Inhereted turn:
Orenburg needs an aqueduct to continue growing, swap from library. Do the same for Susa's Marching Band.
Overseers turn report says we have a settler, but I don't see it. A couple will finish soon, I think we could do with some more.
Some units have movement, wake Elite* horse and kill red line Russian LB [1/0]
I would like to hit the Mongol Musket, but there is no cover.
Agade has 2 defenders which aren't needed, it is happy with no defence and way behind the front lines now so I move them out. Erech has 3 defenders so I take one of those as well.
Hit enter...
IBT:
Arabs want to talk, nope
An Ansar runs through our front lines.
Sumer Knight -> Knight
Agade Knight -> Knight
Erech Knight -> Knight
1) 810AD
Artellery does well.
Knight Army kills Ansar and Musket [3/0]
Elete horse retreats from musket. Kill it with a musket [4/0]
Army kills Aztec warrior [5/0]
Vet MDI kills Musket [6/0] but goes to 1hp, I fear it will be lost next turn
IBT:
Egypt wants to talk, go away
Yep, as I suspected the injured AI units kill out MDI
Kish Musket -> Musket
Kisurra worker -> worker
Tsetserburg settler -> settler
Anshan barracks -> musket
2) 820AD
Knight loses to redlined knight
[6-1]
Elite horse loses to LB [6-2]
Kill knight with army [7-2]
Mace armies advance on Russian capital
Other armies advance on 2nd Russian city
IBT:
Aztec knight attacks and loses to our musket promoting it [8-2]
Injured LB captures 3 Trebs, will get them back soon
Ur knight -> knight
Nagsu Aqueduct -> settler
Kutha settler -> settler
3) 830AD
Assorted units bombarded at Vladivostok, all nearby units injured.
Elite MDI kills pike [9-2], it turns out I have been playing too much CivIV and he now cannot retreat dispite the road; bummer.
Trebs at Yakutsk go 3 from 8 revealing 2 defending spears but not readlining either. I will wait for the attack
The attack at Yekaterinburg would be across a river so I reposition the units for an attack next turn.
Recapture trebs and then kill the LB [10-2]
IBT:
Ansar attacks Babil and retreats
Lose exposed MDI [10-3], silly Fraxis changing the rules like that, I sure the attack rules in civII are the same as IV, how are mere mortals like me supposed to get all the games straight?
4) 840AD
Knock a point off Egyptian pike at Babil
Trebs go 4-1 at Yatutsk, still 2 spears
2 knights kill the spears [12-3] The borders haven't expanded yet so I keep it, it is reasonably placed. 2 resistors, go for some walls and it comes with its own aqueduct. We also capture a couple of workers who were hiding in there.
Bombard units at Vladivostok, kill MDI with knight [13-3]
Kill 4 muskets at Yekaterburg [16-3] and take it. Its too far from our borders so it burns. We get 3 slaves. Russia is now down to 2 cities, one by the dyes to the south and I can see the borders of the second to the north.
Kill Egyptian pike and retreated Ansar near Babil [18-3]
IBT:
Ansar retreats from Yakutsk and a second dies at Babil [19-3]
Berlin worker -> worker
Lagash musket -> knight
Akshak knight -> knight
Der worker -> worker
Kua worker -> worker
Kuara treb -> settler
We are running out of money
5) 850AD
Science down 10%, metallurgy still in 2
Bombard and kill Egyptian LB at Babil [20-3]
Bombard AI units at Yakutsk and kill Ansar and Mongol musket [22-3]
Get sight of the new Russian capital, Smolesk is size 2 and on the coast, musket defending
IBT:
Egyptian knight kills pike at Babil and Ansars kill pike and knight at Yakutsk [22-6]
Sumer knight -> knight
Bad-tibra musket -> musket
Adade knight -> knight
Erech knight -> knight
Kisurra worker -> worker
Marad harbour -> aqueduct
Kutallu - musket -> musket
6) 860AD
Science down 10% more, metal next turn
Bombardment is pathetic.
Kill Arabic settler pair for some more slaves [23-6]
Kill both Ansars that attacked last turn [25-6]
Kill Mongol MDI [26-1]
Kill Mongol musket and Egyptian knight with army [27-6] and second knight with knight [28-6]
IBT:
Lots of units run around, its getting nasty near Vladivostok
Metal in, set to MT due in 17 turns (after MM) at 20%, +1gpt. We can't really research faster , 30% is -24gpt and we only have 47 gold.
Kish musket -> musket
7) 870AD
Siege does well at Vladivostok
Kill Egyptian spear and knight [30-6] and Aztec spear, spear and LB [33-6] near Babil promoting a knight.
Kill 3 MDI near Vlad [36-6] promoting a knight
IBT:
Babil walls -> barracks
8) 880AD
Found Apisala, start on walls
Bombard and kill LB, MDI, MDI and Ansar [40-6] with knights promoting one but lose a knight on a knight [40-7]. Kill said knight with army [41-7]
Kill top defender at Smolesk revealing a spear [42-7]
IBT:
A mongol Crusader turns up near Vlad
Ur knight -> knight
Tubtub MDI -> courthouse
9) 890AD
Bombard and injure unit all along the front.
Kill Egyptian musket near Bibal [43-7] and gain a
leader. Form new army
Kill Ansar, LB, Knight, MDI and MDI [48-7]
Kill spear in Smolensk and burn the city [49-7] There are now some silks visible
IBT:
Not good, a bunch of Ansars appear out of the fog and caputre and kill a bunch of slaves.
3 Mongol MDI attack musket twice and knight, the musket survives and promotes and the knight retreats but is killed by Aztec knight [51-8]
Berlin worker -> courthouse
Orenburg aqueduct -> barracks
Kisurra worker -> worker
Aztecs complete Sun Tzu
Everybody starts both Bach's and Sistine.
10) 900AD
Kill invading knight mentioned above [52-8]
Kill spear, LB and Ansar [55-8]
Notes:
The action is hot near Vlad, including a big stack of healing Mongol units that I couldn't kill due to the jungle there. I'm not sure where the Mongols and Aztecs are aiming for, it isn't Vlad as thay have both bypassed there.
The Egyptians are less of a problem and now we have Apsala the hills should slow them down. The Ansars are more of a problem, their 3 movement is still spurprising me and I fear I have left 3 trebs undefended and vunerable.
MT will be a while yet, but none of the AI's have metallurgy yet.
Russia is playing OCC, I don't know if it is worth sending units to dig their last city out of the jungle.
There are 2 luxuries visible that we don't have, I also have a settler in Babil. We also have 3 empty armies, it might be worth forming another Knight army as MT is still 16 turns away.