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Rat35 AWE all random Take 2

Discussion in 'Civ3 - Succession Games' started by ThERat, Mar 21, 2009.

  1. Rodent

    Rodent Carnage

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    I can give it a try, although you do know that RL is more important ;). AW has always been my thing for I adore destroying :p
     
  2. AndrewN

    AndrewN Prince

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    Yeah, I think I spent more time moving the workers to safety than doing actual work so it was almost inevitable that I would miss one eventually, especially once the horses turned up. It was particularly annoying to complete the road to Bad-tibiria just before it fell.
     
  3. Greebley

    Greebley Deity Supporter

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    Rodent, my request is that you post if you are busy and cannot play. It is fine to need to take a break for RL but please tell us that you need to. That way we can skip you without waiting 3 days to see if you are around.

    Basically, a minute of your time even when busy can really save us lots of time waiting. That's the important part as skips or swaps are fine.
     
  4. ThERat

    ThERat Deity

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    Rodent, I will insert you into our roster after I played my round.

    We all can be busy at times, that's pretty much understood but as long as we let the team know as Greebley pointed out, we should be fine.
     
  5. ThERat

    ThERat Deity

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    Pre-Turn
    the situation doesn't look too promising at this point in time I have to admit
    too many enemy units for my comfort
    2 Russian horses within striking distance to take out an exposed sword
    move out a cheaper EW to cover the sword

    IT the outcome is ideal as one horse is retreated and the other dies to our promoted sword
    nobody gets the GL

    1. 330BC
    defeat the redlined horse
    kill a sword at Sumer and get a MGL
    decide to rush the HE in Agade as it just finished its production and we can always use the culture expansion there
    defeat the Russian settler pair for 2 slaves

    IT we nab the GLib :dance:

    2. 310BC
    kill a Russian archer intruder
    take out German settler pair for 2 slaves, take out a sword at Sumer

    IT defeat German archer on defense, Russian intrude our land with a horse, this is real dangerous
    the Glib gives us mysticism, philo, CoL, MM , poly, monarchy and construction
    I do not revolt yet as we got too few cities and too many enemies

    3. 290BC
    advance our army towards Berlin, leave the slaves alone as they will be recollected later on
    take out German archer and a stack of three Egyptian units

    IT the Germans retreat predictably to catch the slaves
    Russia comes again from Bad Tibiria with an archer and horse that catches 2 cats

    4. 270BC
    eliminate the 2 Russian units almost losing our elite sword
    get the cats back
    take out a first spear in Berlin

    IT movement only

    5. 250BC
    take out 2 Russian spear including one that covered a settler
    take out 2 more spears in Berlin, but it is not enough

    IT Aztecs have founded a city in our hinterland
    Germany moves all their archers forward and Russia intrudes yet again with an archer
    bad news as Egypt finishes the GW

    6. 230BC
    found Erech next to a Volcano, we need to expand north again and we got to risk this
    defeat an Egyptian archer
    finally manage to take the German capital

    IT Lagash is attacked by a Russian horse but defeats it...we need to get back that city that used to be ours

    7. 210BC
    defeat redlined Russian archer and advance 2 swords towards bad tibiria
    Berlin is threatened by 2 archers but should hold

    IT we defeat 2 units on defense and Berlin holds

    8. 190BC
    2 Cvis know currency and we will be catapulted into the MA
    defeat a Russian horse and move 3 of them next to Bad tibiria
    take out 2 swords next to Sumer
    defeat an archer at Berlin so our 4 slaves can move back to our land

    IT we enter the MA and get feudalism as our freebie :dance:

    9. 170BC
    upgrade a *sword to a mace
    defeat 1 Aztec warrior and lose vet sword against the second :(
    defeat horse and archer and Bad Tibiria is ours again
    defeat Arab archer

    IT Germans lose 2 archers at Berlin

    10. 1250AD
    take out a Russian archer at Bad Tibiria
    remove 2 archers at Berlin
    take out 2 more units and get a MGL for a mace army that is :dance:
    fill it with our first mace

    leave it in our capital, we need to add 2 more maces and then expand
    I am sure the next turn we can move our sword army out of Berlin and take out the other German
    cities. We do have a settler which will connect our land to Germany
    Of course we need more settlers

     

    Attached Files:

  6. ThERat

    ThERat Deity

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    The Roster
    ThERat
    Rodent - up
    Greebley
    Mathias
    TheOverseer
    AndrewN
     
  7. Rodent

    Rodent Carnage

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    Got it. Will see if I can play tommorow, and I will do what I can to make Sumer rule the world ;)
     
  8. AndrewN

    AndrewN Prince

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    Well, your turns were better then mine Rat :D

    Nice to get the HE and another army, that should make life a bit easier. It is amazing how much difference 10 turns make to your feeling on how a game is going.
     
