Baron03
Baron
- Joined
- Nov 7, 2010
- Messages
- 330
Have you tried clicking on the link? It will take you to download links for 2.5, 2.5.1 and 2.5.2.
Ah, I see them now. Thank you!
Have you tried clicking on the link? It will take you to download links for 2.5, 2.5.1 and 2.5.2.
You need to install the correct updates in order.Went and tried to install this. Downloaded the latest RAR from the page on here, 4.2. Downloaded 2.5.1 and 2.5.2 and folowed the directions in them. The result was a mod that loaded but didn't appear to do anything. I looks just like vanilla.
You can check if these buttons are present. Since they are only present in RaRE, they will tell if you have RaR or RaRE.changelog said:- import/export window now has buttons to set and clear multiple yields with one click (like clear all)
It is. Just drag-n-drop the files and overwrite.I noticed that the files have instructions in them and it isn't as simple as just copying one install over the other, or is it?
Considering that it works for me and not for you, it must be something, which makes your computer different. The only thing I can think of offhand is which resolution do you use and does it work if you switch resolution?
I have seen RaRE run at that resolution and it worked just fine. A bit crammed due to lack of pixels, but other than that it worked just fine.I am running in 1366x768.
; Set to 1 for no python exception popups
HidePythonExceptions = 1
Question, I'm having a problem where on my city screens it is not showing how much of a resource I have or how much each resource is increasing by. I installed RAR 2.4, RARE 2.5, and RARE 2.5.2, in that order. Any idea how to fix this error?
I have never run into this problem and I have tried both XP and win7. However it seems that undefined behavior will take place if there are non-ascii characters in the path. This means using the mods folder in My Documents is ok if you are named Peter, but not Péter.Its a well known problem that I also had which is especially present for Windows Vista.
You can check if these buttons are present. Since they are only present in RaRE, they will tell if you have RaR or RaRE.
Sounds like the work is as minor as the significance. It must be a single line, which needs changing somewhere in XML. The question is where, what it should say and if the correct sprite is present.Very minor bug, Ships of the Line, when in Europe, use Man'o War sprite.
Actually I think that's the idea. Units (particularly ships) should be able to survive more often. However it could make sense to move the number of rounds from hardcoding to xml. That way it will be easy for people to test different settings and find a decent balance.About number of combat rounds...I find it too low. I've had situations when combat ended in stalemate even if my unit was far superior. Especially often it happens in naval combat.
I find that whales are fairly randomly distributed. I have had whales fairly close to my first colony and I have had games where whales are so far away that I haven't bothered. It's like gold/silver bonuses. Sometimes you are lucky to be next to them and sometimes they are "not in this game".And I'm still trying to solve one thing...how to most effectively protect my whaling ships? The spots are far away, and they're most vulnerable while in transit. I've tried to assign each ships an escort by grouping the whaling ship with a corvette, but after I click the automate whaling button, they start exploring instead.
I find that whales are fairly randomly distributed. I have had whales fairly close to my first colony and I have had games where whales are so far away that I haven't bothered. It's like gold/silver bonuses. Sometimes you are lucky to be next to them and sometimes they are "not in this game".
The escort going into exploring mode really sounds like a bug. I will take a closer look when I get around to it.