Rat 41 CCM - AW a first attempt

In CCM there are only a few tanks with additional hitpoints: The KV- and JS III-tanks for Russia and the Tiger-tanks for Germany (all autoproduced). There is no such tank for Italy as this civ didn´t develop and produce such a tank. Italy also has the weakest type of tank destroyers (the Semovente) compared to Su-100´s, Jacksons, Archers and Jagdpanthers. When you survive to the Atomic Age the Italian tanks will be getting average again (M-48´s and M-60´s). In defence Infantry is better than the best tanks (with some limited autoproduced exceptions), but unfortunately even the Italian infantry is weaker than average. On the other side the setting in CCM is so, that even the weaker tanks have a chance when attacking cleverly. :)

I doubt if you are ahead in tech. Normally in CCM there are some civs that research under the government Republic. If you are really ahead on the tech tree at the end of the first third of the Industrial Age, you have a good chance to hold that position, as later techs are set untradeable.
 
We are probably right close to the lead now, it will take our meeting the other landmass to put them behind us. We would be ahead in an non AW game by now. Their trading is keeping them slightly ahead.

Once the others go to war mode they will slow down, while we will continue to gain beakers from our size. If not it will be ugly. The non trading is our ace in the hole.

Sounds like I got confused on the HP with the other mods. It is hard to keep them straight with only 1 to 3 games of anyone mod. Actually this is the only one I have played a second or more games, the others only 1 each. AoI is different in that they had several versions that I played, but they were all similar to each other.
 
Actually this is the only one I have played a second or more games, the others only 1 each.

Thank you very much for your interest vmxa. :)
 
Turn 7 continued:

Spoiler :


Upgrade about a dozen Arques to Muskets. A few Elites drop back to Vet.


IBT:

An invisible unit attacked on a redlined unit in Hipo Regius. It happened very quickly, so I didn't catch which unit was the target. Probably a Knight.
Near Uskadar:
jumbo suicides on Arque 63-27
knight kills arque 63-28
Egypt stages a MAsSIVE invasion near Naples :eek: 4 whole units (3 Knights, but I thought I saw a fourth come off the ship -- maybe a Missionary)!
Zerk suicides vs. Arque near Padova. 64-28

Moscow: Royal Barracks -> Roman Symbol
Istanbul: Knight -> Roman Symbol
Utica riots. There was a worker on a hill who went unhappy
Bursa: Royal Barracks -> Knight
Naples: Royal Barracks -> Knight
Rostov riots. Looks like I moved out a Knight who was providing a crucial MP content face.
Uskadar: Musket -> Musket
Cheju: Knights
Pisa: Uni -> Knight
Antalya: Royal Barracks -> Christian Community
Bologna: Royal Barracks -> Musket

Turn 8 (1620 AD):

Knight kills stray Russian LB near Moscow 65-28
Uskadar:
Bombarde kills Knight 66-28
Missionary converts Knight and promotes 67-28
Milan:
Lose a Knight fighting the invasion force 67-29
vKnight kills knight, promotes 68-29
Knight kills knight 69-29
e* Padivas kills the last Knight. It is as I suspected; there is an invisible unit on that tile. 70-29
eArcher kills the invisible unit and takes the square. Sounded like an Enslaver, I think. 71-29

IBT:

Lose 2 knights - Oea and stack advancing on next Carthaginian city of Leptis Minor 71-31
Lose knight to jumbo near Moscow 71-32
Jumbo dies on second assault 72-32
Same knight retreats vs LB

(I left those two Knights uncovered by mistake; I put 'em on a mountain with Musket cover, but then I moved some other units and ran out of Arques/Muskets to use for cover :blush:)

Carthage: Christian Community -> Roman Symbol
Istanbul: Roman Symbol -> Wat
Utica: Christian Community -> Roman Symbol
Milan: Knights
Pyongyang: Knights
Edirne: Knight -> Roman Symbol
Wonsan: Knight -> Roman Symbol
Venice: Uni -> Royal Barracks
Genoa: Knights
Namp'o: Musket -> Windmill
Izmit: Windmill -> Knight
Florence: Musket -> Knight (MMd for 2-turn builds!)
Antalya: Christian Community ->Knight
Oea: Roman Symbol -> Christian Community
China completes Cope's. Well, that was quick!
India completes Hinduism

