Inherited turn. Wow we ARE big! War weariness isn't crippling right now, mostly because we have tons of happiness resources. Still, I switch a couple cities to theaters before their current projects finish. I think we can finish off Ghandi completely, although it is costing us a lot to do it. We are at 60% science but bleeding 83gpt! We are researching economics but, unfortunately, Alex alreday has it, so we won't get the free merchant. Hey, look at this! The diplo screen shows how mush cash the other civs have to offer now! Cool! I'm liking this new patch although I am a little worried about some of the combat changes that have been made... In any case, we have the Taj Mahal due in 4 turns which should help us keep our head above water until Ghandi is finished. We need to be wary of Peter - despite the fact that we are at war together he's still only at +1, and if he decided to attack us it would be trouble.
I tried to take a shot of the diplo screen here, but irfanview is still giving me headaches. This is all I got.
And look! They are using a different symbol for gold now! (Not that I got this pic either...)
BT - We get three border expansions, and the Indian catapult in Burgundian attacks one of peter's knights. I just notice that the only reason it seems like war weariness is in control is our 20% luxury rate. Yeah, we need to end this war.
Turn 1 - 1390 AD - Moving troops into position. I don't think I'll be able to take the last Indian city as Merzbow suggested - right now the war weariness is hurting us more than any residual unhappiness will, methinks. I'm starting several markets in our commerce-high cities to help with the cash bleed.
Turn 2 - 1400 AD - Our troops are ready to begin bombardment next turn.
BT - Our stack is mauled by a catapult. Ugh. In better news, we pop a great engineer in Persepolis. I'll get back to him. Peter signed Peace with Ghandi, so his knights won't be helping us.
Turn 3 - 1410 AD - One of our war elephants in the stack has enough to promote to medic, which well help a lot with that collateral damage. I start bombarding the walls of Burgundian while the units heal. The Great engineer can be a super specialist, can help discover replaceable parts, or I can wait until next turn and see what sorts of wonders he can rush. I press space bar - Taj Mahal due next turn.
BT - 1420 AD - We finsih economics and the Taj Mahal is finished in Persepolis. We are still bleeding -20 gpt at 50% science and 20% luxuries.
Turn 4 - 1420 AD - There are no wonders available to rush (other than national wonders). Hmmm, what to do with the great engineer? I could rush the Forbidden Palace, but it is only going to take 12 turns to complete anyway. I'm a little unsure of what to do with him. I need to start a new research project - lets see if there are any nice upcoming wonders... Statue of Liberty is 2 techs away, and that would be really nice. Ok, I start research on constitution with the idea of getting democracy next and then rushbuilding the statue of liberty. This can be vetoed on the next turn. I'm having some really bad luck on some combat rolls here - elephant loses to a catapult in the open field??? ARGH. I'm beginning to wonder if I will be able to take Burgundian at all... Bombard it down to zero... We should revolt to Free Market after the golden age ends.
Turn 5 - 1430 AD - There's no way I can take the city this turn. I'll have to wait a few more turns for a few macement to show up. Urgh.
BT - Two longbows attack our stack in the open field - both die on our elephants, promoting them. This is going to be a very close battle when it happens...
Turn 6 - 1440 AD - Lots of infrastructure projects finishing... Still waiting for maces to show up.
BT - 2 markets and a bank finish, bringing us from -19gpt to +3. Two of the defenders in Burgundian leave to kill units in the open field, and I think that presents me with an opportunity!
Turn 7 - 1450 AD - Here's the game: 2 macemen, 2 elephants, 5 cats vs. 3 longbows and a crossbow. It will be close...
Four real attackers vs. four defenders...
4 suicide catapults! Attack! One maceman loses against the odds! Uh oh, that means my last catapult will have to attack for real!
I had the odds, but not the luck
Take the city with my LAST AVAILABLE UNIT, a catapult!
It doesn't get much closer than that!
Dial up Ghandi - PEACE! Whew, It's finally over!
Ghandi and I have peace, for now...