RBC7 - Austrian Fascists (C3C Demi SG)

There wasn't much you could do about the flip, Bede, and what you could do something about you did well at -- that was a fine turn. I pointed out the flip risks earlier, and Bruck was one of them, but there wasn't too much to do. Next player should see if there's anything (like a culture-bldg-rush) that needs to be done in the other flippable cities. If it comes to war you can be SURE that Bruck will be shown the path of truth back into our empire :hammer:

Rubber Jello <-- UP
mitsho <-- On deck

Good luck,
Charis
 
Got it. Our fur city flipped? Gahhhhh!!!!:mad: :saiyan: :( Why did it have to be that city???!!!
 
austria_hussa2.jpg



Hussars

Austria took advantage of its control of Hungary in creating its cavalry mix and almost all of that land's wild horsemen saw service as hussars. The hussars dressed flamboyantly and had a daring and ruthlessness that few could match, as well as excellent skills in controlling, and fighting on, a horse.

Hussars represented light cavalry with a saber and a carbine being their primary weapons.

The regiments had a task to conduct reconnaissance prior to large-scale offensive operations, do raiding on the enemy rear, and provide mobile support to infantry units.However brilliant attacks by the Hungarian hussars were only at the early stage of the war before the transition to the trench warfare. It was then that the hussars had to give up their traditional (and conspicuous) uniform, braided with laces, and dismount. Wouldn’t that be the best praise for the Hungarian hussars to know that even the enemy spoke favorably of them? “The battalion deployed in three echelons, - wrote general Tikhotsky – with three squadrons advancing one after the other, at 200-step intervals. Trim lines of the Hungarian hussars dressed in bright color peacetime uniforms looked beautifully. Noting the attack the Orenburgh batteries shifted their fire upon the attacking cavalry and the first bursts of shrapnel appeared in their front. But the cannonade didn’t stop the hussars; they advanced full gallop keeping the lines. Horsemen dismounted in action quickly rose to their feet, formed new lines, and kept on advancing on foot after the battalion.” The hussars managed to preserve their image of the best horseback soldiers of the First World War.

***************************************************

Preturn: Boy! Our culture sucks. I guess the Von Trapps and Julie Andrews aren't scheduled to show up for another 1900 years or so. (But don't we get Mozart at least? :p

10 AD (1) Refuse renewal of ROP with Hittites. Eisenerz (Barracks->Courthouse) Vikings start Copernicus. I pick the furthest civ away from us and go for a safe steal of Gunpowder. Germany is the chosen target, and we get it! [dance]: Now for a round of trading. We need gold and Chivalry is cheap so we get the Zulus to give us 87 gold and 49 gpt. Sumerians give Chivalry and 4 gold, and the Ottomans give 140 gold and 6 gpt. We have one Saltpeter next to Eisenerz. Time for some upgrading and to fill our army.

30 AD (2) Kufstein (Courthouse->Marketplace) Bischofshofen (Harbor->Courthouse) Horses to Zulu for 9 gpt. Gahhh! We have a 15 turn ROP with Sumeria. :( So much for a quick war to secure our backyard and get our army victory for the H.E. The next target is Arabia - doh! 10 turns left on Peace and ROP. I just signed the trade deals with Ottos and Zulus, so it looks like a peaceful round of turns for me! At 120 a head, its going to take a while to upgrade to Knights.

50 AD (3) Krems (Temple->Courthouse) :lol: Volcano near the Otto city of Izmit on our border becomes active. It will be interesting to see what will happen! Nobody else wants to pay for our horses.

70 AD (4) Vienna (Knight->Knight) Salzburg (Courthouse->Knight) Innsbruck (Temple->Courthouse) Landeck (Courthouse->Maketplace) Mack starts his own army - "Mack's Marauders". Continue upgrading units as money permits.


90 AD (5) Volcano erupts - Izmit survives unscathed and even gains a pop point? Getting our forces ready for a push against the Arabs.

110 AD (6) Sell our excess Iron to the Hittites for Furs. Reduce Lux rate. Saltpeter is hooked up. I see if anyone wants to buy it - Nope.

130 AD (7) Germans build Great Library. Arabs complete Knights Templar. All Horseman to Knight upgrades complete.

150 AD (8) Vienna (Knight->Knight) Get some much-needed cultural expansions.

170 AD (9) Innsbruck (Knight->Knight) Graz (Courthouse->Marketplace) Krems (Courthouse->Knight) Moving forces up to the border.