Turn 9 (1625 AD):

Switch Rome to Bank
Moscow area:
Treb kills LB 73-32
eChariot kills LB 74-32
Culture-bomb Oea.
Leptis Minor:
Kill LB 1N of the city 75-32
Kill Arque 76-32
Retreat from Arque twice
Lose a Knight, no damage :wallbash: 76-33
Lose another Knight, no damage :cry: 76-34
Retreat from Pike

Ouch, that didn't go nearly as well as the other three cities we just took from Carthage :(

Kill Viking MDI at Padova 77-34
Kill 2 LBs at Krasnoyarsk 79-34
Kill 2 LBs at Oea 81-34

IBT:

lose 2 knights at Leptis Minor 81-36
one indochina knight retreats
egypt knight retreats at Krasnoyarsk
Moscow: Roman Symbol -> Musket
Edirne: Roman Symbol -> Musket
Wonsan: Roman Symbol -> Knight (no growth; 3-turn knight)
Rostov riots again :confused: - I don't recall that city being ABOUT to riot last turn.
Florence: Roman Symbol -> Knight (no growth; 2-turn knights)
Aydin: Musket -> Roman Symbol
Pisa: Knight -> Royal Barracks
Hadrumetum: Roman Symbol -> Christian Community
Maya completes Great Playhouse

Turn 10 (1630 AD):

Lose two Knights attacking a single Arque near Moscow; kill it with a Chariot of all things 82-38
Hippo Regius:
Lose eKnight trying to kill Siamese vKnight :wallbash: 82-39
vKnight kills vKnight, promotes 83-39
vKnight dies 83-40
This durn Siamese knight is a hero! I lose ANOTHER knight on him! 83-41

By Leptis Minor:
Knight kills Siamese sword 84-41


Notes:

There's a Monk in Wonsan - I had him heading West.
I goofed on Pisa; I missed that it needed a Royal Barracks and produced a regular Knight there :blush:
We have a stack with over a dozen attackers by St. Petersburg. I would wait a few turns and have at least 15 Knights in the stack before charging in. Our last attempt didn't go well, and now we face at least one elite Arquebusier.
Leptis Minor is also a bit of a pickle. We don't have enough Knights on hand to guarantee taking it, and even then, the Siamese are thick in the area. We might want to rush some Knights in Oea, Leptis Minor, Sabratha, and Hippo Regius.
We have a crew of Workers next to Oea. We should pull them down to put a road from Aydin to the Sugar near Leptis Magna; that will help us transfer troops to the front.

Oh, and the AI seems ... reluctant ... to attack Muskets for some reason :)
 
I got will take peek tonight, maybe get the thing started. Going to take care to not get riots, maybe Rostov needs to not run so close to the edge. Will take a look. Good to see Muskets are coming out now.
 
Granaries would be excellent builds in our recently conquered Carthaginian cities, if we aren't still starving them down. We could even rush them now.

At this point it's dubious whether slavery builds in smaller towns will ever repay their cost. I'd switch Hippo Regius to a windmill.

The last civflavoured landgunpowder-units added to CCM were not set as a target to the stealth attack of the bombarde (fire lancer, German arquebusier, meso firelancer). I will fix this with the next biq and have to control if these later added units were forgotten as stealth attack targets for other arty units, too.

Thanks for the explanation. I appreciate it that you include every possible national unit in CCM. :thumbsup:
 
I only played the first turn. Actually it is not quite done as I am sleepy. Took Kras and St Pete for about 3k total. Issue is the Carthage front as it is not so good of shape for offense right now. Not really that great for defense either and no units comingits direction from the home front.

The good news there is most of the Indo units at Lep turned aroudn and went into the fog. Though a couple of knights headed for Utica.

Going to have to look at it with alertness and I do not have that right now, in the morn.
 
Since we are now running on almost even spending, we could use some of the money to rush builds.

We should always keep some extra cash for upgrading all those knights to hussars, but 10k is surely an overkill.

