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Rat35 AWE all random Take 2

Discussion in 'Civ3 - Succession Games' started by ThERat, Mar 21, 2009.

  1. ThERat

    ThERat Deity

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    Location:
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    Pre-Turn
    increase lux to 20% as our capital is unhappy
    Lagash goes for a pre build via palace

    1. 1475BC
    zzz

    2. 1450BC
    send 2 swords out south to inflict more damage

    IT germans come with 3 archers, that means retreat for now

    3. 1425BC
    after another settler, our capital goes on sword duty, we do not have enough of them currently and no
    other city is capable of producing another
    outlying cities go for walls


    4. 1400BC
    defeat 2/3 archers and promote one sword to elite

    IT the 3rd archer suicide at Kish and promotes our reg EW

    5. 1375BC
    reduce science to 30%

    IT alphabet is in, writing next
    Russian show up with spear and archer

    6. 1350BC
    shift units around to mprepare for the pillager spear

    7. 1325BC
    found Umma and defeat the spear, shoft an EW to Sumer as there are 2 attackers now
    employ scientist in Lagash

    IT reg warrior almost defeat EW in Lagash
    another spear turns up

    8. 1300BC
    our capital now makes 10spt, which is essential
    I would let it grow to 5 and get settlers with growth to 6 to stay at 10spt

    9. 1275BC
    defeat lone archer at Sumer

    10. 1250AD
    defeat intruder spear with e sword

    Ur has produced another sword and goes for a EW before going for a settler next turn
    so we can get it out with growth to 6


    another point for discussion
    our palace prebuild isn't that advanced, would go for maths maybe before literature if time permits

     

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  2. ThERat

    ThERat Deity

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    The Roster
    ThERat
    Greebley - up
    Mathias
    TheOverseer
    AndrewN
     
  3. Greebley

    Greebley Deity Supporter

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    Ok, I got it. Agree on Math first.
     
  4. TheOverseer714

    TheOverseer714 Overseer

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    We'll need catapults soon, so Math before Lit should be fine. Besides, the AIs usually go for MM first.
     
  5. Greebley

    Greebley Deity Supporter

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    Preturn: Looks good.

    1200 BC: Yellow border to the North.

    1175 BC: Sending unit to block access from the East.

    1150 BC: Trying to gather some swords for forward attack. Frankfurt settled just over the mountain range.

    1125 BC: Egypt is met just of us. Up Wheel and CB with 8 cities. Kill a Russian Warrior.

    1100 BC: Barely kill 3 Archer with 3 sword. One went to 1 hp before the Archer. Another Sword barely kills a Warrior

    1050 BC: A German Spear is being Annoying. Working on Math.

    1025 BC: We meet Arabia to the East. 12 cities including the capitol. It was a scout so they may not be too close.

    1000 BC: Have a settler near Frankfort and some Swords approaching Frankfurt.

    Notes:
    Note that a settler is going to be built next turn in Sumer. We have met two large civs to the North and East. We may want to switch to Barracks instead for more units. We don't really have a great place for a town in any case.

    Once again we are surrounded, though we do hold a choke of sorts if we can eliminate one side or the other. I would expand toward Germany-Russia.

     
  6. AndrewN

    AndrewN Prince

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    I think Germany should be the first target of our armies, hopefully there isn't a new enemy on their other side. I haven't noticed any reference to swordsmen from them or Russia yet, so we may have the military advantage at the moment.

    Should we target Frankfurt first or aim for Germany's core?
     
  7. Greebley

    Greebley Deity Supporter

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    We got a settler so I would go for Frankfort first. We need to expand
     
  8. Mathias

    Mathias OCC Rocks!

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    Got it. We should also try to get those wines. Any preference to river (NW of wines) or coast (NE of wines)?
     
  9. ThERat

    ThERat Deity

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    Yuck, this looks a bit familiar :(

    Let's hope we get an army soon. The issue with expansion to the west are those volcanoes. They would be an issue if we settle on the hills, but those hills would be suitable...

    Anyway, I foresee another nail biter here
     
  10. Mathias

    Mathias OCC Rocks!

