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Rat35 AWE all random Take 2

Discussion in 'Civ3 - Succession Games' started by ThERat, Mar 21, 2009.

  1. Greebley

    Greebley Deity Supporter

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    How about Nagsu I think the name is. It has two cows and a good bit of grassland.
     
  2. ThERat

    ThERat Deity

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    The location of the FP is not that crucial. Nagsu should be ok. Just make sure to get more MGL for a knight army ;)
     
  3. Mathias

    Mathias OCC Rocks!

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    Forbidden Palace in Kutallu (on river with well-improved terrain)

    An endless march of enemy units prevented me from advancing on Russia. I was taking a settler north of Kutallu to claim some of the gems when the Mongols arrived. I turned around, but they were able to take out an elite pikeman and vet MDI in mountains and murdered our settler.

    Aside from a single Azted MDI, there was no action in the east.

    Spoiler :

    600 AD (0)

    Chivalry >> Chemistry

    610 AD (1)

    Kill Russian LB with Army (1-0)
    Load an MDI into swords Army
    Prepare to ambush Egyptian units approaching Vladivostok

    IT: Pike in mountain near Akshak barely defeats Aztec MDI (2-0)

    620 AD (2)

    Cats 5/5, Trebs 5/6 against Egyptian stack, redlining all 5 units
    Army kills MDI, archer (4-0)
    Vet horse kills archer, promotes (5-0)
    MDI and Elite horse kill remaining archers (7-0)

    630 AD (3)

    Cats redline, Elite horse kills a WC (8-0)
    Trebs redline, Elite MDI kills Russian spearman = LEADER + 2 slaves (9-0)
    Leader rushes Forbidden Palace in Kutallu

    IT: Egyptian LB defeats our MDI (9-1)
    Russia wants to talk... HA!

    640 AD (4)

    Bombard, kill Egyptian LB and spear (11-1)
    Bombard, kill Aztec mixed stack (15-1)

    Volcano near Akshak/Umma is smoking

    IT: Volcano blows up onto plains

    650 AD (5)

    Bombard, kill Egyptian LB stack (20-1)
    Kill a lone Egyptian LB (21-1)
    Anshan founded


    IT: Our first Knight is trained

    660 AD (6)

    Bombard, kill 4 more units near Vlad (25-1)

    IT: Mongol MDI attacks Elite Pike in mountain? (26-1)

    670 AD (7)

    Kill Egyptian pikeman (27-1)
    Kill 4 Aztec archers, gain Elite MDI (31-1)

    IT: Our pikeman in mountain kills two more Mongol MDI (33-1)
    Third MDI kills our MDI, LB kills our pikeman, captures settler (33-3)

    680 AD (8)

    Kill seven enemy units (40-3)

    IT: Horse retreats from MDI, LB defeated at Vlad (41-3)

    690 AD (9)

    Kill seven more enemy units, Knight becomes elite (48-3)

    IT: Aztecs want to talk...

    700 AD (10)

    Three elite victories, no leader (51-3)
    Armies kill four more enemies (55-3)
     

    Attached Files:

  4. Greebley

    Greebley Deity Supporter

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    The game is looking good. With our cheap Libs and Unis already built we should get to Cavalry pretty quickly. We are as strong in Culture and can keep cities if we want. Keeping cities can mean pre-set up science farms later in the game.

    If we are close enough we may consider waiting for a Cav army instead of Knight (though I hope we get a leader sooner than that).
     
  5. ThERat

    ThERat Deity

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    yup, let's hope we can get to cavalry faster

    The Roster
    ThERat
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    TheOverseer - up
    AndrewN
     
  6. TheOverseer714

    TheOverseer714 Overseer

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    Got it, will play tomorrow.
     
  7. TheOverseer714

    TheOverseer714 Overseer

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    Finished up this evening, things went pretty well. Here is the turn-log:
    Spoiler :

    Pre-Flight: CivAssist 2, Word running. Open the save, look things over.
    Use a Mace and a Knight to kill 2 Maces at Vladivostok.

