1460 (0): I change a couple of slavery builds to windmills. It's a fine point, but I'd rather build the production-booster that lasts longer first, in case circumstances don't let us build both in a given town.
Our position looked loose, but our enemies don't attack anything--well calculated, Rat.
Izmit completes rushed walls. Our enemies are all moving towards Izmit, but I don't think they'll attack it now that it has walls and a castle.
1470 (1): We hew three Russian units adjacent to Nampo (3-0).
We skewer two Carth knights next to Istanbul, but lose a knight (5-1).
Two Siamese Jumbos break their tusks against the walls of Izmit, though one retreats (6-1). It's interesting that the AI will attack targets with attack-3, 5-HP phants that attack-4, 4-HP knights ignore. Some weighting of HP over attack factor would seem to be involved in the decision process.
Genoa and Turin complete aqueducts, and Istanbul its Leader-rushed castle.
1480 (2): We convert the redlined Jumbo outside Izmit (7-1). The baptism is a little awkward.
We catch five Siamese knights on flat land near Izmit and unhorse them all, losing a knight (12-2).
We bombard(e) two Russians knights by Nampo (14-2).
One of our missionaries preaches to an Egyptian LB outside Venice, but he dies of boredom before conversion (15-2).
We dispense with an Eg pikeman in the same area (16-2).
A Carth knight redlines and retreats in a cross-river attack on one of our musketmen.
Pusan builds a wat.
The Mongols form the Hanseatic League.
1490 (3): We pick off three assorted enemies around Izmit (19-2).
We combat-road the mountain next to Izmit, which lets us move a large stack next to Bursa while only exposing it on a hill. Bursa has fallen from size eleven to size nine, but it's a hill city and could prove a nasty target.
A Siamese LB falls attacking Iznik (20-2).
Ugh, a Siamese bombarde stealth-destroys the treb in our stack next to Bursa (20-3).
We don't much benefit from our new castle in Istanbul, where Carth knights go 2-2-2 in what are all, on paper, bad attacks (22-5). The surviving Carth units are all vulnerable now, though.
1500 (4): Bursa is held only by three pikemen, two of them regulars, and we storm the city for the loss of one knight (25-6).
Beyond Bursa
we can see Carthaginian borders, for the first time in the game.
We culture-bomb Bursa.
We dispose of five Carth knights, most of them weakened, around Istanbul (30-6). We gain a monk and a slave.
We begin cashing in the wagon train captured from the Turks at Rome, though we can't do it all in one turn.
We spike the stealth-attacking Carth bombarde near Bursa (31-6).
We batter three Russian units between Nampo and Rostov (34-6).
We savage another four enemies here and there on the northern front (38-6).
Our enemies again get good RNG luck in attacks on strong towns, with the Siamese going 1-1 against Iznik (39-7),
Venice builds a windmill, and Florence a wat. I'm not sure why we cut down that forest at Venice when the town is shield-poor, though.
1505 (5): University due in one turn, but only by a hair's breadth, and we can't cut the reseach rate.
We mop up two Carth units near Istanbul, gaining a monk (41-7).
We topple a Carth knight around Bursa (42-7).
We demolish a Russian arq between Padova and Cheju (43-7).
We poach two Arabian phants outside Cheju (45-7).
We finally rationalize our ridiculously indirect road from Nampo to Rostov, then pillage a length of the old road that only helps our enemies.
We move into position to strike Aydin, strictly with fast units since we dont have enough artillery types on this front to make it worth waiting for them.
Our enemies dont attack. I think we lost Genoas harbour to naval bombardment at some point, though.
We have to allow some pillaging around Iznik. Theres nothing we can do about defense-4 fire lancers on hills.
University --> Physics, due in fourteen turns at maximum research.
We complete two wats, two castles, a granary, a city wall, and a Christian Community.
1510 (6): We seize and culture-bomb Aydin, held by just a pikeman and a spearman (47-7).
Ten Viking units are lurking in the forests east of Padova without committing themselves. We pick off one swordsman (48-7).
We corral four weaker enemy units, mostly defense-2, on the northern front (52-7).
We break the attack of a Berserker at Padova (53-7).
We arent consciously faking the Carthaginian knight force back and forth, but our castle and walls builds have the same effect, as they keep changing their minds about where to attack.
Pyongyang completes a windmill, Nampo a town centre, and Padova a castle.
1515 (7): Civinator, heres a problem. Apparently bombardes have a
mandatory stealth attacksending a bombarde against a stack of a fire lancer (equal to a C3C musketman) and two knights, Im forced to attack one of the knights, although what I want is for the bombarde to clear the lancer off the top of the stack.
The Siamese fast units have mostly outrun their cover, so were able to slaughter three Jumbos, two knights, a fire lancer, and an MDI around Edrine. We lose a knight (60-8).
We strike a vulnerable Viking stack next to Padova and liquidate five units,
gaining our first Leader of the round (65-8). This will let us have a university in Rome without the unpleasant sacrifice of four one-turn knights.
We move a flying column, fast units only, onto the hill next to Uskudar.
We get a strike force moving out of Rostov on the Russian front. I dont like it that three of Rostovs tiles are controlled by the next Russian city. The troops were using here have been combed out of nearby garrisons; our new production is going north as planned.
Our flying column comes under fierce Siamese and Carth attack, but defends itself very well. We smite two knights and a phant and lose only a knight (68-9).
Bursa and Edrine complete walls, Genoa a re-built harbour, Bologna a windmill, and Cheju an academy.
Everyones building Doge Palace, so Naval Guns is generally known.
The Americans, unknown to us, build the Great Cathedral.
1520 (8): We take and culture-bomb Uskudar, held by a pikeman and a spearman (70-9).
Our SoD flattens an Arabian phant on our way to the next Russian city, which turns out to be Moscow. We lose a bombarde, though (71-10). I wonder about the autoproduced artillery types in this mod, which seem to fail constantly at odds of 4-1 or better.
We swat a Russian bowman between Rostov and Nampo (72-10).
Here and there we eliminate another five enemies, including three knights around Uskudar (77-10).
Were informed that the Greeks, whom we never met, have been wiped out.
Our enemies dont attack.
Rome completes its Leader-rushed university, and Aydin a wall.
1525 (9): Konya, the final Turkish city, hasnt had a cultural expansion; so with a little combat roading, were able to attack it immediately. We overcome the single pikeman of the garrison (78-10), and: