R.E.D. modpack

However, looking at them, the horseman unit models don't appear to have crested helmets. The knight does has a plume...

...And it doesn't look like Gedemon screwed up the SQL, but I can't check in-game at the moment.
checked in game and looking fine (as Danrell designed them I mean, and yes, there is a plume)
 
Hey Gedemon. Haven't had time to play the mod yet, but just wanted to ask a specific question since you didn't post the 200+ new ethnic units.

Does this mod feature any new units for the Maya (and Aztecs/Inca)? I haven't played with them yet because I think the vanilla units look stupid playing as an American tribal civ.

Thanks!
 
New version uploaded :


v.17 (Sep 22, 2012):
- bugfix : Spanish archer had no skin
- bugfix : Roman knight was invisible
- bugfix : German lancer and Cavalry was invisible, could lead in crash in renaissance/industrial era.


Also added in first post a link to R.E.D. HotFix and R.E.D. Xtreme.

The hotfix change the skins of the Roman and Japanese archers for those having the invisibility problem.

The other is an Extreme Small Scale for R.E.D. Modpack, with more and smaller models per unit and adapted formations. This one MUST be installed AFTER the R.E.D. Modpack, else the formation won't be shown correctly. And if you update the R.E.D Modpack, you'll have to remove and reinstall this component.

All those files are also available on steam workshop
 
^ I was just about to ask you if those Spanish ninjas were intended.
 

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I got it to work. Thank you. :)

When will v18 be released now that danrell has released more units?
 
checked in game and looking fine (as Danrell designed them I mean, and yes, there is a plume)

I think I remember getting a horseman from some city-state and not building it myself. That's why it wasn't looking like a russian horseman. I'm gonna double check it.
 
since v.15 and higher version, save game compatibility should be assured.

anyway since v.13 I'm keeping backups of the old version, and can provide them if there is an unexpected incompatibility...
 
Why do the Egyptian crossbowmen looks like archers?
 

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Hello Everyone

I am knew to this forum which i found threw Gedemon.

I Just want to give you much credit for your efforts on the R.E.D MOD which i have already
subscribed for on STEAM.

The mod is fantastic but just recently Civilization has been freezing on me when ever i hit

Turn:279 Going into 280

Civ:Japan

Year:1818 AD

R.E.D MOD V.17

Do you have any idea as to what might be causing this?

Any help would be very much appreciated
 
Oh, I see. It was a bit confusing 'cause they're still called crossbowmen.

Yeah, Gedemon, I agree that the label/art mismatch for crossbowmen is confusing; as are the chariot archers without chariots.

But if it was named something different, then the assumption would be that it's a unique unit. How about a modmod to change the names of all the units to match the ethnic group? Of course, you'd have no idea what you were building until you pulled out the conversion chart for the civ in question. :crazyeye:

Love the mod. I wish there was SUG option to choose to enjoy chess like style of graphics.

You're welcome to help beta test. See the SUG thread.
 
Hello Everyone

I am knew to this forum which i found threw Gedemon.

I Just want to give you much credit for your efforts on the R.E.D MOD which i have already
subscribed for on STEAM.

The mod is fantastic but just recently Civilization has been crashing on me when ever i hit

Turn:279 Going into 280

Civ:Japan

Year:1818 AD

R.E.D MOD V.17

Do you have any idea as to what might be causing this?

Any help would be very much appreciated
I'd like to test your savegame, can you post it on sendit or mediafire please ?

Yeah, Gedemon, I agree that the label/art mismatch for crossbowmen is confusing; as are the chariot archers without chariots.

But if it was named something different, then the assumption would be that it's a unique unit. How about a modmod to change the names of all the units to match the ethnic group? Of course, you'd have no idea what you were building until you pulled out the conversion chart for the civ in question. :crazyeye:
I was supposing that at the scale of R.E.D. the formation and unit icon was more important than the model for identification. BTW that's also why I've made swordsmen and longswordsmen use very different formation, cause the ethnic models could be confusing here too.

Now a modmod can easily be done to change specific models, restoring vanilla model or using a close ethnic model, see the"hotfix" for archer in R.E.D. first post.
 
should be in "\My Documents\My Games\Sid Meier's Civilization 5\ModdedSaves\single"
 
Saves are found under

C:\Users\Username\Documents\My Games\Sid Meier's Civilization 5\ModdedSaves\single
 
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