0 1712 AD
Upgrade 17 Musketeers to Musketman. One was Elite and not upgraded.
Now at 12467 gold.
[IBT]
No attacks, but Venice and Genoa get bombmarded by some off shore bullies.
Clockwork -> Printing Press in 7 turns at 20%.
Apprentice in Milan.
Milan vHussar -> vCav in 4.
Saigon starves.
Namp'o vCav -> Town Clock in 3.
Izmit Royal Barracks -> Town Clock in 5.
Pisa vMusketMan -> vMusketMan in 2.
Champasak Roman Symbol -> Royal Barracks in 4.
Modena Royal Barracks -> vCav in 7.
1 1714 AD
Arond the Empire, NW to SE
Siam Knight 1E of Oea (Iron hill).
Siam Knight 2E of Oea (hill).
Siam Bombarde 2NE of Oea (hill).
Siam Knight 1N-1NE of Theveste.
Vikings move outside our borders near Udine.
Two Egyptian Knights 1N-1NW of St. Petersburg.
Egyptian Knight 1N-1NE of Yakutsk.
~~
Science up to 50%, Printing Press in 4, +212 gpt, 13063 gold.
Do not attack from Oea. The one exposed unit is on a hill with a fortress. Would rather have it attack our Musketman inside the city on the hill.
Hussar hacks a Siamese Knight (1 of 1).
Eliminate Egyptian Knights at St. Petersburg (3 of 3).
All of Saigon becomes taxmen.
Roading stack to connect to Genoa moves into Bein Hoa.
Settler moves into place.
Settler reveals a stack of 5 Viking units, all slow movers, 1N-1NE of the new city site; two turns away.
Road the hill to the SW of our settler, to connect to St. Petersburg.
Covering units for where those workers were (1W of the new city site) heal this turn.
Musketeer outside Udine back into the city.
Upgrade Apprentice in Milan.
Notice that 9 slaves road a tile in one turn instead of the expected 10. Leave post for Civinator.
Some units on auto-move.
Printing Press in 4.
[IBT]
Venice is shelled 22 times; Genoa 6.
Rome vCav -> Town Clock in 2.
Moscow vMusketMan -> vMusketman in 3 (Town Clock in 5 should be the next build).
P'yongyang vCav -> vCav in 4 (Town Clock in 4 should follow).
Edirne vMusketMan -> vMusketman in 3 (Town Clock in 5 should be the next build).
Saigon starves to size 19.
Leptis Magna granary -> town clock in 16.
Venice vCav -> Town Clock in 4.
Aydin Royal Barracks -> Town Clock in 8.
Bologna vMusketMan -> Town Clock in 6.
Padova Royal Barracks -> Town Clock in 7.
Resistance in Udong ends.
Krasnoyarsk granary -> Town Clock in 40.
2 1716 AD
Arond the Empire, NW to SE
Siam Knight 1SE of Oea (hill).
Siam Bombarde 1E of Oea (Iron and fort in hill).
Siam Knight 2NW of Theveste (hill).
Siam Knight 1NE of Theveste.
Siam Knight and War Elephant 1N-1NE of Theveste (hill).
Siam Firelancer 1N-1NW of Saigon.
Pair of Viking Pikes 1E-1SE of Udine (hill).
Two Berserks, one each Longsword, Pike and Trebuchet 1NE of our new city site (forest).
Egyptian Knight 1E-1NE of St. Petersburg.
Two Arab War Elephants 3NE of Yakutsk.
~~~
At Theveste, Hussar kills something invisble 1N of the city (4 of 4).
Another Hussar moves 1N and dethrones the Siam Knight 1NE of Theveste (5 of 5).
Both Hussars move back into Theveste.
Hussar dowses the Firelancer near Saigon (6 of 6).
Livorno is built on the coast, east of Krasnoyarsk and northwest of St. Petersburg. The city comes with a courthouse and Buddist Community; starts on a Roman Symbol, 5 turns. Livorno is connected to Rome.
Four Hussars and an eKnight eliminate the Viking short stack near our new city (11 of 11, 0 of 1e). I thought that the Trebuchet could be captured by the eKnight but it died instead. Can artillery units be captured in C3C style in CCM?
Move MusketMan to protect the exposed eKnight.