190 AD (10) Usually I dislike dumping a newly declared war on the next player in a succession game - but this is a home run deal. Just capture these two isolated Arab cities, and then wait around for their far-removed forces to show up and maybe GL fish, and declare peace at any time. I honorably declare war against the Arabs. Capture a worker on the way to Basra. Our army captures Fustat single-handedly vs 2 regular spears. Another worker captured nearby.

There is no sign that anyone has researched Chemistry yet. We have 11 Knights right now. We can now start the Heroic Epic.


The game at 190 AD
 
Nice turn of dealing and taking opportunity by the horns, Rubber Jello (and agn, tnx for the Hussar background notes :P )

Looking at the save, the civs are remarkably similiar in score and power. (Not so in culture, and you're right, our culture is abysmal. No wonder we lost a flip! We could stand to capture Temple of
Artemis, Berlin)

mitsho is up next, so I hope he can set some appropriate objectives and accomplish them skillfully! Basra is ripe for going
down next round, but... I'm not sure if there are ANY more targets within 1000 miles! Too bad that's such a black hole and we never scouted down there. Next peace time we should definitely get an RoP and go take a look.

As I look at the map further, Sumeria is hanging out a *large* banner that says "Come engulf our backward, poached and stolen cities!" We can station 2-3 Knights two tiles due south of
Kisurra, 3 within two squares of Bruck. That's two cities that will fall on turn one. Move 4 up on hill next to Zabalam and it falls on turn two of the war. If we had four more Knights to station in the south, the city west of Isin falls turn two and those Knights turn east for Isin, falling on turn 4 or 5. With mountains and jungles to Tadbira, that should be enough gains to stop with. They'll take peace at first chance, round 6 to 8. A minor caveat- they have more than a couple of loose archers in the NE, especially the one fortified over Gmuend and its lone warrior. If we thought they would declare war if told to get lost that would work well for happiness. That's 10-11 Knights to prosecute the entire Sumerian war. Peace is due to expire in 5 turns - can we spare that many and press less on Arabia, or do we want to hammer them with all we have until we're done, and then shift over the resources and hit the Sumerians. I usually prefer one target at a time, but in the present case: i) going against Sumerian sooner rather than later totally removes the threat of subsequent two-front wars as it clears up our backyard, ii) it gets those cities under our control and built up to be ready for Hussar producing duty later on, iii) we seem to have a decent force including the Army already up in the Sumeria area away from the Arab front, so there's no time lost if it heads next to Bruck and Zabalam. Looking at F3, we only have 11 Knights, including the army, so what I suggested would mean keeping 2-3 Knights at Basra plus defensive units plus any new units produced, for the Arab war, and using the Army and other 7-8 for the Sumerian blitz.

The other advantage of going after Sumeria in 5 and just light action vs Arabia is that the longer we wait and go slow, the more cities will get muskets in them. Right now we're probably seeing pikes and spears as those cities are disconnected. Besides, that city south of Basra is Zulu, note the yellow borders even though you can't see the city itself! Also, we're doing a total beeline to Cavalry (3 techs, but long techs), and we want to have our whole core tidy and productive and a good standing army of knights ready for the moment we get Cavalry -- for then we MUST hit the Ottomans and *crush* them quickly, lest we face Sipahi. Between now and then we might be able to snack lightly on the Zulu cities near us, or (gasp) pause a bit and get some infrastructure done (rax, temple, courthouse really, maybe a granary, in the second-class cities) BTW, I'm glad the weast civ is Vikings at this point, Bezerks wouldn't be fun opponents.

Good luck mitsho!
Charis

PS in EDIT - I see I crossposted with you mitsho - tis 5 turns with Sumeria, so you're asking the right question bud!! I hope the above gives you some ideas.
 
hmm, so I am up, ok. I won't play tonight. :) But perhaps I have tomorrow time. :) I don't have in mind, where the arabs are, so at the moment I can't imagine what my task is ... :) how long do we have to have peace with Sumeria now?

mfG mitsho

EDIT: So, I'll try for peace with Arabia and will attack Sumeria in Turn 5 (or 6?). Then I have to conquer the northern cities fast that I can bring the forces to the needed southern sumerian front. And then my turns are over, right?