    Civilian units:
    Workers 14
    Slaves 32
    Settler 1

    Military units:
    Enkidu Warriors 10
    Pikemen 15
    Swordsmen 4
    Maces 21
    Horsemen 4
    Knights 2
    Catapults 7
    Trebuchets 21
    Armies 3, 1 Sword, 2 Mace

    Unit Support:
    Total units: 101
    Allowed: 68
    Support cost: 33 gpt

    Press enter=>

    IBT: Mongol LB slaughters Mace on mountain at Kutallu, then moves Musket in to cover.
    Starting to see more Muskets.
    Tons of movement from Aztec, Russian and Egyptian units.
    Sumer Knight=>Knight.
    Vladivostok riots, no warning given.
    Zabalam Harbor=>Aqueduct.
    Erech Knight=>Knight.
    Kutha Settler=>Settler.

    Turn 1, 710 AD: Somehow, a Mace can’t even scratch a Longbow, losing pathetically.
    Kill 3 Egyptian, 1 Russian unit around Kutallu.

    IBT: Mongols gather at Tubtub, move in toward
    2 Aztec Archers show up.
    More Russian Longbows arrive.
    Kish Marketplace=>Knight.
    Umma something=>Marketplace.
    Tseterleg Worker=>Worker.

    Turn 2, 720 AD: Knight retreats on LB. Misclick, Army kills that same Russia LB on mountain.
    Since Knights can’t kill them, it must have been luck.
    Other Armies each kill a Musket in St Petersburg.
    Lose 1 Mace killing 4-unit Mongol stack.

    IBT: Big trouble arrives in Egyptian Knights.
    We get Chemistry, next is Metallurgy in 13 at -55 gpt.
    Lagash Marketplace=>Knight.
    Isin Harbor=>Courthouse.
    Der riots…damn, this keeps happening.
    Kutallu Barracks=>Library.

    Turn 3, 730 AD: Kill a Russian Musket and 2 Spears, St. Petersburg burned, 6 slaves taken. Both Armies damaged badly. Hopefully not bad enough to lose them. Redline 1 Egyptian Knight. The others can’t actually hit Kutallu in 1 turn.

    IBT: 2 Egyptian Knights and 2 Maces and a Spear move in, damaged one retreats.
    2 Aztec Archers move in. Armies not attacked. Whew!
    Zabalam riots…it keeps happening, guess I’m missing growth riots.
    Kutha also…
    Kisurra Worker=>Worker.

    Turn 4, 740 AD: Kill 3 Egyptian Knights and a Mongol Spear, both Aztec Archers.

    IBT: Mongol stack arrives, this time with Musket anchor. Another Egyptian Knight. Russian Longbow occupies Mountain. Arabs reappear with Maces.
    Berlin Worker=>Worker.
    Bad-tibiria Barracks=>Knight.
    Der Worker=>Worker.
    Kua Worker=>Worker.

    Turn 5, 750 AD: Settle Babil near Kutallu, giving us a much-needed source of Gems….now to guard it. Kill 2 Russian LBs, an Arab Mace, and an Egyptian Spear and Knight.
    Ur Knight=>Knight.
    Sumer Knight=>Knight.
    Vladivostok Walls=>Trebuchet.
    Agade Knight=>Knight.
    Erech Knight=>Knight.
    Akshak Knight=>Knight.

    IBT: Bad news keeps coming, we see our first Ansar, who dies on a Pike at Babil. Egypt sends in 2 Knights, 2 Longbows. Mongol Musket pillages. Mongol stack moves in. Aztecs send in a potential pillager(Pike).
    Kish Musketman=>Musketman.
    Kuara Trebuchet=>Trebuchet.

    Turn 6, 760 AD: Must have forgot to record this turn.