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    We have an Army!
    Germany is gassed
    Russia continues to be a nuissance
    Egypt has sent only warriors :confused:
    Arabia has yet to arrive
    Spoiler :

    1000 BC (0)

    975 BC (1)

    950 BC (2)

    CAII reports Egypt in Anarchy

    Vet sword kills a Russian archer (1-0)

    IT: Two German archers approach
    Vet sword defeats second Russian archer, promotes (2-0)

    925 BC (3)

    CAII reports Arabia in Anarchy, Egypt in Monarchy

    At Frankfurt:
    First vet sword promotes the defender without inflicting damage (2-1)
    Second vet sword kills the promoted defender without taking a hit (3-1)
    Elite sword redlines second defender, then promptly dies (3-2)
    Vet Enkidu finishes the job, auot-razing Frankfurt (4-2)

    Bad-tibira founded SE of ruins, western hills are coastal.
    Agade founde NW of wines
    Kill another Russian archer (5-2)

    IT: Two Egyptian warriors approach Sumer, two others emerge from fog
    German archers approach Kish

    900 BC (4)

    CAII reports Arabia in Monarchy

    Vet sword kills an Egyptian warrior (6-2)

    IT: Vet sword defeats second Egyptian warrior, promotes (7-2)
    One German archer attacks Kish, second fortifies in hills (8-2)

    875 BC (5)

    850 BC (6)

    Elite sword dies to Russian warrior in hills (8-3)
    Vet sword kills Egyptian warrior, promotes (9-3)

    IT: Three German archers approach

    825 BC (7)

    CAII reports Russia has Philosophy and Mathematics, the latter now due in one turn

    Vet swords kill Russian archer and warrior (11-3)
    Elite sword kills remaining Egyptian warrior (12-3)

    IT: German archers approach Kish

    800 BC (8)

    IT: German archers 0-4 attacking Kish (16-3)

    775 BC (9)

    IT: Germany wants to talk - BAH!

    750 BC (10)

    Elite sword kills Russian archer, LEADER! (17-3)
    Build army in Ur, load one sword

     

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  11. ThERat

    ThERat Deity

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    very nice :goodjob: in fact this seems excellent now!

    The German front seems to be a dead end, which is excellent for us as we can then focus our troops north. I would use the army to take out the remaining Germany cities while holding on to the northern front. The hills and mountains won't make this easier.

    I am also confident that we can get the Glib! This would be perfect as we would get monarchy right away.

    The Roster
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  12. AndrewN

    AndrewN Prince

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    Nice one :D a sword army will make all the difference.

    According to my calculations we will have the GL in 28 turns from now, although Lagash is running a scientist instead of working the land so if we get him working. There is a hill we can mine for extra hammers neither of which will be corrupted. The good news is none of the AI's we know have Lit yet.

    I also noticed that Russia have built the city we can see in the wrong place as they have iron in the mountains just outside the cultural borders :lol:

    When we do get Monarchy are we in a position to revolt immediately? We are currently 1 unit below our support limit (27 of 28) but few of our cities will be able to grow above size 6 without an aqueduct.
     
  13. Greebley

    Greebley Deity Supporter

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    Excellent news on the Army.

    I would base revolting on our momentum vs Russia when we get Monarchy. If Russia is on its way out then I would go ahead and revolt. GLib's biggest bonus is you don't need to run high science to keep up so revolting is fine - you have cash to spend on units. I would only not revolt if we really need more units to overrun Russia.

    Two cities on Cats seems reasonable for now. Sumer can build cats and Settlers, and Kish can be all cats. We should not need barracks in either town for the foreseeable future. We will want cats along the Arab-Egypt border for sure.

    We may want libs for border expansions. Looks like we will eventually want a goodly number of workers for all that Marsh and Jungle, but that is in the future.
     
  14. TheOverseer714

    TheOverseer714 Overseer

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    Good work on getting an army, that should change the equation. We can probably eliminate the Germans pretty soon, their city names indicate minimal expasion (not surprising, with such a hostile map). I'll fill the army out and get it out there to raze. Got the save, will play later this evening.
     
  15. TheOverseer714

    TheOverseer714 Overseer

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    Finished my turn-set, it went pretty well but not spectacular, I did get the Wines hooked in, the Army loaded, Literature researched and the GLib started, due in 16 turns. 2 bits of bad news, The Arabs are also bulding the GLib and Egypt has Swords. Here is my turn-log:
    Spoiler :

    Pre-Flight: CivAssist 2, Word running. Open the save, look things over.
    Nothing needs done….cool.

    Civilian units:
    Workers 8

    Military units:
    Enkidu Warriors 13
    Swordsmen 5
    Army 1, 1 Sword

    Unit Support:
    Total units: 27
    Allowed: 28
    Support cost: 0 gpt

    Press enter=>

    IBT: Russian Archer and Warrior moves in.
    Ur Swordsman => Swordsman.

    Turn 1, 730 BC: Kill an Archer near Agade.
    Move army toward Russia.

    IBT: Russian Warrior stands on our Wines.

