RB25 - The Golden Five

Chiming in; I see it and can play tonight. I'm in US Eastern time, so if I'm following our Italian friend mucco, expect us to take advantage of that time difference by playing on the same day. :)

I think the best spot for Venice would've been one N of its current location, losing the fish but keeping the other two resources including faster access to the copper. But the current site is good too, better than the original red dot now that we discovered the additional resources.

However, I don't think it's a big loss to wait the ~30 extra turns for the copper. We'll be building barracks and workers during that time; the axemen can wait a bit. On Monarch difficulty, the AIs tend to pack three to four archers in their capital right away, then leave that garrison there. We'll face the same resistance whether we attack right away or 30 turns later, so waiting is OK. I may also use the time to train one more settler to go northeast.

Finally, I'm not sold on the wisdom of that Stonehenge. We're Creative so the obelisks hardly help us. And we do need a horde of Great People, but over a long period of time; there's no rush to get them right away. But it's far enough along now that there's no sense vetoing it.
 
Not that you guys need my advice, but I am always looking for a chance to put my foot in my mouth :lol:.

T-hawk said:
That'd be a fast GA, but our goal isn't to have the GAs as soon as possible. Probably better to hold off on triggering the GA until all five cities are in place and have grown up to size..
Sound advice, I would wait until you are working a total of at least 30 tiles.

T-hawk said:
I think our best long-term plan is to put most of the wonders in one city (probably the capital) along with the National Epic, and have it generate as many GPs as it can, of a variety of types. Then have each other city keep its GP pool pure for one type. Engineers in particular are the hardest to get; I'd suggest pushing for the Hanging Gardens in an off-capital city; the +health willl be quite helpful too in a limited city count game.
When I first read the variant I immediatly thought, engineers are going to be scarce (and probably the limiting factor). I might hold off on early wonders (except HG or Pyramids) and generate an Engineer with a forge or such and then just hold him until you need him for that last Golden Age. Or just grab the engineer at the end of the tech tree if you get in a jam ;).

Merchants, Artists, and Scientist are easily genreated with Caste System. Prophets slightly more probablamatic by skipping the early religious wonders, but Angkor Wat or muilitple temples will remedy this.
 
Stonehenge's cultural bonus will be useful to Cornelia far more than it will be for Venice, as it's our capital's culture which will gain us the copper. In other words, Venice would need 35 or so turns to get to level 3, while Cornelia will reach level 4 in less than 30 turns with Stonehenge.

The choice of that wonder, which was cheaper than the pyramids and with more culture, was based on that reason, too. Obelisks will have some influence since Cyrus is creative, too, so it's basically like two non-creative civs. Another thing is the GPP, as Atlas said, prophets aren't the easiest type of GP to get, and while not as hard as engineers, they're less likely to pop out than other specialists. Even more since we're quite cut off from the rest of the world, so there aren't many chances to get religions, unless we found them of course.

And finally... there wasn't much else to build :rolleyes:. The most advanced unit we can build is still a warrior, and I felt it was a bit early for another settler/worker, and the city hadn't reached the happy cap yet.
 
T-hawk said:
That'd be a fast GA, but our goal isn't to have the GAs as soon as possible. Probably better to hold off on triggering the GA until all five cities are in place and have grown up to size.

It would be better to postpone triggering a GA to suit our needs like completing production of an expensive wonder or building military units (combined it with Nationalism) for a quick stack to :ar15: than to trigger a GA for a notch. However in the spirit of the game, I was hoping to trigger all 4 GA at once or to trigger a GA to complete production of the Taj Mahal. It’s a hippy RB variant! Personally, it would be cool to trigger all 4 GA at once and in that time complete production of the Taj Mahal. It’s the holy grail of the game. :religion:

T-hawk said:
I think our best long-term plan is to put most of the wonders in one city (probably the capital) along with the National Epic, and have it generate as many GPs as it can, of a variety of types. Then have each other city keep its GP pool pure for one type. Engineers in particular are the hardest to get; I'd suggest pushing for the Hanging Gardens in an off-capital city; the +health willl be quite helpful too in a limited city count game.