    IBT: Ditto

    Turn 7, 770 AD: Kill 2 Egyptian Knights and an LB, 2 Mongol Maces and an LB. Move Mace army to pillage Egyptian Horses.

    IBT: Mongol Longbow kills Mace on mountain clean. Suddenly there are tons of enemy unit inbound, more than can be killed. 2 Ansars, a Mace Longbow from Arabia, lots of assorted Egypt, Mongol and Aztecs.
    Mongols build Knights Templar.

    Turn 8, 780 AD: Kill 16 of 20 enemy intruders with no losses. Unfortunately, the friggin’ Mongol Musket lives to continue pillaging. There are also several units exposed. Get a leader, becomes an empty army.

    IBT: Lose a Knight to an Ansar and another to a Mongol Mace.
    Mongol Musket pillages. Egyptian Knight arrives. Aztecs move in to pillage at Vladivostok.
    Lagash Musketman=>Musketman.
    Besieged Vladivostok gets disease, maybe the Russian citizen will croak.
    Tubtub Barracks=>Mace.
    Susa’s Barracks=>Courthouse.

    Turn 9, 790 AD: Get a leader, becomes an empty army. I decide to load previous empty army with 2 Knights. Lose a Knight on a 3hp Mace. Kill 4 of 8 intruders.
    Move both Mace armies to Rostov.

    IBT: Egyptian Knight appears. Bad news, Aztec Knight shows up. Vladivostok needs beefed up if this continues.
    Ansar dies on a Knight.
    Berlin Worker=>Worker.
    Orenburg Courthouse=>Library.
    Kutallu Musketman=>Musketman.

    Turn 10, 800 AD: kill 3 Muskets and 1 Pike at Rostov, Rostov taken and razed, get 64 gold, 4 slaves and a Trebuchet.
    Attacking a redlined Mace with an elite Horse gets us another leader who becomes another army. We now have 2 empties waiting for Cavalry.
    My luck does not hold, an elite Mace bounces off Aztec Knight.
    That’s it for this turn-set.

    Civilian units:
    Workers 20
    Slaves 42
    Settler 1

    Military units:
    Enkidu Warriors 10
    Pikemen 15
    Swordsmen 4
    Maces 16
    Horsemen 4
    Knights 6
    Muskets 3
    Catapults 7
    Trebuchets 23, 1 captured
    Armies 6, 1 Sword, 2 Mace, 1 Knight, 2 empty

    Unit Support:
    Total units: 113
    Allowed: 74
    Support cost: 39 gpt

    Sliders
    40% tech/30%taxes/30%luxury

    Research:
    Metallurgy, 7 turns, -26gpt. (187 in the bank)


    As you can tell, my luck was mixed, but overall pretty good. I think some judicious pillaging and exploration might be worthwhile.

    The save:
     
  8. ThERat

    ThERat Deity

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    Good call to keep some armies empty :goodjob:

    Once we have cavalry, we will be able to fight the AI properly :D
     
  9. AndrewN

    AndrewN Prince

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    Got it.

    There was some nice luck with the leaders in Overseer's turns, I have some games when I don't get 3 leaders ;) I will continue the push to Cavalry.
     
  10. AndrewN

    AndrewN Prince

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    Inhereted turn:
    Orenburg needs an aqueduct to continue growing, swap from library. Do the same for Susa's Marching Band.

    Overseers turn report says we have a settler, but I don't see it. A couple will finish soon, I think we could do with some more.

    Some units have movement, wake Elite* horse and kill red line Russian LB [1/0]
    I would like to hit the Mongol Musket, but there is no cover.
    Agade has 2 defenders which aren't needed, it is happy with no defence and way behind the front lines now so I move them out. Erech has 3 defenders so I take one of those as well.

    Hit enter...