Or is peace with Arabia needed?

mfG mitsho
 
Originally posted by mitsho
I don't have in mind, where the arabs are, so at the moment I can't imagine what my task is ... :)
mfG mitsho

@mishto: Rubberjello suggests to take the two isolated Arab cities. Sounds like a great plan!

EDIT: That shouldn't take long after which you can make peace (as Charis also suggests) and then see what you can do with all our troops ;)

EDIT2: only now do I see that you crossposted with Charis who gives a lot of pointers :p
 
yeah, I read the post and posted my thoughts in my former post again :) Yeah, but I mean there isn't much arabian to conquer now? Rj has done the most, not?

mfG mitsho
 
please skip me, my civ3 C is crashed. I won't be able to play for some time (perhaps I won' be able to play again on this computer....)

mfG mitsho
 
Well that doesn't sound good. Best luck getting your machine/C3C running again.

'Got it'. You guys know how much I hate war ( ;) ) but I will see
what I can do. :hammer:

Charis <-- UP
Aggie <-- On Deck
Bede
Rubber Jello
(mitsho)
 
Uh oh. Charis is goint directly after me? There is no one to cover up my :smoke: moves from his discerning eyes! I'm in big trouble! :p

Sorry to hear about your computer problems, Mitsho.
 
We have 60 of 70 allowed units, and only German boasts a stronger army. We're average
compared to Ottomans and actually strong compared to all other nations. Our culture
is in the tank, which is perhaps why some temples are underway. Since this game should
not last to hospitals, I don't expect any cathedrals and since with Fascism you poprush,
have 4MP, and high unit support, markets are of limited use as well.
We're 3 techs from MT when we'll elect our first Austrian King. Then six
techs to the next era where we're two techs from Fascism. Past that only Steam Power
and Indus are needed, if things go well.

As Franz Charis comes to power it is reported that would be Feudal Leader mitsho was
found to have suffered a 'crash' of some sorts! Immediately, suspicion fell upon the
previous leader Rubber Jello!! His cries and pleas that he was innocent and begging not
to be investigate dictated our course of action. An immediate full-scale investigation
in every city across the nation! If there was jello lying around, it would be exposed!

Vienna should get a quick temple, and perhaps Heroic Epic soon. It's 19 spt are
in the wasteful range for Knights, although... swap one citizen and it's 20spt which
is ideal for 60 shield muskets. That would need a lux boost though, or... da temple!
Vienna swaps to temple.

Bursa is 35 shields from a hugely needed courthouse. In Feudalism, that's a useful
double whip which should double the shield output of the city.

We have no FP. Hmmm... after much discussion and testing, it's clear that for the
near future (at least) having an FP near capital sooner is much better than having
one later. This is even more true for a game with a low number of turns left. What
better place than Salzburg? It's due in 12, less if we can get workers there.

Innsbruck needs a hill mined to get past its awkward 17spt position. It actually swaps
to Heroic Epic. Yes, I've canceled almost all Knights coming off the line, as I expect
to be able to do what we need to do with just the ones we have - anticipating only
a brief skirmish with both Sumeria and Arabs. If this works out we'll end my turn with
Heroic Epic and FP done.

Graz is size 6 and quite happy and low commerce, but on marketplace. Swap to aqueduct
as this is a very nice low corruption city with good potential. Krems in in great shape
but needs to grow about twice for best shield potential. Snag a flood tile from Innsbruck
and go heavy food for now. (And still finish Knight in 4). Lienz is a good producer with
good commerce and its good choice of a marketplace should finish soon. The choice of
a clown for no reason is however most unusual. :P It's market finishes next turn when
we give him the boot! Landeck doesn't deserve a market and is swapped to granary so
it can grow quicker. Kufsteins market is debatable but far along, MM'd to due in 3.
Fustat is acting all uppity and is due for a worker whip then temple. Gmeund needs
its temple and at 37 shields is a good candidate for a poprush. But thinking longer
term, it could really use the courthouse first, so we partial-whip that. Villach
asks for similar treatment next turn. Heck, Klagenfurst and Weiz want in on some of
that action! Just because we have the cash and no cash-rushing to do, we can do
self-research on Chemistry at 80%.

[0] 190AD - Finally, time to hit enter.
IBT German cancels RoP. I see no reason to continue it as we have to pay.