I second the idea. IMO the capital would be a great city to build AMAP (as many as possible) wonders and hire AMAP specialists to tweak the probability of what GP we want. It will be a hybrid wonder city/GP farm. I like the idea of a pure GP pool. I question the potential of these cities to generate a GP compared to the capital. Will it be able to keep up with our capitol or always lag behind? Perhaps a single city, the capital, which builds AMAP wonders and hires AMAP specialists would be a simpler and more reliable strategy. I’ll throw out another suggestion in my mind of having hybrid GP pool. For example, the capital will have a GP and GE pool; and another city will have a GS, GM, and GA pool. Also I might be throwing salt on an open wound; the CSS would be a great strategy to enable Caste System for hiring lots of early specialists and Bureaucracy for the big production boost in the capital. Do we want to open discussions on how we want to generate our 5 GA or let’s have one (or two) team cycle of play before any discussion begins because it’s a hippy variant?
 
mucco said:
Stonehenge's cultural bonus will be useful to Cornelia far more than it will be for Venice, as it's our capital's culture which will gain us the copper.

And in that moment, T-hawk was enlightened.

(Really, Stonehenge will make Cornelia hit 500 before Venice hits 100?)


Gusto said:
it would be cool to trigger all 4 GA at once and in that time complete production of the Taj Mahal. It’s the holy grail of the game.

True indeed, but we don't dare intentionally delay Taj, and I don't think we'll collect 14 Great People of compatible types before we get that wonder. Still, it might be possible.


I question the potential of these cities to generate a GP compared to the capital. Will it be able to keep up with our capitol or always lag behind?

With only the wonders, no. But by hiring specialists that match the GP type of those wonders, yes. The idea is that we'll push specialists in each city when we decide we need that type of GP, while being assured of having a pure GPP pool in each city -- especially for the tough Great Engineers.

Of course, I don't expect any such plan to actually survive contact with the enemy the tendencies and plans of five different SG players. :lol: I would say this, though -- please don't build any wonders (including national ones) anywhere besides the capital without team approval.


Also I might be throwing salt on an open wound; the CSS would be a great strategy to enable Caste System for hiring lots of early specialists and Bureaucracy for the big production boost in the capital.

I'd be all for it if it looks possible. Also, we haven't gotten Masonry, so (heresy alert) we could even use the first Stonehenge Prophet to slingshot CS if the Oracle plan looks too chancey. I'll investigate when I get to the game later.
 
mucco said:
The green dot I've put there grabs the fish (6f), the sugar (4f with calendary), and the wheat (5f after civil service), for a grand total of 9 surplus food.

Make that 11 surplus food, counting the 2 from the city centre. Or, in other words, at size 8 you could be working those three squares while hiring a whopping 5 specialists, even before civil service comes in. With biology, those three squares alone would support 6 specialists :cool:.

I definitely agree with your choice here, and I think you deserve credit for having confidence to adapt to the new information and deviate from the pre-approved plan. I'll be lurking this one for sure; great variant idea, and what looks like a great team as well :goodjob:
 
Congrats on settling Venice on the green dot. I thought its settlement was a great move for a few reasons IMO.

Venice is an excellent location for a wealth/naval unit city. To focus on the wealth city aspect, Venice has potential to finance most (if not all) of our expenses. Building The Great Lighthouse and Colossus is only the start because I say let’s build the Grocer, Market, Bank, Wall Street, and any other gold/GM wonder that I’m forgetting. We’ll hire oodles of merchants with our huge food surplus. Sullla suggested the idea of settling our last city on another continent and why not? The gold contribution from Venice will be insane as the game progresses.

First I want to recant a reply I made about pure GP pools not being sufficient to pop GP because I see now that Venice will make a good pure GM pool. Even if we lose out on building one or two GM wonders we’ll still hire oodles of merchants to pop a few GM. Venice is a good candidate for a pure GM pool.

I saw the settlement of Venice as a good strategic move in utilizing the creative trait. It’s more important to have food resources in the BFC for a GP farm than strategic or luxury resources. Stonehenge will pop our borders quicker and will start the accumulation of GPP.
 
