As I said before, looks like a mixture of some good and bad moves. I don't want to do TOO much nitpicking, but one or two things probably should be mentioned here. For example:
Gusto said:
Seriously, I changed my mind on letting Cornelia grow to pop 6. Instead I configured the tiles for production and commerce to drop 1 turn from both building the Swordsman and researching Priesthood. This action causes Cornelia to slightly starve.
Umm... this was not the best move.

Driving the capital into starvation in order to pull a very minor increase in commerce and production doesn't make a whole lot of sense. It most certainly would have been better to get Cornelia to size 6 and park it there rather than starve it down close to size 4! (Remember, we don't have a granary there...) Anyway, that didn't make a whole lot of sense.
Kudos on finding Mansa and Isabella. We're
NOT alone on a small island, wow!

I thought for sure that we were going to be alone with Cyrus here. Why our previous leaders didn't find anyone else with the starting scout is an interesting question...
Researching Masonry cut off the ability for our Prophet to grab Civil Service. Now, that's an obscure and gamey bit of Civ4 trivia, and I'm sure Gusto didn't know about it, but the deed was done all the same. Now what are we going to do with this Prophet? (We're going to have Prophet #2 in just a couple more turns!) I know the Hindu shrine didn't sound like the most appealing option, but we might not have anything better to do with this guy!
I'm not going to lie, there were some strange decisions made in the fighting of this war. Pillaging cottages down to nothing brings in gold - but if we're going to capture the city in question, that doesn't make a ton of sense, does it?

(This is one of the silly things the AI does, scouring the land clear of tile improvements. Even if the AI does successfully take a city, it then takes ages to stand it back up again.)
Next I don't know what came over me - perhaps it was getting too late, the Archer fight awoke my need for action, or I was in a blissful weedy state. I decided to attack Persepolis with two Swordsman and you can see what the combat odds and results were from each skirmish.
That was just silly. Those attacks were at longshot odds, and served little purpose. There's a reason why one of the archers in Persepolis is now City Garrison II!
I moved one Swordsman E of Parsagadae in hoping to lure an archer to suicide itself against it and thin city defensives. It's the current turn, two archers suicide themselves against the lone Swordsman and failed to kill him. There's only two archers in the city and I attack. The picture is the last Archer getting killed. Parsagadae is ours. We have our third city.
Yay! You show Cyrus who's boss!

(AND it's the Jewish holy city too!)
I whipped the queued Library in Cornelia and configured it to max growth.
That, on the other hand, was silly. Cornelia can pull 15 shields/turn, for a library in just 6 turns. The whipping has resulted in an unhappy face which will stick around for another 9 turns. Whipping is a major asset, but you have to be careful not to overuse it!
Starvation diets, whipping libraries - what have you been doing to my poor city!
There's a nice stack of City Raider II swords that will probably be able to take Persepolis with help from another new sword or two out of Cornelia/Venice. The only problem? No Medic unit over there with them!
I'm not quite sure what happened with Healer, but we sure could use a Medic unit over there.
Still, all in all a good turnset (and VERY well illustrated!

) We obtained another one of our Golden Five, and are in good position to take Persepolis for city #4 in the near future. Strauss should aim to play 20ish turns too, which hopefully will see us grab the Persian capital. I expect us to go back to 10 turns each after that, but we'll play it by ear.
