RB4 - Desert Runner

Nice progress and great job seeing the opportunity to attack France before borders adjusted. :) That's a trick I should remember for the future.

About attack plans, I'd vote for taking out Greece only if we have enough troops there to move on to Egypt right away. Otherwise, those border cities might flip to Egypt, making us lose the territory, instead of gaining it.
 
Inherited turn. Things look good. The war should speed up once all these tanks hit the front. Alexander definitely has to go - it will help allieviate some of the unhappiness we are experiencing. Between turns the French make a few paltry attacks and Alex asks for peace, which I deny. Military Tradition comes in and I start West Point immediately - due in 6 turns.

Turn 2 - Capture Tours

Turn 3 - Capture Abydos, Alex now with only one city. Since it would take a few turns to take it and most likely flip to Egypt, I call peace for now. War weariness is really crippling. We go from _63gpt at 30% science and 30% culture to +95 gpt. Interestingly, I though Byblos was his last city, but it turns out he had another one far away, and was actually willing to GIVE us Byblos! Ok, sure, thanks! It still might flip, but I'll put a theater there and see what happens. After the peace I can redirect culture to 10% and back to 50% on science.

Turn 4 - lots of cities have expanded the last two turns and we are at 57% land area. No new attacks this turn, just tons of logistics and healing troops.

Turn 5 - workers are concentrating on building rails to the front, and as expected, we get an Egyptian revolt in Byblos. We pop a great scientist and build an academy in persepolis, just becuase.

Turn 6 - Capture Paris. Capture Orleans. 59% land area now.

Turn 7 - Two border expansions, nearing 60% now

Turn 8 - Capture Avignon. Two french cities left. I'm pretty sure once our French borders expand, we'll win.

Turn 9 - Finish Flight, start Communism. State Property would really help our economy. Right now we are spending 211gpt in distaince maintainance. West Point complete. Several border expansions put us at 61.64% land area. Capture Beanscon.

Turn 10 - Border expansions put us at 62.88%. Need 64%. Rheims Captured, French destroyed.

The next player has two options - just wait for our french cities to expand, or attack the English. There are MASSIVE stacks in all cities bordering the English for this purpose. Have fun!

Civ4ScreenShot0009.JPG

Here is the save. Almost done!
 
would've loved to finish the game, but my pc will not be fixed before next week, so have fun zeviz :-)
 
Lurker's comment:Heh, can we get a screenie of the power/size graphs?
Nice job, btw, hard to believe it's Monarch :dubious:
 
1852 (0) - The mighty Persian Empire covers 62.94% of the land. We probably can just wait for French cities to come out of resistance and expand borders. However, during the previous turnsets, I've established a tradition of starting wars on my turn. I swear I am just a peaceful builder and this is a complete coincidence. :) So, to keep up this tradition, I use the massive stacks of Tanks and Marines Snaproll arranged so nicely on English border and attack England.

First, every available unit in Byblos area is moved into the city, to decrease the chance of rebellion. We will probably need about a dozen units to properly suppress it, so I am not sure if it's worth the effort. Moving in 3 units drops chance of rebellion from about 9.5% to about 6.5%, so it looks like 1% per unit decrease.

Next I declare war on Vicky.

All healthy non-medic units advance towards nearest British cities, in some cases using the fact that cultural borders around newly captured French cities haven't adjusted yet.

IBT: Some brave British troops (a couple Cavs here, a Cat there) advance towards our cities.

1854 (1) - A bunch of builds complete. British troops in the field (2 Cavs, a Cat and a Redcoat) are quickly dealt with.

Newcastle falls easily, although City Garrison III Redcoats manage to kill a CII, Pinch Marine and a Pinch Infantry units. One marine gets Garrison promotions and is left to guard the city, while the rest of units (including tanks) move on towards London.

A lot of other troops reach their target cities.

IBT: Marine in Newcastle repeals a couple British attacks. It doesn't looks like they have many troops left.

1856 (2) - We are at 63.67%. So one or two more cities coming out of resistance will win the game.

A stack of Artillery captures Leeds and resulting border adjustment puts us over 64%. However, I'll fight out the rest of sieges just for fun.

A massive stack captures Canterbury.

Advanced force of 5 tanks approaches Coventry. City has 60% defense, is defended by several CG Redcoats and there are no fighters in range. However, I attack just in case, to see how close we can get to capturing it. The city is on a hill, so we can't Blitz it. We lose 2 tanks and come 1 unit short, with the city protected by a severely wounded Redcoat.

IBT: It turns out England did have a reserve. The forward force of 3 tanks that approached London is attacked (and destroyed) by about dozen units. They are even smart enough to attack with useless horse archers and elephants first and save Redcoats for the final kills.

1858 (3) - Domination Victory!

I am attaching a bunch of screenshots, as well as final save an replay files. The GNP, production, etc. graphs are fun to play with, but hard to capture in screen shots, so you'll just have to use final save for that. The replay is pretty scary to watch. We grew at about same rate as everybody else until suddenly swallowing up India around 1000 - 1400 AD. After that territory was digested, we just exploded over the map, overrunning the entire world.

This was a very fun game and the things I've learned here helped me win my Adventure 2 game.
 

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More attachments: replay screenshots, replay itself and final save.

(I prefer to post large screenshots as attachments, to avoid making posts too wide and to be more friendly to people on dialup, like myself.)
 

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Hi,

Zeviz said:
during the previous turnsets, I've established a tradition of starting wars on my turn. I swear I am just a peaceful builder and this is a complete coincidence. :)
:lol:


Thanks to the team for a fun game! I'm really surprised how well it went. I hadn't expected it to be so easy. But then we had a GREAT team I enjoyed playing with immensely! :goodjob: I hope to play again with you in the future.

This is also the game with the best CIV sceenshot I've seen so far - that infantry/knight/longbow close-up on page 9 is just great. :)


Hm, now all my games are over. I'd like to play some variant game next, but I'm not yet sure what exactly...

-Kylearan
 
Kylearan said:
Thanks to the team for a fun game! I'm really surprised how well it went. I hadn't expected it to be so easy. But then we had a GREAT team I enjoyed playing with immensely! :goodjob: I hope to play again with you in the future.

I agree! This was one of the finest teams I've played with, and we sure stuck it to that Monarch AI, didn't we? :lol: Great game. Kylearan, sign me up for your next game, whatever it is you decide to play!
 
Let me join the chorus here in thanking everybody ! Great team, great game :goodjob:. Also thanks to weakciv for pointing me to the flying camera ;).

What I find interesting is how few wonders we built and Great People we generated. It doesn't seem to have affected the growth curve at all and more likely improved it. I suspect we might have had a more difficult time of it on a more crowded map though.
 
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