Rat 41 CCM - AW a first attempt

That looks fine. :goodjob: Are we behind a complete wall of mountains? There are suggestions of that now in the southwest and southeast.

The covering spearmen have lost touch with our worker stack, so we have to correct that before hitting Enter.

M60 doesn't mention that we can see a purple border (I think not Viking lavender :lol:, but a civ we haven't met yet) and ivory, both south of Milan. I'll remind everyone that ivory is not a luxury in CCM, but just a strategic resource making elephant units available.

Yes, we should absolutely switch Milan to a slavery build--Rat beat me to it. :D

Our main problem right now is the almost total lack of a pre-build for the GLib in Rome. An eighty-shield academy is going to be the best we can do, so I'd suggest we shouldn't build the academy there yet. This assumes, of course, that an academy in Rome wouldn't cut our time to Literature by more than four turns--can anyone do the math on that?
 
Actually Rome will grow to 9 by the time literature is in. We can make around 23spt, assuming we have a 80shield prebuild (4 turns), we got 320 shields left then, which would be 14 turns, so we need 18 turns that way + research to get literature.

If we build the academy the moment writing comes in, we can make 9bpt (with 40% lux) and grow Rome to 10pop 10 turns later. An academy would be ready after 4 turns into writing and then we would get 13 bpt.

Does anyone know how much is literature so we can do the maths which way is best?

I guess purple is Korea. We got to be careful, once a road is made on their side of the mountains they can flood our territory. I would avoid contact until we got the GLib done. I suggest to do everything we can to get that and then concentrate to go after the first enemy.
 
Got it. I'll play tomorrow night (or tonight, if someone can give me instructions on whether to start the Academy in Rome).

Plans:

Move spearmen to cover worker stack BEFORE hitting Enter.
Change Milan to slavery.
Change Naples to Academy when Writing comes in (avoid support costs).
Build Academies in all other cities, too, unless the tactical situation changes.

Bring 2-3 archers to Naples.
Bring 2-3 units to cover our southern border.

Avoid contact with Korea if possible.

The editor says "Cost: 5" for Literature. Someone better-informed than me will need to plug that into the appropriate equations.

Edit: After some poking around, I find that Masonry costs 3 according to the editor, and the game says it'll take 12 turns to research at our current rate. Extrapolating from that ... 20 turns at 19 bpt or ~380 beakers.

Assuming we don't need to change the slider, we'll get +4 (Rome) and +2 (Naples) for a total of 25bpt = 16 turns.

If we can scrape as little as 5 beakers out of our other cities over those 16 turns, we're even better off.

Again, assuming my beaker estimate is right.

Edit2: CAII says 375 beakers for the cost. I'll make the Academy in Rome.
 
Log:

Spoiler :


Pre-turn:

Move Enslaver to Rome
Shift 3 Roman Spearmen around Milan to give Workers cover.
Move 2 Archers from Rome towards Naples
Move 1 Archer south from Rome towards Milan.
Change Milan to Slavery

IBT:

Two more Carthaginian Warriors come out of the fog by the volcano!
Rome: Archers

Turn 1 (1700 BC):

Use Enslavers to kill the two Viking Archers near Rome. No slaves (2-0).
Move the Chariot towards Milan.

IBT:

Carthaginian Warriors on the move...
Another Viking ship appears from the east.
Rome: Archers
Scandinavia starts the Lighthouse.

Turn 2 (1660 BC):

Move troops and drop sci slider to 20%; Writing still due in 1.

IBT:

Indochinese want an audience. No thanks.
More movement by Vikings, Carthage, and Indochinese troops.
Writing->Lit, due in 50.
Say "no" to embassies.
Rome: Archer -> Academy
Scroll to Naples; switch to Academy.


Turn 3 (1620 BC):

Enslaver kills Carthage Warrior; no slave.
eArcher > warrior, no leader.
eArcher > warrior, no leader (5-0).
Sci slider to 60%; Lit due in 18.

IBT:

Spice road complete; Rome is happy!
Scandinavia dropped off at least one Enslaver next to Naples (I saw the flash of movement even though the unit itself is invisible).

Turn 4 (1580 BC):

Drop lux slider to 30%; can't up sci slider to 70% without riots (weird rounding, civ!).

IBT:

Rome produces another Enslaver.
Carthage Warrior kills something, we can't see what :mischief:

Turn 5 (1540 BC):

Enslaver kills Warrior, promotes to elite, no slave.
Enslaver kills Warrior, we get a slave! (7-0).