    IBT:
    Arabs want to talk, nope
    An Ansar runs through our front lines.
    Sumer Knight -> Knight
    Agade Knight -> Knight
    Erech Knight -> Knight

    1) 810AD
    Artellery does well.
    Knight Army kills Ansar and Musket [3/0]
    Elete horse retreats from musket. Kill it with a musket [4/0]
    Army kills Aztec warrior [5/0]
    Vet MDI kills Musket [6/0] but goes to 1hp, I fear it will be lost next turn

    IBT:
    Egypt wants to talk, go away :)
    Yep, as I suspected the injured AI units kill out MDI :(
    Kish Musket -> Musket
    Kisurra worker -> worker
    Tsetserburg settler -> settler
    Anshan barracks -> musket

    2) 820AD
    Knight loses to redlined knight :( [6-1]
    Elite horse loses to LB [6-2]
    Kill knight with army [7-2]
    Mace armies advance on Russian capital
    Other armies advance on 2nd Russian city

    IBT:
    Aztec knight attacks and loses to our musket promoting it [8-2]
    Injured LB captures 3 Trebs, will get them back soon
    Ur knight -> knight
    Nagsu Aqueduct -> settler
    Kutha settler -> settler

    3) 830AD
    Assorted units bombarded at Vladivostok, all nearby units injured.
    Elite MDI kills pike [9-2], it turns out I have been playing too much CivIV and he now cannot retreat dispite the road; bummer.
    Trebs at Yakutsk go 3 from 8 revealing 2 defending spears but not readlining either. I will wait for the attack
    The attack at Yekaterinburg would be across a river so I reposition the units for an attack next turn.
    Recapture trebs and then kill the LB [10-2]

    IBT:
    Ansar attacks Babil and retreats
    Lose exposed MDI [10-3], silly Fraxis changing the rules like that, I sure the attack rules in civII are the same as IV, how are mere mortals like me supposed to get all the games straight?

    4) 840AD
    Knock a point off Egyptian pike at Babil
    Trebs go 4-1 at Yatutsk, still 2 spears
    2 knights kill the spears [12-3] The borders haven't expanded yet so I keep it, it is reasonably placed. 2 resistors, go for some walls and it comes with its own aqueduct. We also capture a couple of workers who were hiding in there.
    Bombard units at Vladivostok, kill MDI with knight [13-3]
    Kill 4 muskets at Yekaterburg [16-3] and take it. Its too far from our borders so it burns. We get 3 slaves. Russia is now down to 2 cities, one by the dyes to the south and I can see the borders of the second to the north.
    Kill Egyptian pike and retreated Ansar near Babil [18-3]

    IBT:
    Ansar retreats from Yakutsk and a second dies at Babil [19-3]
    Berlin worker -> worker
    Lagash musket -> knight
    Akshak knight -> knight
    Der worker -> worker
    Kua worker -> worker
    Kuara treb -> settler
    We are running out of money

    5) 850AD
    Science down 10%, metallurgy still in 2
    Bombard and kill Egyptian LB at Babil [20-3]
    Bombard AI units at Yakutsk and kill Ansar and Mongol musket [22-3]
    Get sight of the new Russian capital, Smolesk is size 2 and on the coast, musket defending

    IBT:
    Egyptian knight kills pike at Babil and Ansars kill pike and knight at Yakutsk [22-6]
    Sumer knight -> knight
    Bad-tibra musket -> musket
    Adade knight -> knight
    Erech knight -> knight
    Kisurra worker -> worker
    Marad harbour -> aqueduct
    Kutallu - musket -> musket

    6) 860AD
    Science down 10% more, metal next turn
    Bombardment is pathetic.
    Kill Arabic settler pair for some more slaves [23-6]
    Kill both Ansars that attacked last turn [25-6]
    Kill Mongol MDI [26-1]
    Kill Mongol musket and Egyptian knight with army [27-6] and second knight with knight [28-6]

    IBT:
    Lots of units run around, its getting nasty near Vladivostok
    Metal in, set to MT due in 17 turns (after MM) at 20%, +1gpt. We can't really research faster , 30% is -24gpt and we only have 47 gold.
    Kish musket -> musket