T-hawk said:
With only the wonders, no. But by hiring specialists that match the GP type of those wonders, yes. The idea is that we'll push specialists in each city when we decide we need that type of GP, while being assured of having a pure GPP pool in each city -- especially for the tough Great Engineers.

I see it now by hiring oodles of the same specialists. Venice will be a good pure GP city.

T-hawk said:
I would say this, though -- please don't build any wonders (including national ones) anywhere besides the capital without team approval.

I would prefer this plan. My idea, and it’s only my suggestion, is to build as many wonders in capital as we can and use specialists to increase the probability of popping the GP we want. We’re assuming risk with this strategy. I think it’ll be simpler strategy to play and manage in the game than to build a certain type of wonder in each city. I appreciate this strategy because it completely eliminates the risk of not getting the GP we want. How feasible is it that we can setup all five cities this way? We could be setting ourselves up for failure because we’re assuming other risks. Not all cities will have the good production to build wonders and chop-rushing is a limited strategy. There’s a good chance we’ll lose out on building the wonder we want and find ourselves having to chase another wonder of its type to build in the city. When will the next one be available in the tech tree? If we’re making a beeline to a particular tech we desire than do we stop the beeline pursuit to beeline to another tech that will make another wonder available. Losing out on a wonder build is out of our control. In the one city builds as many wonders as possible, if you miss out in building one than so what. We’ll simply build another wonder in the city. We want to add the wonder GPP to the city mixed pool and hire oodles of same specialists to increase our chances of popping the dude we want. Anyway I’ll be happy with any strategy we choice. I’m not playing to force my will on the team.

T-hawk said:
Of course, I don't expect any such plan to actually survive contact with the enemy the tendencies and plans of five different SG players.

:lol: Oh man, I almost slip out of my sit laughing when I read this. Just thinking about “your worst enemy” is your follow teammate. However I understand you’re point. It’s the fabric of SG. It’s a team effort of individuals where there will be agreements and disapprovals. It’s a fine line to differentiate between the team and the individual. Do we always follow what the team agrees upon all the time? What does that mean to my turn set if I learn new information that will alter the team plan? Am I entrusted to decide what is best for the team or present the information to the team for discussion to formulate a new plan? Oh well, I’m getting too deep and will stop.
 
So here we go, my very first Civ 4 SG turn. :)

Yes, Stonehenge will make our capital reach the copper tile before Venice does. However, Venice is not going to take control of the wheat away from Persepolis -- we won't have that until we conquer Cyrus.

My biggest immediate question is whether to divert research for the Oracle-CS slingshot. The beeline of Writing-Meditation-Priesthood-Code of Laws would take 54 turns right now.. we might be able to lower that to around 40 by doing Writing first and building a library to hire scientists. 40 turns from now would be 600 BC, which I think is a bit too chancy on Monarch. So we'll forego the Oracle, and I'll finish research on Iron Working now.

I MM Cornelia from the floodplain to the wheat. Two food is more valuable than one commerce for the moment; I'll switch it back once the cottage completes on the floodplains.

2000BC - inherited turn -- mucco has left the units unmoved. I think a cottage is the obvious choice for the flood plain, so the worker does that. The scout will sneak around the west side of Persia, just to see what he can see.

1920 BC (2) - Judaism has been FIDL.

1840 BC (4) - Venice finishes the work boat which nets up the fish.

Stonehenge completes. Cornelia orders up a worker -- Venice will need one (we can chop the spices jungle when Iron Working finishes) but doesn't have the wherewithal to do one itself soon.

1800 BC (5) - First worker starts cottaging a river grassland at the capital. Scout spies a barbarian warrior wandering around north of Persepolis.

1680 BC (8) - Worker produced in Cornelia, which moves to one of Venice's hills to mine it. Cornelia starts a barracks, though I may pause that for a settler when Iron Working comes in depending on the iron.

1560 BC (11) - Iron Working has come in, and JACKPOT!



Right there at Coneria! Forget that lousy copper!

Cornelia now shelves its barracks for one more worker. We want to get that iron hooked up ASAP, and we're not going to want to spend time on workers anytime after the iron hookup.

Venice shelves its granary for a barracks. We want veteran swords very soon, out of both cities.