    Turn 2, 710 BC: Kill the Russian Warrior standing on our Wines with Army, 1 Sword within promotes.
    Kill the spying German Archer, losing 2 hp.

    IBT: nada

    Turn 3, 690 BC: Lose eSword on Russian Archer near Agade.
    Get revenge with another.

    IBT: Egypt has Swords! 1 Sword, a Spear and 2 Warriors arrive….I think our army needs to fix that.
    Ur Swordsman => Swordsman.
    Sumer Catapult=>Catapult.
    Kish Catapult=>Catapult.

    Turn 4, 670 BC: Retreat workers. Move Kish catapult toward Sumer, along with the new sword. Get army on the road to Sumer.
    Lose southern Sword on German Archer.

    IBT: Another Egyptian Sword arrives.
    Umma Barracks=>EW.

    Turn 5, 650 BC: Ping the Spear. Kill Sword and Warrior with Army, Spear with Sword.

    IBT: Egyptians advance, another Sword arrives.
    Wine is hooked up, the people get happier.

    Turn 6, 630 BC: Kill Warrior with Sword, Sword with Army.

    IBT: Egyptians advance, a German Archer and Warrior show up out of the fog.
    Ur Swordsman => Swordsman.
    Agade Walls=>Barracks.

    Turn 7, 610 BC: Ping the Sword, let the army heal.

    IBT: Egypt Sword retreats, Warrior moves in.
    German Archer and Warrior move in.
    Literature is finished researching, the Wheel is next in 4 turns at +8gpt.
    Bad-Tibira Walls=>Worker.
    The Arabs are building the GLib!

    Turn 8, 590 BC: Ping and kill Egyptian Warrior.
    Move army to Yaroslavl’. MM some to chip a turn off the GLib, raise lux tax to allow Lagash to grow.

    IBT: German Archer dies on EW at Kish. Another of their Warriors arrives.
    Sumer Catapult=>Catapult.
    Kish Sumer Catapult=>Catapult.
    Umma EW=>Sword.

    Turn 9, 570 BC: Kill 2 Russian Spears with army, lose 5 hp and raze Yaroslavl’.
    Ping and kill German Warrior.

    IBT: 2 Arab Warriors show up.
    Russian Archer shows up.
    Ur Swordsman => Swordsman.

    Turn 10, 550 BC: I will leave it here, next player can use any moves not used.

    Civilian units:
    Workers 8

    Military units:
    Enkidu Warriors 14
    Swordsmen 7
    Army 1, 1 Sword
    Catapults 4

    Unit Support:
    Total units: 34
    Allowed: 28
    Support cost: 6 gpt

    Sliders
    80% tech/10%taxes/10%luxury

    Research:
    The Wheel, 2 turns, +7 gpt. (30 in the bank)


    One picture:
    Spoiler :
     
  16. ThERat

    ThERat Deity

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    good progress...at least we have the HE to fall back if the Glib doesn't materialize. I would consider moveing the army back to eliminate Germany.

    The land to all other directions looks pretty horrible.

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  17. AndrewN

    AndrewN Prince

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    Got it. I will move the army back to help with Germany. We need fewer fronts if we are going to win.
     
  18. Rodent

    Rodent Carnage

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    Will you take the humble Rodent on your mighty team?
     
  19. AndrewN

    AndrewN Prince

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    Inherited turn Things look good. Not enough cities, workers or units but we will work with what we have. A quick check of F8 indicates we are doing well with culture, we actuall have more culture than any of the visible AI's which is pretty unusual for an AW game, we have The Pyramids to thank for that :) We might want to think about keeping some of the German cities.

    We are 12 turns from the GL and there is not much to be done to shrink that, hopefully our prebuild is enough to win the race.

    We have 7 cities, the Germans have only 5, Russians 10, Arabia 14 and Egypt 11.

    Nice hot cup of tea, lets go

    IBT: Russians want to talk, go away, I'm busy
    Another Egyptian sword appears, Germans and Russians advance

    1) 530 BC
    Cat at Kish pings German archer
    Vet Sword kills second archer
    Retreat threatened workers
    Science down to 10%, The Wheel due next turn

    IBT: Wheel done, Start on CB due in 4 turns at 0% science :lol:
    We have a horse next the the capital, on an unroaded square.
    Assorted Russian units advance bypassing Agade, I wonder where they are going.