Hussar whacks the Egyptian Knight near St. Petersburg (12 of 12). Hussar could not get back into St. Petersburg and I wanted to move him onto the nearby mountain, but since it was not roaded from the tile he was on this was not possible.

Not having "retreatable" mountains tiles is a bit of a shock and forces a change in tactics, since the C3C solution will not work in CCM.
Leave the units alone near Oea, until they move onto flatland.
Third MusketMan arrives in Theveste.
Send a MusketMan from Edrine to Istanbul, which has only two defenders.
Legionary from Smolensk to Namp'o.
MusketMan from Namp'o to Smolensk.
Workers from Bein Hoa move the Iron Hill east of the city and road it, MusketMan protects them.
Saigon goes allout for taxmen, will starve again.
Hill 1S-1SW of Livorno is roaded, continue towards St. Petersburg.
Begin mining the roaded hill 1N-1NW of Bursa, four turns.
Notice that at Rostov we have Russian (slave) with stats of 0.0.1 and Russian (workers) of 0.0.2. Both look the same, but have different movements. How did we get Russian (Workers)? And (more importantly) how do we get more AI (workers) and avoid AI (slaves)?
Modena is stuck at size 10. vCav -> Aqueduct in 4.
Upgraded 4 Musketeers to MuskeMen.
Printing Press in 3.
[IBT]
I had moved two MusketMen to the Siamese border to support the attack on Angor; from this tile they could move into Siamese territory with the Hussars and Cavalry.
They were attacked by Siam and died, each taking down a Knight (14 of 16).
Venice gets shelled 21 times, Genoa 7.
Istanbul vCav -> vCav in 4.
Saigon starves.
Bursa vCav -> Town Clock in 4.
SupplyCenter in Venice does something.
Hippo Regius Windmill -> Town Clock in 7.
Vladivostok vMusketMan -> vMusketMan in 4.
Pisa vMusketMan -> Town Clock in 3.
Udong Christian Community -> Roman Symbol in 2.
3 1718 AD
Around the Empire, NW to SE
Bombarde 2E of Oea (hill).
Siam Knight 1N-1NW of Utica.
Siam Knight 1E-1NE of Utica.
Siam War Elephant 1NW of Theveste.
Siam Knight and War Elephant 1N-1NE of Theveste (hill).
Two Viking Pikes 1SE of Udine.
Viking Pike and Mace 1SE of Livorno (forest).
Viking Archer 2SE of Livorno (forest).
Egyptian Arqubusier 1N-2NE of Yakutsk.
Egyptian Arqubusier 1E-1SE of Yakutsk.
Arab units seem to be circling around outside our borders at Yakutsk.
~~~
eKnight from Hadrumetum (name reminds me of the words to the song Little Drummer Boy) smacks down the Siamese Knight NW of Utica (15 of 17, 0 of 2e).
vHussar wounds WE at Theveste (15 of 18).
vMusetMan mauls Siamese Knight east of Utica (16 of 19).
vMusketeer and vKnight in Udine strike down the two Pikes outside the city (18 of 21).
vCav and eCav remove the Viking Pike and Mace at Livnoro (20 of 23, 0 of 3e).
eKnight tramples Viking Archer (21 of 24, 0 of 4e).
Saigon (18) gets all taxed-out.
Convoy arrives in Rome.
Hire a clown in Utica for one turn.
Printing Press in 2.
[IBT]
Lose an Arqubusier that defended an exposed eKnight to Viking Longsword (21 of 25).
Venice pounded 24 times, Genoa 4, several other cities are hit once.
Lawyer in Rome (Supreme Court).
Rome Town Clock -> vCav in 2.
Saigon starves.
Rostov Royal Barracks -> Town Clock in 10.
Genoa vHussar -> Town Clock in 5.
Namp'o Town Clock -> vCav in 3.
Uskudar Academy -> Town Clock in 7.
Florence vCav -> Town Clock in 4.
Cheju vCav -> vCav in 5 (needs Town Clock).
Turin vCav -> vCav in 3 (needs Town Clock).
Kampong Cham vMusketMan -> vMusketMan in 5.
4 1720 AD
Around the Empire, NW to SE
Siamese Bombarde 3NW of Theveste (hill).
Siamese Knight and War Elephant 1NW of Theveste.
Four Siamese Knights and 1 War Elephant 1N-1NE of Theveste (hill).
Viking Archer and Longswordsman 1NE of Livorno (forest).