    7) 870AD
    Siege does well at Vladivostok
    Kill Egyptian spear and knight [30-6] and Aztec spear, spear and LB [33-6] near Babil promoting a knight.
    Kill 3 MDI near Vlad [36-6] promoting a knight

    IBT:
    Babil walls -> barracks

    8) 880AD
    Found Apisala, start on walls
    Bombard and kill LB, MDI, MDI and Ansar [40-6] with knights promoting one but lose a knight on a knight [40-7]. Kill said knight with army [41-7]
    Kill top defender at Smolesk revealing a spear [42-7]

    IBT:
    A mongol Crusader turns up near Vlad
    Ur knight -> knight
    Tubtub MDI -> courthouse

    9) 890AD
    Bombard and injure unit all along the front.
    Kill Egyptian musket near Bibal [43-7] and gain a leader. Form new army
    Kill Ansar, LB, Knight, MDI and MDI [48-7]
    Kill spear in Smolensk and burn the city [49-7] There are now some silks visible

    IBT:
    Not good, a bunch of Ansars appear out of the fog and caputre and kill a bunch of slaves.
    3 Mongol MDI attack musket twice and knight, the musket survives and promotes and the knight retreats but is killed by Aztec knight [51-8]
    Berlin worker -> courthouse
    Orenburg aqueduct -> barracks
    Kisurra worker -> worker
    Aztecs complete Sun Tzu
    Everybody starts both Bach's and Sistine.

    10) 900AD
    Kill invading knight mentioned above [52-8]
    Kill spear, LB and Ansar [55-8]


    Notes:
    The action is hot near Vlad, including a big stack of healing Mongol units that I couldn't kill due to the jungle there. I'm not sure where the Mongols and Aztecs are aiming for, it isn't Vlad as thay have both bypassed there.
    The Egyptians are less of a problem and now we have Apsala the hills should slow them down. The Ansars are more of a problem, their 3 movement is still spurprising me and I fear I have left 3 trebs undefended and vunerable.
    MT will be a while yet, but none of the AI's have metallurgy yet.
    Russia is playing OCC, I don't know if it is worth sending units to dig their last city out of the jungle.
    There are 2 luxuries visible that we don't have, I also have a settler in Babil. We also have 3 empty armies, it might be worth forming another Knight army as MT is still 16 turns away.
     

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  11. ThERat

    ThERat Deity

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    :lol:
    Well, I think most of us here have stopped playing Civ4 as we like the war mongering gameplay and Civ4 is not good at that. Some of the rules are nice though like the retreat on a road. However, I rather live with some shortfalls of the game and not worry about WW. (for me the biggest let down of Civ4)


    Our research is still pathetic. Either we have too many units or too few luxes...This has to change.

    Got it
     
  12. TheOverseer714

    TheOverseer714 Overseer

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    We need more settlements to get more support for one. Research can be shut off temporarily once we get Military Tradition, so if we can just get there, we'll be fine. Also, I think blocking the other Egypt choke might ease some pressure. Last but not least, an army of Knights could be sent to pillage every Horse and Iron tile in sight. Especially the Arab Horses, those Ansars can be a pain.
     
  13. AndrewN

    AndrewN Prince

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    Yep, that's why I still play III, but there are some nice features of IV which is why I play that was well, my main gripe about IV is the slowdown in the modern eras.

    Luxuries, we are running happiness at 30% at the moment, if we wanted to lower it the the cost would be in units (that we don't have) as MP and we are still a smidgen light in the old Russian lands. A good short term target would be the two lux we can now see, I would have liked to keep the two Russian cities I burned but I felt it was too dangerous.
     