    2) 510BC
    Cat at Kish pings German archer
    Vet sword kills archer but redlines, cover with EW
    Cats at Sumer go 0 for 3 on Egyptian sword :(
    Can't now risk attack so move more workers

    IBT: Russian horse appears :(
    Russians and Egyptians advance further towards our core.
    Ur Sword -> Sword
    Kish Cat -> Cat
    Bat-tibria Worker -> Worker
    Russians start The Temple of Artemis

    3) 490 BC
    Cats at Sumer go 0 for 3 on Egyptian sword
    Kill said sword with army
    Kill 2 Arabic warriors with elite and vet swords, the vet promotes.
    Complete road to Bad-tibria

    IBT: The Russians clearly have a target in mind but it is not clear to me yet, but one of their spearmen steps onto a volcano which promptly erupts killing it :D

    4) 470 BC
    Cats at Sumer go 2 for 3 on Egyptian sword, better
    Cats at Kish go 1 for 3 on German archers

    IBT: 2 (of 3) Russian horses attack at Bad-tibria, 1 dies 1 retreats.
    Sumer cat -> cat

    5) 450 BC
    Cats at Sumer go 2 for 3 on Egyptian Spear (1 unused)
    Elite sword kills spear
    Cats at Kish go 2 for 2 on German archer

    IBT: Weedy move on my part and 2 workers are captured :cry: sorry guys I forgot the horsemen have 2 moves and they don't always retreat to heal when redlined
    Lots of Egyptian units move towards Sumer
    CB in HBR next, 4 turns @ 50% and -4gpt

    6) 430 BC
    The sword at sumer didn't finish as a russian spear steps on a worked hill messing up the 10spt, idiot governor works coastal tile instead.
    Cats at Kish go 2 for 2 on German Archer
    Vet sword kills 1hp Russian horse but goes to 1hp as well, cover with EW
    Advance army towards Germany and spot German settler pair

    IBT: OK, this sucks. Bad-tibira falls to Russian archer. The EW was fortified behind walls but on his own as I didn't have the units to support him. Russia keeps the city so we should be able to get it back eventually.
    Ur sword -> sword
    Kish cat -> sword
    The Americans complete The Colossus

    7) 410 BC
    Cats at Kish ping German spear
    Cats at Sumer hit once on Egyptian sword
    Vet sword kills 2/3 sword
    Elite sword kills archer
    Vet sword kills archer
    New vet sword in Ur kills invading Russian spear, MM Sumer back to 10spt

    IBT: There are now 6 Arabic warriors near Agade

    8) 390 BC
    All 4 cats in Sumer hit
    Swords kill sword and archer, no promotions, no leader. No Egyptian units in sight.
    Elite sword kills Arabic warrior

    IBT: Sword wins on defence vs Russian archer
    Sumer cat -> settler
    Umma sword -> settler
    Arabs start The Great Wall

    9) 370 BC
    All cats at Kish hit German archers
    Move Sumer cats at Agade
    Elite sword kills Arab warrior
    Vet sword kills Arab warrior
    Vet sword loses to German archer
    Army kills 2 spears in Konigsberg, 1hp archer now on top

    IBT: HBR in. Turn science off, TGL due in 2
    Ur sword -> sword
    Aztec galley appears from the direction of Germany, 9 cities but they don't know Lit yet. Declare war
    Russian settler pair appear to be resettling the town we destroyed

    10) 350 BC
    Attempt to ping German settler pair, fail miserably.
    Cats at Agade go 4 for 5
    Elite sword kills Arabic warrior
    Sword kills German spear
    Army kills archer and destroys Konigsberg (it was size 1) and captures 3 workers

    That's all folks


    Some notes.

    Overseer, you left some swords and cats fortified, can you refrain from doing this in future please?

    TGL is due in 2, I have turned science off and changed all the scientists to taxmen in anticipation of us getting it.

    There is a Russian settler pair on the ruins to the north of Agade, the Arabs were also comming from this direction. There is also a German settler pair near Kish, I moved the cats out to appempt to kill the defender and capture the workers, when the cats failed I put that plan on hold and covered them with an EW. The Egyptians are moving towards Sumer.

    In culture terms, we are still the best we can see and we pulled away from Arabia during my turns, we gained 100 and they gained 80. If we get TGL then we will do even better.

    No picture, little has changed and the few changes are all bad. Sorry for the loss of the city, not sure if there was anything I could have done to stop it. Good luck Rat.
     

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  20. ThERat

    ThERat Deity

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    too bad about the loss of Bad-Tibiria. The location made a loss always a possibility. I don't think there is anything you could do. The loss of workers however at this stage is more painful.

    Got it, but will play only on Saturday, have night classes etc today.


    @Rodent. I ask you back. Are you able to play without much delay as for now we have a great team assembled that seems to be committed to playing the game in a rather smooth fashion, which I like a lot.
     

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