We got to be prepared for some Indochinese rush once Carthage has been eliminated as they will surely turn round towards us.

If we can contain them soon, we are looking really positive for this game.
 
Rostov riots. Looks like I moved out a Knight who was providing a crucial MP content face.
Elephantium, I run Mapstat, it can really help you prevent this sort of unnecessary loss of production. Simply save at the end of the turn and it would alert you to any MP problems.
 
I gather there was a brief troop production dip as we had to build a lot of royal barracks. With that done, we can get our western front resupplied with fresh troops.
 
Elephantium, I run Mapstat, it can really help you prevent this sort of unnecessary loss of production. Simply save at the end of the turn and it would alert you to any MP problems.

I usually play with CAII running, and that helps avoid most of these sorts of embarrassing mistakes. In hindsight, I should have simply run Rostov (and Utica) with a bit more slack to absorb changes from moving troops.

Part of the problem was adjusting to playing on my laptop. I was away from home over Thanksgiving weekend.
 
Yeah making rax put a big drop off of troops and Rome was making infra much of the time I would think. Going to take a pass around at the end of turn to see what rushes makes sense. Just have to remember to not leave C3C up in the background as my Win7 detest that and forces me to close it.

I started seeing all my full screen games have this issues a couple of months ago. As long as they are not left in background for more than a couple minutes I am fine. I was playing Dosbox games last few days in a window, so I did not have that issue. I think it has to due with Direct X as I do not have that problem with Civ5.

It is the only game I have that uses Direct X above x9. The games I played last few days do not even use Direct X as they are true DOS games. I just have to remember to leave the game in the foreground when I need to step away for more than a few minutes.

"If we can contain them soon, we are looking really positive for this game."

Are you not worried a little about time running out?
 
Are you not worried a little about time running out?

In all the games of C3C maximum AW I've played with this group, we only even had to think about this once--in GR18, and that was Genocide with a pretty bad start. Normally, if we get rolling at all, we have plenty of time. So the question is how much CCM will differ from C3C. It's true that we get forty fewer turns in CCM, and can't have armies. OTOH, the autoproduced settlers mean that there are far fewer enemy cities out there than at this point in C3C, and the low corruption means that we'll eventually be cranking out units at a rate impossible in C3C.
 
Building Wonders in Rome and replacement raxes everywhere else really hurt our troop production. Between that and combat losses, we actually got to positive gpt flow! :lol: I suspect that vmxa's turnset will see a rapid increase in our available Knight forces (plus a bunch of muskets for garrison duty in the west).
 
Well I finished the first turn and the IBT, before I ran out to play pool. The boss lady took over the machine, while I was gone. I got it back finally and will going in urnest now. Elephantium good job setting me up, inspite of the barracks thing. Funny thing is Win7 did not kick the game out.

I took down Leptis Minor and we grabbed 3 towns and founded another on the one turn, so thanks. The IBT only had Kras in any real danger, but it came out fine.

NP I only know that all you said is true, but there must be a lot of land to take and either much more on ours or 2 quite large continents and maybe a few islands to deal with in a small amount of time.

It will be close, as close as any. Was GR18 where we were Egypt in the desert? Anyway the win I think is a lock, just not sure about time to take down a conquest. The thing in our favor is once we get a big invasion, we will move faster than we have been. Shouild be fun.

Oh I am presuming that they will not get to any Diplo/Launch, if one is in CCM. The tech pace is too slow for them to get all the techs needed.
 
I don't think there are any worries about the fact that we are not able to finish the game before the 500th turn.

Once we get railroads and especially tanks and lancias, progress would be much faster. This is the usual breakpoint of the game. Of course, overseas invasions will cost us time too.

Let's focus on taking out continent first though, there are still a number of AI's to be taken out.
 
Was GR18 where we were Egypt in the desert?

We were Korea. We were still defending our core, and still in despotism, around 1400 AD; and we didn't eliminate our first enemy civ until 1570 AD.

Some victory conditions are turned off in CCM--I think both diplo and space.
 
Eight turns in so far should finish tonight.
nice as today is a good day for me to play my turns
 
In CCM there is domination, space and conquest I believe.

I can't recall UN and culture is out.
 
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