[1] 210 - Loose scout capture by a spear. Now it's time to hit Basra. Just spears on top,
nice. Possibly a bow, so let's start with a fast unit. Shoot, was a bow, but no
retreat and we lose a Knight. Retreat, win, win, win, but the longbow remains, even
after a pike kills a warrior. Not this turn. Fustat Knights hang to stop resistance.
IBT - 3 *warrs* step up to defend Basra. Germans start Bach. VIENNA

[2] 230 - At Basra, Knight beats spear, spear beats bow and city is ours, along with
two workers. Elite MDI beats warr, knight beats warr, promoting.
Drats! Kisurra expanded its boundary! No huge deal, but it won't fall first round.
A knight steps up on mountain overlooking SW sumerian cities. They're defended
by Endiku and pike. Villach rushes its courthouse.

[3] 250 - Bischofshofen rushes its CH. Two turns of peace left, but just not much
of an offensive army to move.

[4] 260 - Arabs and Germans start Bach. (Bach??? Hey that's OUR composer!!!!)
The setup: 3 Knights and army for Sumerians two SW cities. Two at Bruck. Two
at Zabalum. Two returning now healed from Basra. Kisurra's expansion pushes it
to a 'second stage of assault city'. Update two spears to muskets.
IBT Ottomans start in on Bach parade. Whoever gets it... we're going to have to capture!

[5] 270 - The Sumerians time is up - the shame of our flipping will be avenged!

Cancel RoP, declare war honorably. BTW Arabs will talk, 'doubtful' for Theology.
Going CCW, a lone archer in our land at Zabalam is killed, two workers are captured,

Bruck is hit with two knights, and two pikes fall, the city is AGAIN ours! (We still
have two citizens there. Gmeund we beat an archer. Two more workers in the open
are captured. Akshak is hit by army, beats pike, an Endiku underneath. K's move up.

IBT - Zulus cancel selling us spices for 15gpt and now want 20. We have another deal
up in 7 with them. If they weren't a likely choice for our next snack I would buy the
spices, but intead, I pass. That riots Vienna of course, then I fix the rest.
Innsbruck let loose some MP so it's in tough shape. As if to rub it in, even the
Vikings start Bach! No counterattacks, just a few workers and archers scurrying.

[6] 280 - Knight promotes on his win vs Enkidu at Akshak. Second Knight beats another
and the city falls. At Zabalam, K beats EW and promotes, second retreats (bow there
too) Knight beats loose archer outside the city, and we capture a worker.

We sell some Furs to Vikings both to give them a boost and get some cash (6gpt).
We also take an RoP with Germany for cost of 1gpt to encourage no trouble.

IBT - Starts fair, gets worse quickly. Longbow makes a Knight retreat near Lala,
longbow loses and promotes our pike outside, but then...
- FOUR Ancient CAVALRY ride into Isin. (For a sec I thought they were full cav!)
- Germans demand TM+20g (Ha, right idea for RoP, but it didn't deter!)

I have to think about this one. They're a MILE away from us, and are the top dog.
If it was more than a pittance (tech or furs) I would tell them to shove it
as it would just help them get bigger. While the threat is small, a dogpile
would be UGLY as we're already mid- two wars with JUST enough troops to do it.
Maybe not enough given those darn AC's. I give in for now.

[7] 290 - Knight promotes on archer, spear loses to Endiku, Knight wins, musket wins
and Zabalam is ours (was trying to spare Knights for other duty).

Knight beats AC at Isin, redlining then promoting.
IBT AC loses to our elite pike without scratching it. Second almost kills him but
we win. FIVE AC head OUT of city but on MTN. Heading for... dunno.
Osmon wants to cut our Incense deal. Not a good time, bud, I renew for 22gpt.
Zimbabwe completes Sistine chapel. Arabs cascade to Bach's.

[8] 300 - With so many units at Isin right NEXT to the city, I can't see a better time
to attack it. The army takes out the musket, although receiving much pain in
the process. Knight retreats, knight beats Endiku. Musket beats hurt Endiku,
and a 1hp AC left! The elite pike steps up and... wins! There is no WAY we
could hold the city whatsoever, and I'm tired of cultural pressure from the
light blue horde, so I raze it. Was hoping that would make them talk, but it's
too soon. Can we hit Kissura next turn and end this before it gets ugly?!

