ThERat
Deity
Pre-Turn
increase lux to 20% as our capital is unhappy
Lagash goes for a pre build via palace
1. 1475BC
zzz
2. 1450BC
send 2 swords out south to inflict more damage
IT germans come with 3 archers, that means retreat for now
3. 1425BC
after another settler, our capital goes on sword duty, we do not have enough of them currently and no
other city is capable of producing another
outlying cities go for walls
4. 1400BC
defeat 2/3 archers and promote one sword to elite
IT the 3rd archer suicide at Kish and promotes our reg EW
5. 1375BC
reduce science to 30%
IT alphabet is in, writing next
Russian show up with spear and archer
6. 1350BC
shift units around to mprepare for the pillager spear
7. 1325BC
found Umma and defeat the spear, shoft an EW to Sumer as there are 2 attackers now
employ scientist in Lagash
IT reg warrior almost defeat EW in Lagash
another spear turns up
8. 1300BC
our capital now makes 10spt, which is essential
I would let it grow to 5 and get settlers with growth to 6 to stay at 10spt
9. 1275BC
defeat lone archer at Sumer
10. 1250AD
defeat intruder spear with e sword
Ur has produced another sword and goes for a EW before going for a settler next turn
so we can get it out with growth to 6
another point for discussion
our palace prebuild isn't that advanced, would go for maths maybe before literature if time permits
increase lux to 20% as our capital is unhappy
Lagash goes for a pre build via palace
1. 1475BC
zzz
2. 1450BC
send 2 swords out south to inflict more damage
IT germans come with 3 archers, that means retreat for now
3. 1425BC
after another settler, our capital goes on sword duty, we do not have enough of them currently and no
other city is capable of producing another
outlying cities go for walls
4. 1400BC
defeat 2/3 archers and promote one sword to elite
IT the 3rd archer suicide at Kish and promotes our reg EW
5. 1375BC
reduce science to 30%
IT alphabet is in, writing next
Russian show up with spear and archer
6. 1350BC
shift units around to mprepare for the pillager spear
7. 1325BC
found Umma and defeat the spear, shoft an EW to Sumer as there are 2 attackers now
employ scientist in Lagash
IT reg warrior almost defeat EW in Lagash
another spear turns up
8. 1300BC
our capital now makes 10spt, which is essential
I would let it grow to 5 and get settlers with growth to 6 to stay at 10spt
9. 1275BC
defeat lone archer at Sumer
10. 1250AD
defeat intruder spear with e sword
Ur has produced another sword and goes for a EW before going for a settler next turn
so we can get it out with growth to 6
another point for discussion
our palace prebuild isn't that advanced, would go for maths maybe before literature if time permits


in fact this seems excellent now!
a sword army will make all the difference.
We might want to think about keeping some of the German cities.
sorry guys I forgot the horsemen have 2 moves and they don't always retreat to heal when redlined