  9. ThERat

    ThERat Deity

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    Rodent, I put you in our Roster since you said you are keen to play, but I don't see you doing that.
    Are you going to play your turns soon?
     
  10. Rodent

    Rodent Carnage

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    Don't rush me :p

    I have started with it, will finish it soon.
     
  11. ThERat

    ThERat Deity

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    Greebley, as there has been no news from Rodent, can you take your turns

    Rodent, as much as I dislike it, but you came in to the team via a special request and stall my game. It's not something that is very nice. We told you to tell us if you can't make it. Thus, maybe you can join the next game when you can stick to 24/48.

    The Roster
    ThERat
    Greebley - up
    Mathias
    TheOverseer
    AndrewN
     
  12. Greebley

    Greebley Deity Supporter

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    Ok, I got it.
     
  13. Greebley

    Greebley Deity Supporter

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    I plan to play this tomorrow night but we do have a church service to go to so there is a good chance I will finish up Saturday Morning.
     
  14. Mathias

    Mathias OCC Rocks!

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    In that case, I'll be ready Saturday evening. (I don't think I have any other plans...)
     
  15. Rodent

    Rodent Carnage

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    Maybe I was too slow and I apologise. But since I finished my turnset, I thought I should post it :)

    Spoiler :
    Turn 1- Kish-MI->MI (8 turns)


    Near Agade- Catapult misses
    Catapult hits sword doing 1 damage
    Catapult hits sword doing 1 damage, sword is now redlined
    Use Elite* sword to finish him off.

    Near Sumer

    MI kills a regular archer flawlessly


    1 MI is loaded into the MI army.

    Near Berlin- Army kills fortified veteran archer.
    IT- Lose a MI
    Sword kills sword
    Sword dies to Archer
    Turn 2- Berlin riots. whatever

    MI army kills warrior

    Near agade- Catapult misses
    catapult misses
    Catapult misses
    catapult hits an archer, redlining it.
    Catapult misses
    Risk an elite attack. he wins but no leader.

    Near Sumer- Catapult hits archer, yellowing it.
    Catapult misses
    catapult hits archer, redlining it

    Turn 3-Ur- Pike-> MI
    Sumer-MI->MI
    Lagash-Barracks->MI

    Near Sumer
    Catapult hits archer, yellowing it
    Catapult hits archer, redlining it
    Catapult hits sword, yellowing it

    Isin is founded. starts on worker

    Attack on Hiedelburg

    Army kills spear.
    Army kills spear and Hiedelburg is captured. some German units are suddenly isolated.

    A Stray elite sword attacks a Warrior and wins, giving us a GREAT LEADER. send him back to the capital

    Turn 4- Someone wants the Forbidden Palace.

    Near berlin

    Army kills Archer.
    Army kills Archer.

    Near sumer

    Catapult misses
    Catapult hits sword, yellowing it.

    1 MI is loaded into the Army, the army is now at full strength, sent north towards Arabia.

    Leader reaches Ur, nothing can be done with him as yet.

    Turn 5-Agade-Cat->Cat


    Near Agade-
    Catapult hits sword.
    catapult misses
    Catapult hits sword
    Catapult hits warrior
    Catapult hits warrior

    Sword kills Warrior flawlessly

    Near Sumer- Catapult hits archer
    Catapult hits archer
    Catapult hits archer

    MI Army kills archer

    Turn 6-Erech-walls->Catapult

    Catapult hits Spear near berlin
    Catapult hits Spear near berlin

    Near Agade-

    Catapult hits spear guarding 2 settlers
    Catapult hits spear
    Catapult hits spear
    Catapult hits spear

    Vet sword kills spear

    Catapult hits sword
    Elite sword kills spear, we get 4 slaves from 2 settlers.

    Near sumer

    Cat hits sword
    Cat misses
    Cat misses

    Turn 7-Ur-MI->MI
    Lagash-MI->MI
    Umma-Pike_>Cat

    Near Agade-

    Cat misses
    Cat hits spear
    Cat misses
    Cat misses
    Cat misses

    Elite sword kills spear.

    Near Sumer

    Cat hits sword.
    Cat hits sword.
    MI kills sword.
    Cat hits sword.

    Turn 8- Some of our slaves get captured. damn that russian colour.

    Near Sumer
    Cat hits spear
    Cat hits sword

    MI kills sword.

    Near Agade-

    Cat hits archer.
    cat hits sword
    cat misses
    Cat hits sword
    Cat hits sword

    Turn 9-Kish-MI->MI


    Hiedelburg is abandoned as it cannot be defended.