However, I notice that Cyrus has iron too, inside Persepolis' fat cross actually. :eek:

Research set to Writing.

By the way, my first micromanagement SG note -- I had the first worker road up the iron tile before mining it. The reason is that the iron tile is 3 squares away from Cornelia, so if there's road all the way, the new worker can move all the way to the iron tile and start mining it right away on its first turn. :D

1400 BC (15) - Third worker produced, who assists in mining the iron. Cyrus adopts Organized Religion.

1320 BC (17) - Iron is hooked up, and with perfect timing, Cornelia completes its barracks and starts a swordsman. Now one of the workers starts building a road towards the gems south of Cornelia; it'll finish that road and clearing the jungle just about when Cornelia's border expands again.

1240 BC (19) - Writing has come in. What to research now? Well, we want Code of Laws and Civil Service sooner rather than later, so I start research on Meditation - Polytheism.

1160 BC (21) - Our first veteran swordsman has rolled off the line, and Cornelia orders up another.

1120 BC (22) - Venice completes barracks, orders up swordsman.

1040 BC (24) - Cornelia completes swordsman #2, orders up #3. It's running -1 food deficit in order to work the three mined plains hills.



And Hinduism spreads to both Cornelia and Venice on the same turn! I think that's a no-brainer to revolt, so we do.

1000 BC (25) - Sulla said to play 20-30 turns until I acquired another city. Well, I've already gone 25, and the Persian war is going to require about 15 more turns to build about seven swords to make sure of taking Persepolis. I'll pass off here and let Gusto go for the gusto.

Some highly detailed wrath for the next player:

Cornelia is going to grow to size 6 (its new happy cap with Hinduism) in two turns; after that, have it work max shields for military. Cornelia's culture is due to expand in four turns, at which time the worker in the south will have cleared that jungle and can start mining the gems.

Moses is due in five turns. Despite the variant Golden Age theme, I think the best use of him would actually be to lightbulb Civil Service after we research Code of Laws. Consider the early Bureaucracy to be our zeroth Golden Age, consuming one Great Person. :lol:
 

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One more thing -- I think we need about eight swords to be sure of taking Persepolis. It's over 500 culture for +60% defense, meaning the archers will be at 3 + 50% + 25% + 60% = 7.05 strength. A CR1 swordsman at 6 + 10% + 20% = 7.8 only barely has advantage over that because of the first strike. So if there's four archers on defense, we'll want eight swords to be sure of killing them all.
 
Looks like good stuff T-Hawk, and a good place to stop too. :goodjob:

I think we SHOULD build the Oracle, however, for three reasons:

1) It's a cheap wonder at 150 shields, and we can build it easily (Cornelia can get 16 shields/turn!)
2) Anything that provides more Great Person points in the capital is a Very Good Thing.
3) Forget Civil Service and the Oracle - we want to take Metal Casting with it! We're already in the process of hooking up gems, Cyrus has GOLD in one of his cities, and early forges + Copper will guarantee us Colossus in Venice if we want it (and we do).

So... I see us building Oracle in Cornelia as soon as Priesthood comes in, with a forest chop or two to speed it along, then grabbing Metal Casting. If we want to use the first Great Person for a Civil Service grab, that's ok with me - BUT we might also want to build the Hindu shrine in Persepolis. Remember, we're not going to get that many opportunities to use Great People on anything other than golden ages, and that could mean a boatload of money down the road... :mischief:

I wouldn't worry too much either about "pure" versus "corrupted" Great Person point pools. I think it's more important to focus on generating as many as possible, and we'll more or less end up with a motley mixture anyway. The only one that is problematic is the Great Engineer, and even if we are SO unlucky as to NEVER pop one naturally, we can claim the free one from researching Fusion first if nothing else. We only need a single Great Engineer to trip our final golden age, so don't sweat it! Just get the wonders and specialists going, and we'll be ok. :cool:

Hopefully we'll see Persepolis fall and be rechristened on Gusto's turnset. Two quick notes before those turns pass... 1) let's get Open Borders and scout out Cyrus' land before declaring! (There is no Civ3-like ROP reputation hit for declaring war while having Open Borders with a civ.) 2) We don't need 8 swords to take Cyrus' capital unless it's on a hill. 5-6 should be plenty, barring REALLY bad luck. And don't be afraid to whip :whipped: some swords where appropriate, Venice could afford to lash out a sword when it hits its happy limit.

