Original
<iUnownedTilesPerGameAnimal>35</iUnownedTilesPerGameAnimal>
<iUnownedTilesPerBarbarianUnit>40</iUnownedTilesPerBarbarianUnit>
<iUnownedWaterTilesPerBarbarianUnit>320</iUnownedWaterTilesPerBarbarianUnit>
<iUnownedTilesPerBarbarianCity>110</iUnownedTilesPerBarbarianCity>
<iBarbarianCreationTurnsElapsed>25</iBarbarianCreationTurnsElapsed>
<iBarbarianCityCreationTurnsElapsed>30</iBarbarianCityCreationTurnsElapsed>
<iBarbarianCityCreationProb>7</iBarbarianCityCreationProb>
My changes
<iUnownedTilesPerGameAnimal>35</iUnownedTilesPerGameAnimal>
<iUnownedTilesPerBarbarianUnit>80</iUnownedTilesPerBarbarianUnit>
<iUnownedWaterTilesPerBarbarianUnit>480</iUnownedWaterTilesPerBarbarianUnit>
<iUnownedTilesPerBarbarianCity>110</iUnownedTilesPerBarbarianCity>
<iBarbarianCreationTurnsElapsed>100</iBarbarianCreationTurnsElapsed>
<iBarbarianCityCreationTurnsElapsed>30</iBarbarianCityCreationTurnsElapsed>
<iBarbarianCityCreationProb>7</iBarbarianCityCreationProb>
Line2: Only half the number of Barbarians now shows up on the stage.
Line3: Somewhat fewer Barbarian ships now shows up.
Line5: Barbarian units shows up 4-5 time later than usual - Playing with the Monarch handicap, that is 'round turn 250-350. And I also allow Barbarian Units to spawn through all the eras except the Future Era.
Reason why I do not have to make changes for the Barbarian cities are, that I do not allow the Barbarians to settle their own cities. However - they can take over a city by revolting or slave rebellions just as they can in default games.
Animals - they show up as default and they continue in the game until the Barbarian units take over - in my games that will be turn 300-400.... more-or-less.