We have 60 of 70 allowed units, and only German boasts a stronger army. We're average
compared to Ottomans and actually strong compared to all other nations. Our culture
is in the tank, which is perhaps why some temples are underway. Since this game should
not last to hospitals, I don't expect any cathedrals and since with Fascism you poprush,
have 4MP, and high unit support, markets are of limited use as well.
We're 3 techs from MT when we'll elect our first Austrian King. Then six
techs to the next era where we're two techs from Fascism. Past that only Steam Power
and Indus are needed, if things go well.
As Franz Charis comes to power it is reported that would be Feudal Leader mitsho was
found to have suffered a 'crash' of some sorts! Immediately, suspicion fell upon the
previous leader Rubber Jello!! His cries and pleas that he was innocent and begging not
to be investigate dictated our course of action. An immediate full-scale investigation
in every city across the nation! If there was jello lying around, it would be exposed!
Vienna should get a quick temple, and perhaps Heroic Epic soon. It's 19 spt are
in the wasteful range for Knights, although... swap one citizen and it's 20spt which
is ideal for 60 shield muskets. That would need a lux boost though, or... da temple!
Vienna swaps to temple.
Bursa is 35 shields from a hugely needed courthouse. In Feudalism, that's a useful
double whip which should double the shield output of the city.
We have no FP. Hmmm... after much discussion and testing, it's clear that for the
near future (at least) having an FP near capital sooner is much better than having
one later. This is even more true for a game with a low number of turns left. What
better place than Salzburg? It's due in 12, less if we can get workers there.
Innsbruck needs a hill mined to get past its awkward 17spt position. It actually swaps
to Heroic Epic. Yes, I've canceled almost all Knights coming off the line, as I expect
to be able to do what we need to do with just the ones we have - anticipating only
a brief skirmish with both Sumeria and Arabs. If this works out we'll end my turn with
Heroic Epic and FP done.
Graz is size 6 and quite happy and low commerce, but on marketplace. Swap to aqueduct
as this is a very nice low corruption city with good potential. Krems in in great shape
but needs to grow about twice for best shield potential. Snag a flood tile from Innsbruck
and go heavy food for now. (And still finish Knight in 4). Lienz is a good producer with
good commerce and its good choice of a marketplace should finish soon. The choice of
a clown for no reason is however most unusual.

It's market finishes next turn when
we give him the boot! Landeck doesn't deserve a market and is swapped to granary so
it can grow quicker. Kufsteins market is debatable but far along, MM'd to due in 3.
Fustat is acting all uppity and is due for a worker whip then temple. Gmeund needs
its temple and at 37 shields is a good candidate for a poprush. But thinking longer
term, it could really use the courthouse first, so we partial-whip that. Villach
asks for similar treatment next turn. Heck, Klagenfurst and Weiz want in on some of
that action! Just because we have the cash and no cash-rushing to do, we can do
self-research on Chemistry at 80%.
[0] 190AD - Finally, time to hit enter.
IBT German cancels RoP. I see no reason to continue it as we have to pay.
[1] 210 - Loose scout capture by a spear. Now it's time to hit Basra. Just spears on top,
nice. Possibly a bow, so let's start with a fast unit. Shoot, was a bow, but no
retreat and we lose a Knight. Retreat, win, win, win, but the longbow remains, even
after a pike kills a warrior. Not this turn. Fustat Knights hang to stop resistance.
IBT - 3 *warrs* step up to defend Basra. Germans start Bach. VIENNA
[2] 230 - At Basra, Knight beats spear, spear beats bow and city is ours, along with
two workers. Elite MDI beats warr, knight beats warr, promoting.
Drats! Kisurra expanded its boundary! No huge deal, but it won't fall first round.
A knight steps up on mountain overlooking SW sumerian cities. They're defended
by Endiku and pike. Villach rushes its courthouse.
[3] 250 - Bischofshofen rushes its CH. Two turns of peace left, but just not much
of an offensive army to move.
[4] 260 - Arabs and Germans start Bach. (Bach??? Hey that's OUR composer!!!!)
The setup: 3 Knights and army for Sumerians two SW cities. Two at Bruck. Two
at Zabalum. Two returning now healed from Basra. Kisurra's expansion pushes it
to a 'second stage of assault city'. Update two spears to muskets.
IBT Ottomans start in on Bach parade. Whoever gets it... we're going to have to capture!
[5] 270 - The Sumerians time is up - the shame of our flipping will be avenged!
Cancel RoP, declare war honorably. BTW Arabs will talk, 'doubtful' for Theology.
