Well, looks like my trigger finger is not getting scratched today.
Here's the summary:
Early turns: Continue phony war with Iros. We start building some MAs and a few spare transports so we can build a second attack stack. I re-establish the Iro spy in case we need to steal a tech later but don't use him for anything yet. I also build a couple research labs. We finish some parts, as do the Egyptians. Our MPPs expire.
Middle turns: The Americans sign a peace treaty with the Iros. I'm guessing the Iros had to pay through the nose for it too. Looks like the Yanks aren't afraid to use Da Bomb:
I don't think we need to worry too much about the Iros anymore.
They look to be in pretty rough shape; I don't think we'll need to bother with them and I think I'd prefer they concentrate on defending themselves versus Egypt. I sign a peace treaty for a whopping 20 gold. Also, our dyes deal with Egypt expires so I sign up the Iros to get some Incense for Horses. Free lux, woohoo!
Late turns:
We build a carrier and some planes, and a couple more MA, as well as upgrading our tanks. We now have pretty much enough troops for 2 full stacks, including 6 transports and 19 MAs, though we will need to rely on ICBMs for the second stack's nuclear power, and a few more battleships and MAs wouldn't hurt. Incidentally, carriers move at 4, the same speed as the nuke subs, so if we do need to use these stacks we'll have to take that into consideration. Still no sign of Nuclear Power, but the Americans do start Longevity and Cure for Cancer. They may have been researching Genetics too, or else they got it in the peace deal with the Iros.
Space Race:
Us: 9(0)
America: 9(0)
Iros: 8(1)
Egypt: 6(3)
We are almost done our prebuild ICBM in Madrid so we will have to decide whether to let it finish off or just roll over (ICBM -> Mil Acad -> ICBM) from now until the end of the game. We probably have enough time left that we could finish it and complete another prebuild by the time the Laser comes in. We also have an ICBM coming up in Bogata.
Militarily speaking, only the Americans have the potential to significantly harm us as they have several ICBMs and have already shown themselves to be willing to use them. The Iros are running on fumes; their economy has been wrecked by being in Communism so long and by getting nuked repeatedly by America. The Egyptians are rolling up all their island colonies with not too much effort, but for now their mainland is safe. Funny how the Aztecs and Americans, who for most of the game were the world's whipping boys, are now the world's only significant nuclear powers.
Even Egypt only has a single tac nuke to their name.
This one is now almost in the bag, folks. We just need the Laser and we can drop in a prebuilt part faster than the AIs can blink. We have just over 5k gold, and just need a few more turns of income to have enough cash for 2 safe steals. The only AI that's going to be serious about researching anything is America, the rest have too much time spent in Communism (too many units, not enough economy) to really make a stab at it. If they don't go for Nuclear power soon (they might pick another irrelevant tech like Stealth or something,) it might be worthwhile to start researching it on our own. I'd wait at least another 5 turns to see whether they come up with anything new and to amass some more cash first though.
Here's our lands:
And the save file:
http://www.civfanatics.net/uploads2/rbe2-aztecs-1880ad.zip

Early turns: Continue phony war with Iros. We start building some MAs and a few spare transports so we can build a second attack stack. I re-establish the Iro spy in case we need to steal a tech later but don't use him for anything yet. I also build a couple research labs. We finish some parts, as do the Egyptians. Our MPPs expire.
Middle turns: The Americans sign a peace treaty with the Iros. I'm guessing the Iros had to pay through the nose for it too. Looks like the Yanks aren't afraid to use Da Bomb:

I don't think we need to worry too much about the Iros anymore.

Late turns:
We build a carrier and some planes, and a couple more MA, as well as upgrading our tanks. We now have pretty much enough troops for 2 full stacks, including 6 transports and 19 MAs, though we will need to rely on ICBMs for the second stack's nuclear power, and a few more battleships and MAs wouldn't hurt. Incidentally, carriers move at 4, the same speed as the nuke subs, so if we do need to use these stacks we'll have to take that into consideration. Still no sign of Nuclear Power, but the Americans do start Longevity and Cure for Cancer. They may have been researching Genetics too, or else they got it in the peace deal with the Iros.
Space Race:
Us: 9(0)
America: 9(0)
Iros: 8(1)
Egypt: 6(3)
We are almost done our prebuild ICBM in Madrid so we will have to decide whether to let it finish off or just roll over (ICBM -> Mil Acad -> ICBM) from now until the end of the game. We probably have enough time left that we could finish it and complete another prebuild by the time the Laser comes in. We also have an ICBM coming up in Bogata.
Militarily speaking, only the Americans have the potential to significantly harm us as they have several ICBMs and have already shown themselves to be willing to use them. The Iros are running on fumes; their economy has been wrecked by being in Communism so long and by getting nuked repeatedly by America. The Egyptians are rolling up all their island colonies with not too much effort, but for now their mainland is safe. Funny how the Aztecs and Americans, who for most of the game were the world's whipping boys, are now the world's only significant nuclear powers.

This one is now almost in the bag, folks. We just need the Laser and we can drop in a prebuilt part faster than the AIs can blink. We have just over 5k gold, and just need a few more turns of income to have enough cash for 2 safe steals. The only AI that's going to be serious about researching anything is America, the rest have too much time spent in Communism (too many units, not enough economy) to really make a stab at it. If they don't go for Nuclear power soon (they might pick another irrelevant tech like Stealth or something,) it might be worthwhile to start researching it on our own. I'd wait at least another 5 turns to see whether they come up with anything new and to amass some more cash first though.
Here's our lands:

And the save file:
http://www.civfanatics.net/uploads2/rbe2-aztecs-1880ad.zip