Four Arab War Elephants 2NE of St. Petersburg.
Egyptian Knight 3NE of St. Petersburg.
Egyptian Arqubusier 2NE of Yakutsk.
Egyptian Arqubusier 2SE of Yakutsk.
Arab Spear 1E-1SE of Yakutsk.
Nothing from the Mongols.
~~~
Hmm. The AI seems to avoid towns with 3 MusketMan inside. Theveste could have been attacked on the IBT several times, but has not.
Leave the forces outside of Theveste alone. Six possible attackers and only five defenders in Theveste. If they bypass the city we can snipe them off.
Two Cavalry and 2 Hussars weave a devastating war dance around the 4 Arab War Elephants (24 of 29).
eHussar slices and dices Viking Longswordsman at Livorno (25 of 30, 0 of 4e).
eKnight retreats from Viking Archer (25 of 31, still 0 of 4e).
Nearby eKnight clobbers the weaken Archer (26 of 32, 0 of 5e).
eCav avenges the Arqubusier lost on the IBT (27 of 33, 0 of 6e).
eMusketeer moves to protect the wounded eCav.
eHussar evicts Egyptian Arqubusier SE of Yakutsk (28 of 34, 0 of 7e).
vCav vacates the other Arqubuiser NE of Yakutsk (29 of 35).
vCav tramples Arab Spear into the desert sand at Yakutsk (30 of 36).
Arab Spears look great! Too bad they are just Spears. They look a lot stronger.
eMusketeer protects the exposed vCav.
Lawyer to Milan.
Send 3 vHussars from Kampong Cham to Theveste.
Short rush Theatre in Venice, then back to Town Clock in 1 (72 gold).
Short rush Town Center in Izmit, then back to Town Clock in 1 (72 of 13634 gold).
Short rush Slavery in Modena for 32 of 13562 gold, then back to Aqueduct in 1.
Saigon goes IRS on us.
Science drops to 30%, Printing Press in 1, +484 gpt, 13530 gold.
[IBT]
Musketeer defends well (31 of 37).
Pillaging at Theveste.
Venice is shelled 21 times, Genoa 6.
Printing Press -> Navigation, 5 turns at 30%.
Moscow vMusketMan -> vMusketMan in 3.
St. Petersburg vCav -> vCav in 8.
Utica vMusketMan -> vMusketMan in 8.
Milan vCav -> Town Clock in 4.
Edrine vMusketMan -> Town Clock in 5.
Saigon starves.
Novgorod vCav -> vCav in 6.
Naples vCav -> Town Clock in 5.
Wonsan vCav -> vCav in 5.
Pusa vCav -> vCav in 5.
Theveste riots due to pillaging; hire a geek.
Venice Town Clock -> vCav in 4.
Izmit Town Clock -> vCav in 4.
Udong Roman Symbol -> harbor in 5.
Modena aqueduct -> Town Clock in 6.
5 1722 AD
Around the Empire, NW to SE
Siamese Bombarde is 3SE of Oea (hill).
Four Siamese Knights 2NW of Theveste (hill).
Siamese Knight 1N of Theveste.
Siamese Knight 1NE of Theveste.
Arab Longbow 2SE of Livorno (forest).
Two Arab War Elephants 1N-1NE of St. Petersburg.
Arab Spear 3SE of Yakutsk.
~~~
We have 5 Hussars in Theveste. Time for them to earn their pay.
And they do, putting the kabosh on 5 of the 6 Siamese Knights near the city (36 of 42).
vMusketMan retreats the last Knight (37 of 43).
We get the tusks from the two Arab WEs at the cost of one vCav (39 of 46).
eCav takes out Arab Longbow (40 of 47, 0 of 8e).
eKnight pummels Arab Spear (41 of 48, 0 of 9e).
eKnight takes out the retreated Siamese Knight around Theveste (42 of 49, 0 of 10e).
Lawyer to Padova.
Upgrade one Musketeer.
The Bien Hoa - Genoa turnpike is complete.
Short rush Town Center in Carthage for 48 of 13984 gold, then back to Academy in 1.
Saigon (16) mimics Wall Street.
Short rush Temple in Bursa for 72 of 13936 gold, then back to Town Clock in 1.
Science up to 40%, Navigation in 4, +359 gpt, 13864 gold.
[IBT]
And the save is attached.