IBT Pike dies of course. Musket promotes to elite as AC loses, then longbow loses
again and we get... Alvintzy?! a MGL on defense!! Does it have a prayer of surviving?
The spear we just moved up from Kufstein dies. Our 1hp musket is attacked by AC...
and wins. Another one attacks him, and our musket loses. There's just one very hurt
Knight left covering the leader and the next attack is... not coming! WOO!

Iznik of Ottomans creates Bach. Hamburg cascade-completes Copernicus. Trondheim
cascade completes Magellans, yowza.

[9] 310 - Phew! Nail-biting round. We didn't capture a city, but razed it, and got
a leader. Also, their AC stack is now off to heal. Oh sure, NOW they'll talk.
They're insulted by Kasurra, so it must be on a resource. We step up, and see an
Endiku on top. Guarded by a longbow, we still win. Second wins, only longbow left.

With FP about to complete, I can't imagine why to save the MGL, so he runs to
Kufstein and forms an army. We have SO few troops now, and the other one isn't
even full, so it heads to capital. Knight near old-Isin retreats, army wins vs AC.

Let's look at pre-FP versus post. Right now, situation is:
278 inc, 222 exp (-58 corr), net +56gpt, total shield production is 121 for nation.
Bursa next to Salzburg is 50% corrupt. IBT No attacks.
Vikings land a spear-settler pair right on the gap where Isin was. Bah!
Still, a non-Sumeria culture buffer isn't awful.

[10] 320 AD - We now have a Forbidden Palace in Salzburg. Bursa is % corrupt now.
233 inc, 222 exp (-47 corr), net +11gpt, total shield production is 128 for nation.
Now sheesh, that is one **WEINIE** FP. Will it take another round to recalculate??? (No)

Klagenfurt gets a partial whip. We do see that BEHIND Kissura is another small
Sumerian city. We might (?) just have enough knights there to do it, as we sent
extra to try to finish the war THIS turn.

At Kissura two knights beat an Enkidu and a longbow, but the one who moved in
last turn still lives. Another knight hits and wins, sinking a galley and capturing
the city. Knight wins vs Enkidu at Der, but another left. We need ONE more turn.
What will they give for peace? Theology? Good. Der? Insulted??? Another resource?

IBT Arabs move about 5 units up, so time for peace there too.

[11] 330 - Going to finish it with Der - years are 'off' anyway.
Heroic Epic completes in Innsbruck. Basra resistance ends, so we whip half-whip
the temple (It should be whipped five turns from now to finish it)
We dare to try Der with an elite knight. Aha! The Epic has paid off on its
very first turn. ANOTHER Leader, the Archduke John. :hammer:
Vet knight hits another Endiku and wins, promoting. We capture the city.

Our third army is built (can you say Pentagon?) and the empty man is sent toward
Vienna. Last chance for pain for our opponents. We hit arab warr and win then elite
MDI goes after longbow, wins. (I think despite trying to fish I would feel guilty
if another MGL popped :P ) Elite Knight vs AC, we drop to 1hp but win. Now longbow
and archer exposed, vets hit them and win, promoting once. I pull back the
knight and musket to Akshak, to try to put down the resistance.
Our research time to Chemistry drops. Sumeria has it now and will offer it OR
Theology, not both. Arabs are doubtful on Theology. Viks have both, Zulu and Ottomans
just have Theo, Germany has both, Hitties have neither. With nothing 'at risk',
no reason not to wait one more turn with Sumeria. With Arabs, otoh, one has gotten
on top of Horses near Bursa and could pillage, so we'll talk now.
IBT - Resistance in Fustan ends. Ottomans start Smiths. Pentagon is suggested.

[12] 340 - Fustat is whipped, so is Eisenstadt. Two elite knights hit longbows,
both win, no fish. Vet K beats longbow, Vet K beats AC. Time for peace.

We throw in WM and get WM+Chemistry+6g+14gpt for granting peace.
(Republic was another option if they didn't have spare gpt, but it's of no use to us)
It's very nice to see the whole world. We trade Chemistry to Ottomans for Theology
and all their 10g. Most folks with Theology have Education. Zulus have that and
lack Chemistry, same with Arabs. We trade with Arabs Chem for Eduction+all their 10g.
We now see they have Banking and Astronomy. So do Zulu (plus Music), so we can trade
Chem+WM now for Banking+WM. Nice round for tech! Research starts on Metallurgy in 24.
Sick of so many clowns, I pop up lux a notch, and get the cities a bit more productive
for our next leader. Many builds are vetoable, especially if a different number of
units produced is desired. Vienna could try Pentagon in 20, or could crank some
Knights for later upgrade to fill two cav armies later.

