go for a cultural vic anymore). So, I could build even wonders when I was quite late. In my last game (witout MVC) the AI snatched even wonders (probably with the help of GEs) when I was definitely in the lead building them (because the AI discovered the tech a bit later). Because of the MVC I would have thought that the AI would go for wonders anyhow to achieve a higher overall score (due to more culture). But as I said I am not sure if it is just this very game.
Sorry, I have to correct myself. Apparently, I was wrong. The AI still goes for wonders. I was just beaten to one. So perhaps I was just lucky during the turns before and it was only because of wars that they didn't focus on wonders for a while.

Btw, avain, nobody wants to trade for my tobacco. They all decline - while I see the educational side of that, ;) I am not sure why there is (so much) tobacco in the game in the first place, if it is so despised...

Oh, and a really minor thing: ;) in the BUG options screen under "System" or whatever the next to the last one is called, it still says that this is version 6.1 or so, not 8.0.
 
I will check the different installation options soon. (I hope soon because my PC starts to fall apart. First a hdd dies and now my vga card :( Right now I can't even run the game.)

About the AI and Mastery Victory: I asked jdog5000 the same but since he's been missing for some time I guess I need to rely on your report how well the AI performs with Mastery Victory enabled. Generally I would expect that it performs well, up until the point when a certain victory condition IS achieved (but due to Mastery it will not trigger endgame) So this is basically where I'd need your reports.

And thanks for all the reports, I'll try address all!
 
Avain, I've been using the Better AI mod v1.01 for a while, with Mastery Victory, and not heard any complaints about AI problems (actually, I'm getting complaints that my AI is too tough... ;) ), so I suspect that it works fine. For instance, when the space ship launches, and the AI can't build parts anymore with Mastery Victory, I think it will abandon the Space Victory plan and try other alternatives. With the Diplomatic Victory, we may need to do something minor there, since the AI will keep trying to get elected Secretary General, but can't; which may cause the AI to occasionally waste time doing that. Fortunately, the AI rarely tries for Diplomacy Victories.
 
Thanks guys on the feedback regarding BBAI + MVC. I'm currently testing those two together in Admiral Armada's own merge of Legends of Revolution.
If anything remarkable comes up upon testing, I let you know here, too.
 
From experience: The AI -mostly- does fine, unless it's an AI that is geared -heavily- towards one means of victory.
However, for the same reason, some leaders suck at Master Victory even without better BTS AI.

Some of the worst are the peaceniks like Gandhi and Hatshepsut, or all of the democratic victory guys.
 
There was no verbal quote when I researched Domestication. Also, the text - rather than a description - showed TXT_KEY_TECH_DOG_BREEDING_STRATEGY.
 
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