0 3000 BC
Declare war on Indo-China. They have 2 cities.
[IBT]
1 2950 BC
Their Warrior merely fortified.
Rome now has one unhappy person, which MapStat is able to detect. Increase luxuries to 10% and +0 gpt.
With no known threats to our settler, wake the warrior in Rome to provide escort. Must increase luxuries to 30% to keep Rome stable with only one defender. The Wheel is 15 turns away, still at +0 gpt.
[IBT]
Apprentice in Milan.
2 2900 BC
Warrior and Settler now 2E of Rome.
Upgrade Apprentice to Worker for 0 gold.
[IBT]
Rome vArcher -> Roman Symbol in 2.
3 2850 BC
Fortify new Archer in Rome.
Warrior and Settler now 3E of Rome, find coastline and a BG.
Worker moves towards Rome.
Drop luxuries down to 10% with the second MP in Rome; science back up to 80%; The Wheel in 12, +0 gpt.
[IBT]
Looked like the Indo-China Warrior unfortified during the IBT, but now it is fortified again.
4 2800 BC
Warrior moves 1N, finds the coastline and three Whales. Move our settler 1N to take advantage of them. They will not be within the initial 9 tiles, but all three will become available with the first border expansion.
Worker moves towards Rome.
The Wheel in 11 turns.
[IBT]
Enslaver in Rome.
Rome: Roman Symbol -> vRomanSpear in 3.
Milan: Roman Symbol -> vRomanSpear in 10.
5 2750 BC
Worker walks through Rome and joins the current worker 2NW of Rome.
Enslaver moves 1N, 1NE, to be 1S of the Indo-China warrior.
Naples is founded, 2E-2NE of Rome and 3N-1NE of Milan. It is a coatal city. Roman Symbol in 5 turns. Warrior fortifies.
The Wheel is 9 turns away.
[IBT]
Rome grows to size 5.
6 2700 BC
vEnslaver is redlined by the rWarrior of Indo-China; no enslavement (1 of 1). Moves 1NW and discovers that the mountains go to the coastline.
New worker helps current worker mine; 2 turns.
Increase luxuries to 30% to keep Rome stable; The Wheel drops from 7 to 8 turns; still +0 gpt.
We are now allowed 28 units in free support, up from 22. Maybe each city supports 6, not 4, units? Then the math works out; the 'pedia just needs to be updated.
Rome is at 10 spt.
[IBT]
Rome: vRomanSpear -> vArcher in 2.
7 2660 BC
Third MP does not affect city happiness; fortify anyway.
Enslaver heals.
[IBT]
8 2620 BC
Enlaver heals.
Workers road together; 5 WTs to road, 3 turns working together.
Rome at 11 spt.
Per MapStat we see that Indo-China now has 3 cities, too.
[IBT]
Rome vArcher -> vArcher in 2.
9 2580 BC
Fortify new Archer. Wake Spear and send him to protect our workers.
Enslaver heals.
[IBT]
Naples: Roman Symbol -> rWarrior in 5 (placeholder).
10 2540 BC
Fortify Spear with Workers; they finish their road this IBT.
Enslaver is healed. Move 1W, cannot enter mountains (drat, I thought they could), 1S towards Rome and the workers.
The Wheel in 4 turns.
And the save is attached.