IBT:

Carthage Warrior wins against another enslaver! Dang, he's on a roll.

Turn 6 (1500 BC):

Our scouting warrior stumbles across a Scandinavian Warrior. I wonder if he's looking for :trouble:

IBT:

He's not. He moves towards our borders, not at our warrior.

Rome: Academy -> Archer

Turn 7 (1460 BC):

Lit is now due in 12. Oops, I should have used the Academy as a prebuild.
Kill vWarrior w/Enslaver, get slave (8-0).
Lose Enslaver vs. rWarrior (8-1). :wallbash:

IBT:

Rome: Archers (and a Training Chariot).
Milan produces Apprentice.
Venice: Roman Symbol -> Academy (can change to Supply Center if desired)

Turn 8 (1420 BC):

Kill rWarrior with eChariot, no leader (9-1).
Scouting Warrior sees several Scandinavian Warriors and Archers in the hill/mountain range to the east. Move two Archers from Milan towards Venice in response.

IBT:

Rome: Archers

Turn 9 (1380 BC):

Zzz...

IBT:

Lose the scouting Warrior after he kills two rWarriors (11-2).
Rome: Archers (and Clan)
Milan: Slavery -> Academy

Turn 10 (1340 BC):

eArcher kills Carthage Warrior, no leader (12-2).
 

Attachments

Useful progress. :thumbsup:

It looks as though our new settler should found on the boring site three tiles north of Rome. There's a better site SE of Venice, with game, sugar, and a river, but if the Vikings are active in that area it'll have to wait.

We don't have any fallback plan if we don't get the GLib, so I think it's important that we mine two more of Rome's BG tiles before the city begins its drive for the Library, and that should be our workers' priority in the upcoming round.

Lit is now due in 12. Oops, I should have used the Academy as a prebuild.

Oh, well. We can still do a one-turn pre-build by using a military unit and The Big Picture, so losing the academy as a pre-build costs basically three turns, not four. That may leave the two approaches tied.
 
Ok, looked at save, there is definitely a passage to the southeast and I guess we will face Scandinavian units from there.

Btw, I would work the spice tile in Venice and finish the very cheap supply center, it provides 25gold which can be useful early on to support our units.

Where do we send the next settler? I suggest either west of Milan or all the way south to expand where Scandinavia is. Traveling gets more complicated though.

Once Rome grows to 10, I would employ a scientists until literature before going all the way out to get the Glib then with 24spt. It's 9 turns to lit and 17 turns to Glib. Let's hope we can get it.
After literature, I would go for IW to find that all important iron for us. Anyone realized that horses are directly underneath Naples? :dance:
 
Surely we'll just turn off research and accumulate gold between discovering Literature and building (or failing to build) the Library. If we don't get the GLib a few turns invested in IW won't help us, and if we do it's bound to bring us IW.
 
Well I guess it is time to see what I can remember. Not looked at the save yet, but what is the attraction for the site north of Rome? It is right next to all mountains.

I would rather go to the NE of Rome and get a few more green tiles and be able to see the coastal tiles. That way they don't drop off units unbeknownst. Then go for the southern spots.

I would shutdown research, unless we could get IW, before the GLB. The only value of going for IW with no delay is, if we fail to get the GLB and plan to play on without it. Then it would be some insurance.

Will wait for some replies.
 
It sounds as though we're talking about the same thing. The site three directly north of Rome is coastal, with three BG and two tobacco, and has enough grassland that it'll eventually be able to work some of the mountains.

I wouldn't see much point in playing on without the GLib. We could tell in the early turns, as we went to the diplomacy screens to declare war, that we fell four or five techs behind the pack almost instantly.
 
I agree that site NE is the one everyone talks about.

By the way, now that the Vikings got access to our land, we should be careful to expose units with defense 1 in the open alone.

I rather we cover stuff with spears.
 
Sorry about leaving that archer in the open. Given what I was seeing from the other nearby tiles, I figured it was a safe bet to sortie him without cover...this time. Even one turn later, I wouldn't have done the same thing.
 
Ok, will start after I get back from playing a little 9 ball. I just finally finished 102nd achievement in V, what a pain that was 1000 temples. Going to do 2 more then probably set V aside for a bit.
 
PRE:
Switch Venice pop to Spice and build to Supply Center.

IBT:
not good, hidden unit kills the e/archer and another kills an ensalver. That solves the issue of support real quick.

2 Chinese warriors come down from Diem Ben Phu as did 3 from Hannibal.

(1) 1300BC:
archer kills one hidden unit and CA kill one, cover it with the spear.