Sullla
mucco
T-Hawk
Gusto <<< UP NOW
Strauss <<< on deck

20ish turns from Gusto, try to have another one of our Golden Five before you pass off to Strauss! :king:

EDIT: Whoops, Venice doesn't have a granary. On second thought, only whip the very last sword - it ain't gonna grow that fast after all!
 
Great turn set T-Hawk. Close iron and Hinduism in both cities is sweet. You really did setup my first SG turn set ever so nicely. :hammer: :goodjob:

I have the saved and check it out. We’re off to a great start. :goodjob:

T-hawk said:
Cornelia is going to grow to size 6 (its new happy cap with Hinduism) in two turns; after that, have it work max shields for military.

My view too.

Sullla said:
Forget Civil Service and the Oracle - we want to take Metal Casting with it! We're already in the process of hooking up gems, Cyrus has GOLD in one of his cities, and early forges + Copper will guarantee us Colossus in Venice if we want it (and we do).

It’ll be Oracle -> Metal Casting

Sullla said:
If we want to use the first Great Person for a Civil Service grab, that's ok with me - BUT we might also want to build the Hindu shrine in Persepolis. Remember, we're not going to get that many opportunities to use Great People on anything other than golden ages, and that could mean a boatload of money down the road...

You point is well taken.

Sullla said:
1) let's get Open Borders and scout out Cyrus' land before declaring! (There is no Civ3-like ROP reputation hit for declaring war while having Open Borders with a civ.) 2) We don't need 8 swords to take Cyrus' capital unless it's on a hill. 5-6 should be plenty, barring REALLY bad luck.

Will do.

Sullla said:
don't be afraid to whip :whipped: some swords where appropriate

I’ll make sure our population is adequately working. :whipped: :)

Sullla said:
Venice doesn't have a granary.

I will try to remedy this.

:cooool: stuff.
 
My turn set is complete. I played 25 turns. Give me some time to produce a report and post it. It should be up later in the morning. :crazyeye: I have a few things to report. :)

Don't worry. Nothing disastrous happen. ;)
 
Wow, nice variant. Going crazy with the Great Persons, are we? I have a question though: in the event where you get a fourth Golden Age with Great Persons only (GE+GM+GS+GA+GP), what happens next? Can you still get another Golden Age without the Taj-Mahal? If yes, how exactly? Can you use two Great Persons of the same type then? (GE+GM+GS+GA+GP+GP)
 
Some info about GP mechanisms, taken from this thread. It says that one powerful GP farm is far better than spreading the GPP between two or more cities; we'll have to gain 11,500 GPP, and a 15th one will cost 2,000 more, if we spend one for a shrine/tech. The question is: are we gaining from lightbulbing a tech, knowing we're going to get 2,000 more GPP before the end (not counting gifted GPs)? I don't have an idea of how much a late game city can produce.

The shrine is a weak option, IMO. We'll have a whole lot of merchant specialists, the money we get will be more than a single shrine, I think. The 1 GPP is nice, but probably useless, since we're placing it in a city that won't have the same specialist power than our first two. And we're doing a 5CC, costs will be few and I bet that with all the specialists we'll be able to make profits @ 100% late iin the game.
 
Here goes my first SG turn set.

1000 BC

I'm checking things out with the save and everything looks great. What can I mess up? Seriously, I changed my mind on letting Cornelia grow to pop 6. Instead I configured the tiles for production and commerce to drop 1 turn from both building the Swordsman and researching Priesthood. This action causes Cornelia to slightly starve. I dialed up Cyrus and requested Open Borders. Copper Claimer (a cool name and C-C for now) is off on some recon. B-F is doing god knows what with himself in tundra forest so I ordered him to go recon Cyrus territory with C-C.

