Save_Ferris
Admiring Myself
Agreed with awesome. Ranged units are essential to taking cities. The concept might not be accurate, but it's effective.
That wouldn't be best because losing the ranged trait removes an option on the battlefield, which IMO is not the best option.
it's not 'best' in terms of allowing you to keep the exact same promotion
'best' in terms of realism (with the line not continuing)
The issue isn't promotions per se. The fundamental issue is losing units' unique abilities by upgrading them to more modern units.
It should not be the case that by upgrading a unit, the player's tactical options are actually degraded due to the special value of that unit being lost.
Should Civ V become a great multiplayer tactical wargame, Or should it be a complex single player empire building game with war as one means to the end?
It's always been the latter.
well, it's already been suggested that crossbowmen would just upgrade to cannons, so you could even just not add grenadiers if you were going to do that. but the difference would be that the mortars, etc wouldn't have to set up. just making numbers up as i go along, so these may not be balanced, but grenadiers could have 18 ranged strength, mortars could have 26 and modern mortars could have 32 or so.
nah, don't like it.