My first test game ended quite suddenly as it was based on the Pre-release. Which was incompatible with the final release. Well - it didn't matter that much, because I was placed somewhere between No. 1 to 3 - from the bottom that is........ I played "as I usually do" - rather nonchalantly - this kind of attitude towards the game - it just doesn't work any more, I learned.
As for the post I made on the "official" thread about England and France's "adventure" far from home and apparently without a target (read: clear enemy), I wondered with good reason. Because it turned out that the English simply returned "home" and the French declared a small war against the Greeks. During the war, the French burned a small Greek town to the ground, made a little disturbance here and there - and then made peace with the Greeks and returned home. Purely waste of good gold in the form of unnecessary upkeep I say. However, this type of inappropriateness(?) will only become a problem for the game if it is something that repeats itself (too) often.
Which brings me this this about the APOSTOLIC_PALACE.
I made a new settlement on the ruins of the above-mentioned city - thinking I made it myself, so no risk here. But I was wrong. Because it was builded (I guess this was the reason) on the ruins at the exact same spot as the greek city, the greeks claimed my city. I refused - and the h.ll took with the happiness

of my citizens. After that, I declared war against the greeks - and just to prevent future hostile acts from that side, I decided not to accept a peace with the Greeks as long as this game lasted

.
Maybe the result would have been another if I had destroyed the ruins before I settled?! I do not know.
Moved from Post #16, Feb 6, 2025:
And the tests of the new release continues:
Yesterday I suddenly found myself in a situation that really surprised me. "Out of the blue" a fairly large English army appeared and knocked on the door of one of my smaller "outposts". Apparently, they thought that I could not defend my position well enough - and they wanted to help me with that "problem". Here-and-now that is - kind of a Mafia offer that I couldn't refuse.....
Now this army that arrived on my doorstep was close to match the number of my total army in all my cities - and it was better equipped than mine troops. So what to do? Well - I didn't want to surrender again and again. 3 times in a few days is one time too many - especially when the purpose of my gaming at this point is for tests only. Then I asked my friend, the engineer Mr. WorldBuilder to finish digging the English Channel, so that the direct access between their island and the mainland was cut off for the English hordes. That stopped them - Water sustains all - even the peace............
And now a bit serious:
The Ai is with ver. 3.7 far more aggressive than before - both in terms of the number of units in their attack forces and how far they are prepared to send their army to reach an objective. Of course, I've often seen much larger AI armies - but that's been at a significantly later time than here (Mid-Classical Era).
The only "normal" methods that I (perhaps) could use with this greatly improved version would be to play on a smaller map than I normally do - or even go "a handicap level" down to Prince instead of staying on my normal level (Monarch). But I'm actually not interested in either of the 2 "solutions". Instead, I have chosen to change a bit in the file for CIV4HandicapInfo.xml, so that the AI now pays "Prince-level" for expenses to military units (Costs, upkeep/supply and upgrade) instead of their normal "Noble-level".
This seems to work.
I actually didn't believe that the coding of the AI could get so good that I would be "forced" to take this step. But that's how it is. And I'm still only at the beginning of a game..........