975 BC

I meet Mansa and noticed he was Buddhist however he didn’t own the holy city. Very interesting. I dialed up Mansa and requested Open Borders. C-C recons Persepolis and it looks good to conquest with three archers.

925 BC
Cornelia and Venice completed their builds and I queued a Swordsman in both cities. The borders expanded for both Venice and Cornelia so it’s a tie. Anyway we have our copper. Venice worker completed mine and heads to Cornelia to start chopping a grassland forest for Oracle. C-C recons Parsagadae and it’s lightly defended with two archers.

900 BC

Priesthood completed and I set research to Sailing. I meet Izzy and she’s already Annoyed with us. Yup, she’s the Buddha and owns the Buddhist holy city. I would really enjoy fighting a religious war with her; however warring is not the objective in this game. Cornelia worker completed cottage and heads for a grassland forest to chop for Oracle.

875 BC
Moses is born in Cornelia and heads to Venice. He'll wait there for the eventual capture of Persepolis where he'll build the Hindu shrine.

850 BC
Cornelia and Venice completed their builds. I queued the Oracle in Cornelia and queued another Swordsman in Venice. The Oracle will take 9 turns to build but Cornelia is close to starving down to pop 4. I configured the city for max food for one turn. C-C recons Susa and it’s lightly defended with two archers.

825 BC
40 Hammers arrive in Cornelia from the two chopped forest. It lowers the Oracle build to 6 turn at max production. Cornelia has just enough food stored to complete the Oracle without starving down to pop 4.

800 BC
Mansa adopts Organized Religion.

775 BC
Cornelia worker starts mining copper and Venice worker starts building a cottage for Venice.

750 BC

Gems are hook up and Persepolis worker heads to his city. Mansa converts to Judaism. Venice completed Swordsman and I queued the Library. I feel sorry for Cyrus. He’s Pleased with us and we’re religious brothers. He would have been a good diplomatic partner. Unfortunately his territory is needed by us and I declared war on him. The Swordsman Brigade chants "Persepolis or bust!" and entered Cyrus territory.

725 BC
C-C meets Merlin the Wizard and reappears next to Venice. He garrisoned the city. B-F gets caught beyond the enemy borders and finds himself a long way from home. He takes cover in forest behind a short mountain range and prays for the Swordsman Brigade to save him.

700 BC

I have terrible odds to attack Persepolis and than I realized I’m attacking across a river. Weedy move.

675BC

Cornelia completed the Oracle and I picked Metal Casting as the free tech. I queued a Swordsman in Cornelia and configure it for max growth. I want the city to grow to pop 7 (max size). Combat odds are still terrible (no picture) so I decided to pillaged a village to nothing for 48 gold. It allows me to raise research to 100% from 60%. I split off a smaller group from the Swordsman Brigade and move them across the river to intercept any Archers leaving Persepolis on an invasion mission to our territory. Copper is hooked up.

650BC and 625BC

I definitely need a more Swordsman to take Persepolis with 5 Archers in the city. One Archer leaves and says hello to the Swordsman Mini-Brigade. I ordered B-F to recon Parsagadae and he's greeted with a dozen arrows in the chest. The citizens impaled him on a stick as a warning to us. Parsagadae must pay! Sailing completed and I set research to Masonry. It's fun time now because there's combat action happening at Persepolis. First I moved two Swordsman to the forest tiles to force the Archer to either attack one or move around the blockade. The next turn he attacks the Swordsman S of him and losses. Next I don't know what came over me - perhaps it was getting too late, the Archer fight awoke my need for action, or I was in a blissful weedy state. I decided to attack Persepolis with two Swordsman and you can see what the combat odds and results were from each skirmish.

625 BC
Venice will grow to pop 6 in 1 turn and become unhealthy. I whipped the queued Swordsman and configure it for max growth.

600 BC
Venice grew to pop 5 and I configured it back to its original setup. I queued another Swordsman. The completed Swordsman will take a defensive fortification in the forest NW of Venice. I’m hoping to lure Archers out of Persepolis to whack and thin city defensives. The Swordsman Brigade regroup and heads for Parsagadae. B-F will be avenged, and I was hoping for lighter defensives in Parsagadae.

