CommandoBob
AbstractArt
Theveste Area
This is where Siam has focused their efforts. They went around Theveste and ignored it totally. I think they were heading to Utica, which has been lightly defended by one or two units. Theveste has three MusketMen in it. A Cavalry has almost arrived at Utica. This area (Oea-Utica) has been fairly quiet. The grass tile 1NW of Theveste has been pillaged this last IBT.
Random Stuff
Inside Saigon are 9 Hussars, an Enslaver and MusketMan. Just southwest of Saigon are 7 Cavalry, 3 Hussar and another MusketMan. That totals to 7 Cavalry, 12 Hussars and 1 MusketMan that can move to 1S of Angkor next turn and attack (excepting the MusketMan, of course). Other units are nearby, heading to Saigon to help in this attack.
The Genoa Roaders are 2NW of the city and now need to road to Udong, two tiles towards the north.
West of St. Petersburg are two groups of workers, both making roads in hills and mountains to connect St. Petersburg more directly with Modena. There are two groups because I forgot that the hill wasn't roaded yet and moved those workers onto the mountain. So the workers on the hill need to help road the hill next turn.
Livorno-St. Petersburg-Yakutsk has been active but should die down some. The Vikings seem intent on Livorno. We haven't seen any fast Viking units.
I haven't seen any of our weak units in the field; they appear to be in cities doing MP duty.
I used Rome as a dividing line on where to send new troops. New units west of Rome headed towards Saigon; east of Rome went towards St. Petersburg or Moscow.
No Mongols were sighted during these turns.
Several Musketeers are active in cities (spacebar); I left them active to remind me to upgrade them. Most are in cities without barracks and cannot upgrade and are more than one turn from a city with a barracks.
The Yogi (Yogi Bear) is in Kampong Cham.
The road from Kampong Cham to Saigon has been cut at the Iron Hill. I did not get a chance to repair it.
We have AI (workers) that move 2 and AI (slaves) that move 1. How did that happen?
Overall, a rather quiet set of turns.
Military
Spoiler :

This is where Siam has focused their efforts. They went around Theveste and ignored it totally. I think they were heading to Utica, which has been lightly defended by one or two units. Theveste has three MusketMen in it. A Cavalry has almost arrived at Utica. This area (Oea-Utica) has been fairly quiet. The grass tile 1NW of Theveste has been pillaged this last IBT.
Random Stuff
Inside Saigon are 9 Hussars, an Enslaver and MusketMan. Just southwest of Saigon are 7 Cavalry, 3 Hussar and another MusketMan. That totals to 7 Cavalry, 12 Hussars and 1 MusketMan that can move to 1S of Angkor next turn and attack (excepting the MusketMan, of course). Other units are nearby, heading to Saigon to help in this attack.
The Genoa Roaders are 2NW of the city and now need to road to Udong, two tiles towards the north.
West of St. Petersburg are two groups of workers, both making roads in hills and mountains to connect St. Petersburg more directly with Modena. There are two groups because I forgot that the hill wasn't roaded yet and moved those workers onto the mountain. So the workers on the hill need to help road the hill next turn.
Livorno-St. Petersburg-Yakutsk has been active but should die down some. The Vikings seem intent on Livorno. We haven't seen any fast Viking units.
I haven't seen any of our weak units in the field; they appear to be in cities doing MP duty.
I used Rome as a dividing line on where to send new troops. New units west of Rome headed towards Saigon; east of Rome went towards St. Petersburg or Moscow.
No Mongols were sighted during these turns.
Several Musketeers are active in cities (spacebar); I left them active to remind me to upgrade them. Most are in cities without barracks and cannot upgrade and are more than one turn from a city with a barracks.
The Yogi (Yogi Bear) is in Kampong Cham.
The road from Kampong Cham to Saigon has been cut at the Iron Hill. I did not get a chance to repair it.
We have AI (workers) that move 2 and AI (slaves) that move 1. How did that happen?
Overall, a rather quiet set of turns.
Military
- 02 Workers
- 08 Archer (2.1.1, 20 shields)
- 08 Arquebusier (2.4.1, 40 shields)
- 28 Knights (4.2.2, 50 shields)
- 25 Cavalry (8.3.2, 80 shields)
- 07 Cannon (10 (8).1.2, 30 shields)
- 20 Legionary (3.2.1, 25 shields)
- 15 Musketeers (4.5.1, 40 shields)
- 04 Medieval Infantry (3.3.1, 40 shields)
- 01 Trebuchet (5 (5).1.2, 30 shields)
- 64 Musketman (6.6.1, 50 shields)
- 61 Hussar (6.3.2, 70 shields)
- 02 Supply Shipments
- 01 Yogi (3.1.2, auto produced)
- 01 Lawyer (6.2.2, auto produced in Rome)
- 00 Slave
- 07 Enslaver (2.1.2, auto produced)
- 06 Praetorians (3.3.1, auto produced)
- 18 Southeuropean Workers
- 208 Allowed units
- 276 Current units
- 136 gpt unit support