Faustmouse
Deity
- Joined
- Jan 31, 2012
- Messages
- 3,524
61) Hamburger Joint (gives a little gold)
a) I will make the gold more dynamic, but most of all: it requires radio and it should require francises or so.
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62) Tea (little gold and +1 Diplo with random civ)
a) Make it require tea...
b) Any tech that would be more fitting than Scientific Method? A trading tech?
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63) Fashion (small amount of gold again...)
a) Change prereq from Factory to Textile Factory
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64) THOROUGHBRED (small amount of gold again...)
a) add additional routes as prereq
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65) Girls best friends (small amount of gold again...)
a) add additional routes and mines
b) change prereq to diamonds rather than gems...
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66) Banana Split (small amount of gold again...)
a) add additional routes.
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67) Harbourmaster (a quest) and harbormaster done
a) remove obsolete tech metallurugy
b) make it more likely the more ships you have
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68) Classic literature (quest)
a) make it more likely the more scrollmakers you have
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69) best defense (quest)
a) make it more likely the more high walls you have
b) In general, I'd like to increase the iGamesPercentActive value for all events to 75% or maybe 80%. They are now (mostly) at 25%. Since a game in C2C takes AGES, I think this will spice up the game (I really LOVE quests )
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70) Miracle (Wall + gold or converting cities)
a) It requires either Walls or High Walls, but gives only + gold to Walls. Will add High walls here
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71) Secret Knowledge (15% to a reli tech or +4 Culture to Monestary)
a) GamesActive: 70% -> 90%
b) Set iMinTurnsLeft to 4 -> if there are 4 or less turns left for a tech, it can't be choosen for the 15%.
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72) High warlord (Free General)
a) GamesActive: 70% -> 90%
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73) Spoiled Grain (lose food or pay for it)
a) 80% -> 90%
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74) Angle of Mercy (Hospital +gold or + and health)
a) 80% -> 90%
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75) chilly flight (+ gold from airport)
a) 80% -> 90%
b) Add Commercial Airport, Airfield as OrPrereq
c) add these two also in the outcome
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76) Industrial Fire (+ lose factory or pay for it)
a) 80% -> 90%
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77) Laboratory (15% to random tech)
a) 80% -> 90%
b) at MinTurnLeft to 4
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78) Heresy (+ gold from airport)
a) 85% -> 95%
b) min turns left -> 4
a) I will make the gold more dynamic, but most of all: it requires radio and it should require francises or so.
-------------------------------------
62) Tea (little gold and +1 Diplo with random civ)
a) Make it require tea...
b) Any tech that would be more fitting than Scientific Method? A trading tech?
---------------------------------------
63) Fashion (small amount of gold again...)
a) Change prereq from Factory to Textile Factory
---------------------------------------
64) THOROUGHBRED (small amount of gold again...)
a) add additional routes as prereq
---------------------------------------
65) Girls best friends (small amount of gold again...)
a) add additional routes and mines
b) change prereq to diamonds rather than gems...
----------------------------------------
66) Banana Split (small amount of gold again...)
a) add additional routes.
--------------------------------------
67) Harbourmaster (a quest) and harbormaster done
a) remove obsolete tech metallurugy
b) make it more likely the more ships you have
---------------------------------------
68) Classic literature (quest)
a) make it more likely the more scrollmakers you have
-----------------------------------
69) best defense (quest)
a) make it more likely the more high walls you have
b) In general, I'd like to increase the iGamesPercentActive value for all events to 75% or maybe 80%. They are now (mostly) at 25%. Since a game in C2C takes AGES, I think this will spice up the game (I really LOVE quests )
-----------------------------------
70) Miracle (Wall + gold or converting cities)
a) It requires either Walls or High Walls, but gives only + gold to Walls. Will add High walls here
----------------------------------
71) Secret Knowledge (15% to a reli tech or +4 Culture to Monestary)
a) GamesActive: 70% -> 90%
b) Set iMinTurnsLeft to 4 -> if there are 4 or less turns left for a tech, it can't be choosen for the 15%.
---------------------------------
72) High warlord (Free General)
a) GamesActive: 70% -> 90%
-----------------------------------
73) Spoiled Grain (lose food or pay for it)
a) 80% -> 90%
--------------------------------
74) Angle of Mercy (Hospital +gold or + and health)
a) 80% -> 90%
---------------------------
75) chilly flight (+ gold from airport)
a) 80% -> 90%
b) Add Commercial Airport, Airfield as OrPrereq
c) add these two also in the outcome
---------------------------
76) Industrial Fire (+ lose factory or pay for it)
a) 80% -> 90%
---------------------------
77) Laboratory (15% to random tech)
a) 80% -> 90%
b) at MinTurnLeft to 4
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78) Heresy (+ gold from airport)
a) 85% -> 95%
b) min turns left -> 4