550 BC

Masonry completed and I set research to Polytheism. Another archer popped out of Persepolis and gets properly whacked. It's Whack-An-Arch!

525 BC
Venice completed Swordsman and it reinforced Healer in the defensive fortification. Healer is our Medic Swordsman. An Archer popped out of the darkness, says hello to the Swordsman Brigade, and gets whack.

475 BC

Another Whack-An-Arch by Persepolis.

450 BC
Polytheism completed and I set research to Alphabet.

425 BC

Another Whack-An-Arch.

400 BC

Healer gets killed by a one-two Archer combo. First Archer suicide himself against Healer and the second Archer killed him. Now I need a new Healer.


It's 400BC however I want to step back two turns. In 450BC, the Swordsman Brigade arrived at Parsagadae. There are 4 Archers in the city and I don't have enough Swordsman to take the city. In 425BC, the Swordsman Brigade pillaged a village to nothing for 19 gold. I raised gold to keep our research at 100% research. The treasury was near 0. I moved one Swordsman E of Parsagadae in hoping to lure an archer to suicide itself against it and thin city defensives. It's the current turn, two archers suicide themselves against the lone Swordsman and failed to kill him. There's only two archers in the city and I attack. The picture is the last Archer getting killed.


Parsagadae is ours. We have our third city. I whipped the queued Library in Cornelia and configured it to max growth.

375 BC

This is another weedy moment. I meant to attack the Archer on the hill with the new Healer. He's SE of Persepolis. I accidentally clicked on the tile he's currently on than on the Archer. It was a slip of my clipping finger. Now I had to attack with the wounded Swordsman at bad odds. I figured C-C could mop up the Archer if the Swordsman dies. As you can see in the picture, he won. I named him Archer Bane for beating the combat odds. Maybe the RNG gods are smoking some weedy stuff too. I whipped the queued Library in Venice and configured it for max growth. I configured Cornelia for No Growth since it’s at max pop.

Tuscany

Here's our third city. I named it Tuscany after the lovely ivory in the BFC. There's a third ivory a few tiles away.

This report took way longer than I figured being my first CFC report and having a few technical problems. Anyway I post another reply with my closing comments and the saved file.
 
Conclusion

Here's our world.


We can build the following wonders.
:hammers: Colossus
:hammers: Great Lighthouse
:hammers: Partheneon
:hammers: Pyramids

Does anyone know when these wonders fall to the AI civs? What should we ignore? What should we pursue?

I’m researching Alphabet to enable Literature as the next tech to research. This can be changed. Here's a list of the techs I think we should pursue.
:science: Civil Service - Bureaucracy
:science: Code of Laws - Cast System
:science: Literature - Great Library and National Epic
:science: Mathematics - Hanging Gardens
:science: Monarchy - Hereditary Rule
:science: Monotheism - Organized Religion

Moses lightbults Monotheism. The next GP is due in 9 turns. How do we want to use Moses - build shrine, lightbulb tech, or save for GA?

Cornelia and Venice have a Library. Let's try to hire scientists. Venice still needs a Lighthouse and a Granary.

What to do with Persepolis and Susa? I think we should keep Persepolis and I don't know if we want Susa as the fifth city. Good coastal city however it doesn't add any new resources for us.

Strauss I set Cornelia to no growth and Venice to max growth. You may want to alter these setups. I don't know what to do with Tuscany? It's a good commerce and production location with clams, sugar, gold, 2 ivory, 2 grassland hills, and a few grasslands. Science City or forget about building wonders here?

Strauss it's up to you. We need a few more Swordsman to take Persepolis. Bring back the Swordman Brigade from Tuscany to group up with the new builds and attack Persepolis. That was my plan. Leave two Swordsman in Tuscany for garrison. There's always 4-5 archers in the city. I've notice a 6th archer usually pops out to cause trouble. Healer needs to whack one archer to get the Medic promotion. Have fun! :)

Here's the save: View attachment 138231
 
lurker's comment: You've already mentioned the Free Great Engineer from Fusion, are you aiming to pick up the other free GPs along the way. Probably a good idea seeing as they won't increase the amount of GPPs needed for the generation next GP from cities.
 
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