Germans moved a lone archer next to Bursa. I don't trust him. We have an RoP
and can't boot him, and he would likely lose to a fortified Pike, but if Bizzy
has been smoking the same stuff some other world leaders have been known to
smoke, it could be a chuckle. He's *SO* far it would be phony in any case, and that
country needs some lack of peace to slow them down. Attack or not, it's all good.

Status: Despite nice gains and a nice consolidation of our land mass, we have
some rocky and crucial turns ahead of us!! Several cities are empty in our core,
and a half-dozen cities are still RESISTING. We're talking major flip chances
over the next players turn. (Blame any flips on me, btw) We might need to have
a stack of 4-5 Knights ride a circuit to quell one town after the other, and once
out of resistance, poprush a temple in each. Our culture still is in the toilet,
so a flurry of temple rushes would be quite useful. I have no idea when the next
war will come, but with many nations short horses or salt, I don't fear much anytime
soon. We're like 30 units under our max, and way short on MP as well. Two techs from
cavalry though and a revolt to Monarchy and two cav armies and we'll be ready
to rock and roll. We're still strong compared to all but Germans and Ottomans.
(Hmm... if a phony war occurs vs Germany, pulling Otto in alliance to fight and have
those two bloody each other up might be delicious!!)

Behold our new holdings (until a flip mars this landscape):

RBC7-AustrianFascists-340AD.jpg


Next leader can take 11 turns if he wants to even up the years and clean up the
resisting, unprotected mess he's inherited. (Oops! That's you Aggie, sorry! :P )

RBC7 Austrian Fascists Save File 340AD

Aggie <-- UP
Bede <-- ON Deck
Rubber Jello

Good luck!
 
Got it! I'm feeling more and more ashamed for my ultra short write ups :) Great daring turns Charis. I especially liked taking the cities with spears and pikes!

Originally posted by Charis
[4] 260 - Arabs and Germans start Bach. (Bach??? Hey that's OUR composer!!!!)

Ehm...Bach was born in the Eastern part of what we now call Germany. And he lived within the boundaries of modern day Germany all his life. ;)
 
:lol: @aggie, jsut what I was about to say.

Mozart is another matter, and Beethoven was in Vienna a loooong time, too (they met, couldn't see eye to eye:lol: ). But leave us our Bach(s).
 
Many thanks to Frans Charis for getting the furs back. Bede wanted some ermine trim and mink lining for his sacramental robes:smile:
 
Many thanks to Frans Charis for getting the furs back. Bede wanted some ermine trim and mink lining for his sacramental robes:D

And I've ordered some whiskey for your men and beer for your horses:beer:
 
Great job (as usual!) I went with the clown to get "over the hump" because Lienz grew 2 turns before the marketplace completed.

I'm crossing fingers and toes and legs and my eyes for Aggie's turns for no flips though!
 
Woohoo, Charis gets a well deserved :spank:
:lol:

(What on earth was I thinking??! I don't usually confuse
Mozart with Bach, as I like both of them quite a bit, but in
the heat of the civ moment, my brain went mushy! :P )

RJ - I think when I opened the save on one machine with an old version the happiness factor in Lienz was different and completely insane, then on the version we used it looked ok - and clearly waiting for the market!

FYI - see RBCiv discussion thread for details but v1.15 is out and probably the best current choice we have -- in it Communism is MUCH stronger, and I hope at an upcoming point in this game to branch off two shadow games - one in Communism and one in Republic. This would occur one turn before the anarchy runs out that will put this SG into Fascism. If players here would like to do some turns in such a shadow that would be cool (if not I have some other volunteers)

Of course... if the known world is trod underfoot before they even reach the Industrial era, we won't even get to SEE Fascism. So be SURE not do pick on the AI 'TOO' badly before we enter Fascism :lol: (Seriously, with standard map OCN of 20, and use of courthouses, we may not want to exceed around 35-40 cities before entering Fascism, but if we reach that size, staying peaceful and focusing on courthouses and building up for a big push once we are Fascists)

Charis
 
Do we really want to research Metallurgy in 26 turns? The way I see it we will never get it before many AI's so why not trade for it (or steal it)?

I will play this tomorrow morning CET (Januari 15th)...I really should get some sleep now!
 
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