IBT:
Hannibal starts the Lighthouse.

(2) 1260BC:
archer kills Carth warrior and goes elite.
archer, archer both kill Carth warriros.
Enslaver and CA kill the Indo warriors.

I see a Vike boat pulled up near Naples and a Vike archer shows at Venice.

IBT:
Hidden unit attacks an archer that I had misclicked near Venice. I attempted to move it into the town, but dragged it in and then out of the town. Good news is it won, bad news is the archer was on our tile behind the town. That means someone got 4 hidden
units deep.

I am suffering from trying to move uints ala Civ5, why can they not use the same methods?

(3) 1220BC:
Two Vikes near Venice, 1 elite. Starts Slaver Hut for now. 17 turns so it can be changed later. I now see the Vikes dropped off an Enslaver. I attack it with one of the escorts and it retreats towards Naples.
I send out an archer to see if we can get it next turn.

Settler band moves and sees an Indo warrior parked on the mountain.
Move workers and now see the 1hp slaver. The workers are under their spear and the archer I moved out. So even a miracle win will not lose them.

Settler still has two spears as the archer was used to attack slaver.

IBT:
not much

(4) 1180BC:
Archer kills the slaver.
I settle next to the first tobacco as I want to not be next to the mountains. Let them have to be on flat ground when we battle. Wish we had walls.

Naples can only build units or wealth, so wealth. Do not want to make regulars, especially archers and spears.
CA's kill the two archers and one goes elite and we clear the spices.

(5) 1140BC:
Send the newly minted Slaver to Genoa. Archer moves in to the town. I move workers to make another road towards Genoa.
Need to start a spear in Naples next turn as a pre for the Theatre. Won't switch Milan's acad though.

e/archer and e/CA kill Vike archers at Venice.

(6) 1100BC:
Training CA pops out and is upgraded. Will probably send to Genoa as another Indo arrived and I would like to have one unit that can hit and return. Start spear in Naples as Pre.

(7) 1060BC:
Venice borders pops. Rome is at size 10.

Worker next to Rome finished road, no idea why it was making one there. Maybe trying to make access to Naples. I go with that. Tempted to put it in Rome or Venice to spot hidden units though.

Drop research to 20%.

e/archer and v/archer kill Vike warriors.
v/CA and e/CA kill 2 as well.

(8) 1020BC:
Lit is in and I get started on GLB in Rome.
Took the beakerhead off duty and moved to trees for the extra shields. Had to up lux to 40.

Wish I could have gotten a theatre up to save the slider bump. 16 turns needed.
Stop research.

New slaver kills Indo warrior and the newest CA kills one. We got a slave. Bout time something came from wins, no leaders.

Archer goes red and stages a come back and goes elite. Killing an archer.
e/CA kills the other archer (Venice btw).
I have let Venice work on Slavery, still could switch later.

Note that Vikes pull up and step on the Spices, so you need to put the citizen back after clearing it. It has also gained access to a whale. No units in sight right now.

(9) 980BC:
Vikes want to talk, sure after you die.

No action. The extra slave let me get the road done in one turn, so now Genoa is connected to Naples.

(10) 940BC:
No action. I did not move the two stacks of workers.
 
ThERat - up now
CommandoBob
Northern Pike
M60A3TTS
Elephantium
vmxa - just played
 
PRE:
Switch Venice pop to Spice and build to Supply Center.

IBT:
not good, hidden unit kills the e/archer and another kills an ensalver. That solves the issue of support real quick.

:cry: I'm not in the habit of being paranoid about fast, invisible attackers. I'll catch on eventually, I swear! :blush:
 
:cry: I'm not in the habit of being paranoid about fast, invisible attackers. I'll catch on eventually, I swear! :blush:

Please don´t forget these "invisible" units can be seen by workers, enslaved workers, holy men and, if I remember well, by settlers. And also please don´t forget, that the enslaver´s movement is blocked for a lot of terrains (p.e. mountains, marshes) so it should be easier to catch them or to trap them, if using the advantages of the terrain in CCM.
 
Civinator that is why I considered moving the slave worker to Rome or Venice so they coudl see the hidden units. That may be a better option now that we have connected all the towns and cold maybe spare a half speed one.

What I have trouble remembering is Enslavers do not see them.
 
:cry: I'm not in the habit of being paranoid about fast, invisible attackers. I'll catch on eventually, I swear! :blush:

Do not sweat it, we are all going to make mistakes and this will probably be the least harmful of them. The only thing may have helped would have been to drop the spear on the archer. Then may have lost both anyway.
 
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