Going CCW, a lone archer in our land at Zabalam is killed, two workers are captured,
Bruck is hit with two knights, and two pikes fall, the city is AGAIN ours! (We still
have two citizens there. Gmeund we beat an archer. Two more workers in the open
are captured. Akshak is hit by army, beats pike, an Endiku underneath. K's move up.
IBT - Zulus cancel selling us spices for 15gpt and now want 20. We have another deal
up in 7 with them. If they weren't a likely choice for our next snack I would buy the
spices, but intead, I pass. That riots Vienna of course, then I fix the rest.
Innsbruck let loose some MP so it's in tough shape. As if to rub it in, even the
Vikings start Bach! No counterattacks, just a few workers and archers scurrying.
[6] 280 - Knight promotes on his win vs Enkidu at Akshak. Second Knight beats another
and the city falls. At Zabalam, K beats EW and promotes, second retreats (bow there
too) Knight beats loose archer outside the city, and we capture a worker.
We sell some Furs to Vikings both to give them a boost and get some cash (6gpt).
We also take an RoP with Germany for cost of 1gpt to encourage no trouble.
IBT - Starts fair, gets worse quickly. Longbow makes a Knight retreat near Lala,
longbow loses and promotes our pike outside, but then...
- FOUR Ancient CAVALRY ride into Isin. (For a sec I thought they were full cav!)
- Germans demand TM+20g (Ha, right idea for RoP, but it didn't deter!)
I have to think about this one. They're a MILE away from us, and are the top dog.
If it was more than a pittance (tech or furs) I would tell them to shove it
as it would just help them get bigger. While the threat is small, a dogpile
would be UGLY as we're already mid- two wars with JUST enough troops to do it.
Maybe not enough given those darn AC's. I give in for now.
[7] 290 - Knight promotes on archer, spear loses to Endiku, Knight wins, musket wins
and Zabalam is ours (was trying to spare Knights for other duty).
Knight beats AC at Isin, redlining then promoting.
IBT AC loses to our elite pike without scratching it. Second almost kills him but
we win. FIVE AC head OUT of city but on MTN. Heading for... dunno.
Osmon wants to cut our Incense deal. Not a good time, bud, I renew for 22gpt.
Zimbabwe completes Sistine chapel. Arabs cascade to Bach's.
[8] 300 - With so many units at Isin right NEXT to the city, I can't see a better time
to attack it. The army takes out the musket, although receiving much pain in
the process. Knight retreats, knight beats Endiku. Musket beats hurt Endiku,
and a 1hp AC left! The elite pike steps up and... wins! There is no WAY we
could hold the city whatsoever, and I'm tired of cultural pressure from the
light blue horde, so I raze it. Was hoping that would make them talk, but it's
too soon. Can we hit Kissura next turn and end this before it gets ugly?!
IBT Pike dies of course. Musket promotes to elite as AC loses, then longbow loses
again and we get... Alvintzy?! a MGL on defense!! Does it have a prayer of surviving?
The spear we just moved up from Kufstein dies. Our 1hp musket is attacked by AC...
and wins. Another one attacks him, and our musket loses. There's just one very hurt
Knight left covering the leader and the next attack is... not coming! WOO!
Iznik of Ottomans creates Bach. Hamburg cascade-completes Copernicus. Trondheim
cascade completes Magellans, yowza.
[9] 310 - Phew! Nail-biting round. We didn't capture a city, but razed it, and got
a leader. Also, their AC stack is now off to heal. Oh sure, NOW they'll talk.
They're insulted by Kasurra, so it must be on a resource. We step up, and see an
Endiku on top. Guarded by a longbow, we still win. Second wins, only longbow left.
With FP about to complete, I can't imagine why to save the MGL, so he runs to
Kufstein and forms an army. We have SO few troops now, and the other one isn't
even full, so it heads to capital. Knight near old-Isin retreats, army wins vs AC.
Let's look at pre-FP versus post. Right now, situation is:
278 inc, 222 exp (-58 corr), net +56gpt, total shield production is 121 for nation.
Bursa next to Salzburg is 50% corrupt. IBT No attacks.
Vikings land a spear-settler pair right on the gap where Isin was. Bah!
Still, a non-Sumeria culture buffer isn't awful.
[10] 320 AD - We now have a Forbidden Palace in Salzburg. Bursa is % corrupt now.
233 inc, 222 exp (-47 corr), net +11gpt, total shield production is 128 for nation.