    Army kills Spear in Hamburg
    Army kills another spear and Hamburg is captured.

    Near Sumer-

    Cat misses
    Cat misses
    Cat hits sword.

    Turn 10- on the IT, 3 arhcers are killed attacking Sumer. lots of units are killed attacking Bad tiribar.

    On our turn now.

    MI army kills spear
    MI army kills sword.

    Sword army kills Archer.

    Near Agade-

    cat misses
    Cat hits archer.
    Cat hits archer.

    We meet the mongols and declare war.

    Sword kills a spear and captures 2 mongol slaves for us.

    Near sumer-
    Cat hits sword
    Cat misses
    Cat misses

    And it is finished
     

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  16. Greebley

    Greebley Deity Supporter

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    I had already started from 150 BC so I continued rather than a restart with Rodents moves. Sorry rodent

    Preturn: Looks good. Upgraded a few key Swordsmen - our Army will be full next turn.

    IBT: Arab units heading toward German lands.

    130 BC: Sword kills Archer next to town. Kill a Spear in Hamburg. Kill Warrior on Mountain.
    Up north, I am putting units between the towns so they can go either way to attack.
    I think I will wait 2 turns for units to complete and then make the govt switch.
    Bad-Tibira whips walls since everyone seem moving that way - It costs us our Taxman.

    IBT: An Archer exits Hamburg that I need to deal with. An Egyptian Sword and 2 Archer next to our town up North.

    110 BC: Army does terrible vs the Archer from Hamburg and retreats to heal. To make up for that, we get a Leader from attack an Egyptian Archer. The Archer was on top because the Catapult missed. A bummer as I wanted to kill the sword. Kill Arab Spear.

    With the leader we really want 2 more towns. I think I can get them from Germany but decide that Lagash Barracks can wait and will get a Settler so I only need a single town. MDI Army is next to Munich

    I realize we have no Horsemen to kill a unit and get back into town. I switch Ur to one. I also upgrade 2 Enkidu because we will be in Anarchy for a while and we have no Pike yet.

    90 BC: Decide to let Munich grow and try going after Heidelburg which is size 2.
    Decide to go for Anarchy. It is only 4 turns!! That seems quite reasonable. It looks like Agade is the only town that needs to intentionally go into disorder to not shrink.

    70 BC: Lose MDI vs a 2 hp Warrior

    IBT: Argh! Both size 2 German towns are now size 1.

    50 BC: Will wait for Hamburg to expand, but may just destroy Heidelburg.

    IBT: Hamburg Border expands.

    30 BC: We got a lot of annoying Spear around and not enough cats to deal with them. I kill the Egyptian Swords.

    IBT: We become a Monarchy!!! Agade starves despite my efforts due to the Spears stepping on all our good squares.

    10 BC: Bombard and Kill annoying Spears. Also capture two Settlers. Egypt gave us a turn with no units near us.

    IBT: Egypt moves oddly

    10 AD: Finally Capture Hamburg and build 3rd Army. Other Army next to Heidelburg. One HP Spear kills a MDI.

    IBT: Egypt is again approaching us.

    30 AD: Destroy Heidelburg. Munich is now the Capitol (and only German city) and size 2.

    50 AD: Southern Armies are starting North. Kill another Settler and Cover unit with Enkidu (on mountain).

    Notes:
    We seem a bit thin on units but unit expenses are high. I set some towns to Aquaducts so they can grow larger and get more support and bigger towns - aquaducts are 1/2 price for us. We may need Markets when the front line is shorter.
    We should work to shortening our front lines. I would go for Munich with the Army even if it autodestroys. We got Pyramids and lots of food so can replace towns.
    I don't think that the Archers will attack our back door Enkidu that they are next to. They bypassed it once already.
    Berlin rioting is my fault - a last minute unit move without adjusting happiness.
    Ur now has 15 shields and can build 2 turn Horsemen (or Pike) though we may need more MDI.
    I would use next leader for Pentagon.



     
  17. Greebley

    Greebley Deity Supporter

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    Or I could stay up way to late and finish up the turn on Friday night anyway. Urg!
     
  18. ThERat

    ThERat Deity

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    Things look very good, if we can shorten the front, it would be perfect.
     
  19. AndrewN

    AndrewN Prince

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    Yep, getting rid of Germany has made life easier. Interestingly they had worse land them we did :lol:
     
  20. Greebley

    Greebley Deity Supporter

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    By the way the only reason that we were able to use our Armies to take out Germany and revolt was because we had a sufficient number of Catapults. The catapults freed up the Armies to do other things than defend.
     

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