Pre-Turn
the situation doesn't look too promising at this point in time I have to admit
too many enemy units for my comfort
2 Russian horses within striking distance to take out an exposed sword
move out a cheaper EW to cover the sword
IT the outcome is ideal as one horse is retreated and the other dies to our promoted sword
nobody gets the GL
1. 330BC
defeat the redlined horse
kill a sword at Sumer and get a MGL
decide to rush the HE in Agade as it just finished its production and we can always use the culture expansion there
defeat the Russian settler pair for 2 slaves
IT we nab the GLib
2. 310BC
kill a Russian archer intruder
take out German settler pair for 2 slaves, take out a sword at Sumer
IT defeat German archer on defense, Russian intrude our land with a horse, this is real dangerous
the Glib gives us mysticism, philo, CoL, MM , poly, monarchy and construction
I do not revolt yet as we got too few cities and too many enemies
3. 290BC
advance our army towards Berlin, leave the slaves alone as they will be recollected later on
take out German archer and a stack of three Egyptian units
IT the Germans retreat predictably to catch the slaves
Russia comes again from Bad Tibiria with an archer and horse that catches 2 cats
4. 270BC
eliminate the 2 Russian units almost losing our elite sword
get the cats back
take out a first spear in Berlin
IT movement only
5. 250BC
take out 2 Russian spear including one that covered a settler
take out 2 more spears in Berlin, but it is not enough
IT Aztecs have founded a city in our hinterland
Germany moves all their archers forward and Russia intrudes yet again with an archer
bad news as Egypt finishes the GW
6. 230BC
found Erech next to a Volcano, we need to expand north again and we got to risk this
defeat an Egyptian archer
finally manage to take the German capital
IT Lagash is attacked by a Russian horse but defeats it...we need to get back that city that used to be ours
7. 210BC
defeat redlined Russian archer and advance 2 swords towards bad tibiria
Berlin is threatened by 2 archers but should hold
IT we defeat 2 units on defense and Berlin holds
8. 190BC
2 Cvis know currency and we will be catapulted into the MA
defeat a Russian horse and move 3 of them next to Bad tibiria
take out 2 swords next to Sumer
defeat an archer at Berlin so our 4 slaves can move back to our land
IT we enter the MA and get feudalism as our freebie
9. 170BC
upgrade a *sword to a mace
defeat 1 Aztec warrior and lose vet sword against the second
defeat horse and archer and Bad Tibiria is ours again
defeat Arab archer
IT Germans lose 2 archers at Berlin
10. 1250AD
take out a Russian archer at Bad Tibiria
remove 2 archers at Berlin
take out 2 more units and get a MGL for a mace army that is
fill it with our first mace
leave it in our capital, we need to add 2 more maces and then expand
I am sure the next turn we can move our sword army out of Berlin and take out the other German
cities. We do have a settler which will connect our land to Germany
Of course we need more settlers