Now sheesh, that is one **WEINIE** FP. Will it take another round to recalculate??? (No)
Klagenfurt gets a partial whip. We do see that BEHIND Kissura is another small
Sumerian city. We might (?) just have enough knights there to do it, as we sent
extra to try to finish the war THIS turn.
At Kissura two knights beat an Enkidu and a longbow, but the one who moved in
last turn still lives. Another knight hits and wins, sinking a galley and capturing
the city. Knight wins vs Enkidu at Der, but another left. We need ONE more turn.
What will they give for peace? Theology? Good. Der? Insulted??? Another resource?
IBT Arabs move about 5 units up, so time for peace there too.
[11] 330 - Going to finish it with Der - years are 'off' anyway.
Heroic Epic completes in Innsbruck. Basra resistance ends, so we whip half-whip
the temple (It should be whipped five turns from now to finish it)
We dare to try Der with an elite knight. Aha! The Epic has paid off on its
very first turn. ANOTHER Leader, the Archduke John.

Vet knight hits another Endiku and wins, promoting. We capture the city.
Our third army is built (can you say Pentagon?) and the empty man is sent toward
Vienna. Last chance for pain for our opponents. We hit arab warr and win then elite
MDI goes after longbow, wins. (I think despite trying to fish I would feel guilty
if another MGL popped

) Elite Knight vs AC, we drop to 1hp but win. Now longbow
and archer exposed, vets hit them and win, promoting once. I pull back the
knight and musket to Akshak, to try to put down the resistance.
Our research time to Chemistry drops. Sumeria has it now and will offer it OR
Theology, not both. Arabs are doubtful on Theology. Viks have both, Zulu and Ottomans
just have Theo, Germany has both, Hitties have neither. With nothing 'at risk',
no reason not to wait one more turn with Sumeria. With Arabs, otoh, one has gotten
on top of Horses near Bursa and could pillage, so we'll talk now.
IBT - Resistance in Fustan ends. Ottomans start Smiths. Pentagon is suggested.
[12] 340 - Fustat is whipped, so is Eisenstadt. Two elite knights hit longbows,
both win, no fish. Vet K beats longbow, Vet K beats AC. Time for peace.
We throw in WM and get WM+Chemistry+6g+14gpt for granting peace.
(Republic was another option if they didn't have spare gpt, but it's of no use to us)
It's very nice to see the whole world. We trade Chemistry to Ottomans for Theology
and all their 10g. Most folks with Theology have Education. Zulus have that and
lack Chemistry, same with Arabs. We trade with Arabs Chem for Eduction+all their 10g.
We now see they have Banking and Astronomy. So do Zulu (plus Music), so we can trade
Chem+WM now for Banking+WM. Nice round for tech! Research starts on Metallurgy in 24.
Sick of so many clowns, I pop up lux a notch, and get the cities a bit more productive
for our next leader. Many builds are vetoable, especially if a different number of
units produced is desired. Vienna could try Pentagon in 20, or could crank some
Knights for later upgrade to fill two cav armies later.
Germans moved a lone archer next to Bursa. I don't trust him. We have an RoP
and can't boot him, and he would likely lose to a fortified Pike, but if Bizzy
has been smoking the same stuff some other world leaders have been known to
smoke, it could be a chuckle. He's *SO* far it would be phony in any case, and that
country needs some lack of peace to slow them down. Attack or not, it's all good.
Status: Despite nice gains and a nice consolidation of our land mass, we have
some rocky and crucial turns ahead of us!! Several cities are empty in our core,
and a half-dozen cities are still RESISTING. We're talking major flip chances
over the next players turn. (Blame any flips on me, btw) We might need to have
a stack of 4-5 Knights ride a circuit to quell one town after the other, and once
out of resistance, poprush a temple in each. Our culture still is in the toilet,
so a flurry of temple rushes would be quite useful. I have no idea when the next
war will come, but with many nations short horses or salt, I don't fear much anytime
soon. We're like 30 units under our max, and way short on MP as well. Two techs from
cavalry though and a revolt to Monarchy and two cav armies and we'll be ready
to rock and roll. We're still strong compared to all but Germans and Ottomans.
(Hmm... if a phony war occurs vs Germany, pulling Otto in alliance to fight and have
those two bloody each other up might be delicious!!)
Behold our new holdings (until a flip mars this landscape):
Next leader can take 11 turns if he wants to even up the years and clean up the
resisting, unprotected mess he's inherited. (Oops! That's you Aggie, sorry!

)
RBC7 Austrian Fascists Save File 340AD
Aggie <-- UP
Bede <-- ON Deck
Rubber Jello
Good luck!