  14. ThERat

    ThERat Deity

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    Pre-Turn
    looking who has the most money, it is clear to me that Egypt must be the target

    just so that you know what is the power of MM. I lower the lux to 20%, MM and employ more scientists without really compromising production.
    And we are down to 12 turns to MT with a profit of 17gpt
    I increase science a notch and we get to 10 turns for MT

    2 ansars can either take our trebs or take out Babil
    use 2 muskets to cover each

    I decide that I will fill more armies with knights, we can't afford such a weak front

    IT true enough the Ansars attack Babil, lose against our musket but defeat the pike
    Aztecs lose a knight [2-1]
    Arabs finish Bach

    1. 910AD
    fill a knight army at Tutub
    bombard units at the front and take out a total of 6 units [8-1]
    though our knight army doesn't do so well, raze Egypt pop 1 Kahun for 163 gold
    increases science a notch, MT in 8

    2. 920AD
    found Dabrum to protect our frontlines a little better
    defeat 7 units this time round [15-1]

    3. 930AD
    Egypt is getting richer, we really ought to use this
    defeat 3 units and gain a leader, this will make up for the 3 knight armies we have now
    find out we cant form another army at the moment though
    defeat 2 more enemies [20-1]

    4. 940AD
    it's time for some serious damage, attack Hirancopolis, and raze the city after taking out
    3 muskets and 1 LB, we gain 294gold
    take out 3 more units but lose an elite knight [27-2]
    science up to 50%, MT in 4

    IT we repel an ansar attack at Kutallu

    5. 950AD
    move a healthy army into Egypt
    defeat 3 units but lose a mace against a red mace [31-3]

    6. 960AD
    defeat 3 units, we need cavalry to make real progress here [34-3]
    a LB is threatening our mountain block, send another knight there

    IT LB attacks but loses to our red pike [35-3]

    7. 970AD
    defeat 6 units [41-3]
    lower science a notch

    IT finally get MT, on to banking in 4 at -60gpt

    8. 980AD
    found Susa, now we get another army
    upgrade 4 knights for now
    clear 4 units then 2 muskets in Memphis [47-3]

    IT the pike survives barely another Lb attack, will get a musket there

    9. 990AD
    upgrade 1 knight and take out 5 enemy units [52-3]
    send a cav army to the front

    10. 1000AD
    with the help of the 3 cav army and a knight army, that almost goes down, we take out memphis defeating 3 muskets
    give us the money to continue deficit research (372gold)
    start to attack Baruun-urt defeating 1 musket
    shift armies around so we can settle to claim the next lux in 2 turns
    we also have a settler in Dabrum so we can claim dyes once Baruun-Urt is gone

    the second cav army is filled with 2 units at the moment

     
  15. ThERat

    ThERat Deity

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    The Roster
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    Mathias
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    AndrewN

    With 4 luxes soon, we should be able to get to 10% lux and then really roll out cavalry. We surely want to get steam as soon as possible.

    I am convinced we are on a pangaea with 1 nation offshore
     
  16. Greebley

    Greebley Deity Supporter

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    Excellent progress. I got it.

    Are many units coming from the West? It looks like the amount of land will be limited in that direction.
     
  17. ThERat

    ThERat Deity

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    From the west?

    nothing we can't handle with our frontline cities. The enemy comes with some units, but all our catapults and trebs keep them at bay.

    The main reason to go after Egypt is the insane amount of money we can get.
     
  18. handy900

    handy900 Deity

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  19. TheOverseer714

    TheOverseer714 Overseer

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    I agree that we're on a Pangaea and I think America is the offshore nation. I think what we need beyond attacking Egypt for cash is a wave of settlers to increase unit support and nail down luxuries. Having Cavalry should change the equation from us being attacked to us attacking. Looks good!
     
  20. Greebley

    Greebley Deity Supporter

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    Hi Handy :D

    I was mostly wondering because as far as laying down new cities, the west looks better. The cash though is east. Ideal would be if the west is weak enough to continue to settle outward and maybe take cities with trebs and such while the Armies go for the Egyptian cities.

    Money can also be fickle and switch hands.
     

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