Rat 22 - AWE RaR large pangaea

Going for construction is a good choice - holding off is more of a personal preference (and I don't do so for long). I was more answering your question in the log. Your argument on the Elephant hookup is partially valid - you have the workers building mines when I feel connecting the elephants is higher priority so we could be much closer to hookup than we are (two workers can build road in 1 turn). We can always make a colony if we don't have a settler ready. (also there is no point in going for mines if we don't have the workers to build them (since they are hooking up the elephants).

As I say, its more a preference thing than a better or worse thing. Getting our shields up is certainly as strong a strategy. It delays the war however and I want to make progress before we get more encounters.

Looking at the picture, I think we need to build workers in any case. We need 2-3 for the elephant hookup and we want to mine as well.
 
Early: Build Uruk near Dye and Elephants.
Let Workers finish before roading. We have more workers than I thought as there were stacks of 2. Still can use more of course.
Get Riding;

Mid: Attack of several Braves. Near Ur. One Bowman does no damage and the next kills, but is in danger and brave only retreats. Rush walls in Ur.
Kill 2 Braves. Lose Bowman.
Lose TG to a Viking Champ then kill Champ with Bow.
We get Sphinx. Very nice.
Get Elephants start heading to GLib.

Late: Hold off Braves but lose a Spear (have 1 left, TG, and now a Horseman. There are a bunch of Braves 6 over 3-4 turns.
Get Mysticism.
Get Mythology
Russia attacks Akkad with Archers and a Chariot.

Hit Enter on 550 BC so the save starts on 530 BC at the start of the turn. We held off some Archers.

Notes:
I would strongly consider a colony for Elephants. We need them now. In which case you can switch the Monument if you wish. Elephants could be connected in 2-3 turns if colony.

We are still missing some Wisemen. I had to switch away to get troops and walls. I would make sure all are built.

Capitol can build 1 turn Spear so is working on those until we have some for all the towns that need them. We also built some horses. I expect to switch to 2 turn E when we get them.

Rat22_BC550.jpg
 
got it...need some break for the other AW game now..later I might play
 
save

Pre-Turn


1.530BC
take out a brave with horse and connect dyes, lux down to 10%

IT defeat brave on defense

2.510BC
zzz

IT poetry comes in

3. 490BC
build elephant colony, switch capital to build them

4 470BC
use first phant to take out a landed Viking warrior next to capital
take out 2 units next to Ur

5.450BC
the AI changed target now to Ellipi
we get a spear/horse combo next to grand River and spot horses

6.430BC
more units tream into our land, lucky we get 2 more phants
clear 3 intruders

IT drama is in, lit next in 5

7.410BC
clear a spear, we actually need some artillery sooner

8.390BC
GA is over and research drops to 7 turns

Polynesia shows up with an explorer, they have 7 cities and plenty of cash, declare war

9.370BC
take out Kiev with a phant, clear the explorer as well

10.350BC
defeat spear near phant colony, we also have a new settler that can fill the land south
send small expedition to spy land west


no picture as not much changed, except Kiev is gone...we should start the library prebuild in our capital after the next phant, it will be 80 shields for the library
 
New Roster:
TheRat
Empiremaker- up
Mizar - can not play before weekend
plarq
Greebley
 
Being scientific doesn't give us a discount on the libraries?
:blush: ok, I admit that I forgot about that :smoke: Since Empiremaker knows about that, I am sure he can time the prebuild correctly.

Once we have literature, I would try and get maths for some catapults. We need them
 
0- Nothing

IBT- Ottomans complete The Oracle

1- Heal, and take out a viking Champ

2- Take out a brave with an elephant

3- Found Eridu

IBT- Lit -> Math

Babolyn finishes lib, and startes on Great Library (18 turns)

4- See Iroquois sword

IBT- Inca complete The Hanging Gardens

5- Find a new border, but no contact.

IBT Math -> Slavery (sacrifices)

6- Polynesia completes The Colossus

See a Chinese warrior when scouting. Declare War

7- Slavery -> Aristocracy

Find a Russian Horse Colony

IBT- Egypt completes Stonehenge

8- Found Samarra on iron.

IBT- Inca complete MoM.

9- Destroy a Viking archer and TG.

IBT- Aristocracy -> IW

10- Great leader [party]

I think it should be used for an elephant army.

NOTES

The Hardy Pioneer in Ellipi should go where it can get the cow and cereal near the Russia.

Elephants can road - easy to overlook.

If we need quick border expansions, upgrade and sacrafice a slave.

Screen and save should be up shortly.
 
nice to get a first elephant army, it can be quite powerful

Hope we can get the GL...it would uncover a few more resources I guess
I also agree the cow would be nice but of course, that city needs some proper defenses

New Roster:
TheRat
Empiremaker
Mizar - can not play before weekend
plarq- up
Greebley
 
IHT: MM a bit.
IBT: Iroquois Sword died on attacking our wounded elephant.(1-0)
Turn 1: Enslave a Viking chariot.(2-0)
IBT: Iroquois sword killed our healthy elephant, bad luck.(2-1)
Turn 2: Revenge for the dead Elephant, killed one brave and one sword (4-1)
Turn 3: No fighting, an Iroquois Cataphract came out.
Turn 4: Kill the Cataphract and retreat. (5-1)
IBT: Brave pursuit and kill another elephant (5-2). A Chinese chariot comes from east coast.
Turn 5: East Coastguard Horse killed the Chinese Chariot(6-2), another MGL!
Turn 6: Elephant kills 2 braves and 1 Sword near Grand River (9-2), Regular Bowman kills a brave landing in East Coast (10-2). Another Elephant army is created.
Kill a Russian Archer near Moscow (11-2).
Horse scout in the north find St. Peterburg in the edge of marshes. Chinese and Russians even built a public highway, how generous!

Turn 7: Elephants start rampage against Iroquois, four Iroquois units bite the dust.(15-2)

Moscow is off-line.
IBT: Babylon: GL-->Training Camp
Turn 8: Elephant army strike Grand River and raze the city.

Turn 9: Armies healing, techs flow in.

Turn 10: We're now in Middle Ages. Set research on Vassalage for Pikes. We now know the Warrior Code and Invention.

We meet backward Japan.
 
My thought: High shield towns should start building mills.
Resettle Iroquois land.
On the road south of Moscow, lies a cattle and a cereal, we should settle them too.
I start a minor campaign against Tsingtao.
 
nice fast turnaround, I like :D

Greebley is up, I looked at the save, we even got wines next to our capital...I would not stop to research since it seems this time Polynesia is the run away Civ though they don't have many cities, iro's have them again. better continue taking them out
 
It occurs to me that if we have the GLib it is better to go deep into the tech tree rather than broad to maximize the number of techs we get from the GLib.

This raises the question of what tech(s) we should strive for and work as a concerted effort toward them (everyone going for different things totally won't maximize GLib). We should discuss this. Unfortunately, I don't know the tech tree well enough (and am at work), but others can start suggesting stuff before I play (hopefully tonight).
 
I think the first high priority will be irrigation (forgot the correct tech name)...it's a mere 4 techs away.

Mounted units would be useful too, remember in RaR the attackers seem to have some advantage due to stats
 
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