RBE DSG2 - It's a Small World After All

Well, looks like my trigger finger is not getting scratched today. :) Here's the summary:

Early turns: Continue phony war with Iros. We start building some MAs and a few spare transports so we can build a second attack stack. I re-establish the Iro spy in case we need to steal a tech later but don't use him for anything yet. I also build a couple research labs. We finish some parts, as do the Egyptians. Our MPPs expire.

Middle turns: The Americans sign a peace treaty with the Iros. I'm guessing the Iros had to pay through the nose for it too. Looks like the Yanks aren't afraid to use Da Bomb:

rbe2-salamanca-1880ad.jpg


I don't think we need to worry too much about the Iros anymore. :nuke: They look to be in pretty rough shape; I don't think we'll need to bother with them and I think I'd prefer they concentrate on defending themselves versus Egypt. I sign a peace treaty for a whopping 20 gold. Also, our dyes deal with Egypt expires so I sign up the Iros to get some Incense for Horses. Free lux, woohoo!

Late turns:

We build a carrier and some planes, and a couple more MA, as well as upgrading our tanks. We now have pretty much enough troops for 2 full stacks, including 6 transports and 19 MAs, though we will need to rely on ICBMs for the second stack's nuclear power, and a few more battleships and MAs wouldn't hurt. Incidentally, carriers move at 4, the same speed as the nuke subs, so if we do need to use these stacks we'll have to take that into consideration. Still no sign of Nuclear Power, but the Americans do start Longevity and Cure for Cancer. They may have been researching Genetics too, or else they got it in the peace deal with the Iros.

Space Race:
Us: 9(0)
America: 9(0)
Iros: 8(1)
Egypt: 6(3)

We are almost done our prebuild ICBM in Madrid so we will have to decide whether to let it finish off or just roll over (ICBM -> Mil Acad -> ICBM) from now until the end of the game. We probably have enough time left that we could finish it and complete another prebuild by the time the Laser comes in. We also have an ICBM coming up in Bogata.

Militarily speaking, only the Americans have the potential to significantly harm us as they have several ICBMs and have already shown themselves to be willing to use them. The Iros are running on fumes; their economy has been wrecked by being in Communism so long and by getting nuked repeatedly by America. The Egyptians are rolling up all their island colonies with not too much effort, but for now their mainland is safe. Funny how the Aztecs and Americans, who for most of the game were the world's whipping boys, are now the world's only significant nuclear powers. :) Even Egypt only has a single tac nuke to their name.

This one is now almost in the bag, folks. We just need the Laser and we can drop in a prebuilt part faster than the AIs can blink. We have just over 5k gold, and just need a few more turns of income to have enough cash for 2 safe steals. The only AI that's going to be serious about researching anything is America, the rest have too much time spent in Communism (too many units, not enough economy) to really make a stab at it. If they don't go for Nuclear power soon (they might pick another irrelevant tech like Stealth or something,) it might be worthwhile to start researching it on our own. I'd wait at least another 5 turns to see whether they come up with anything new and to amass some more cash first though.
Here's our lands:

rbe2-aztecs-1880ad.jpg


And the save file:
http://www.civfanatics.net/uploads2/rbe2-aztecs-1880ad.zip
 
Wow! What a turn of events! Ya hate to see the AI
smoking weed that is THAT bad, but still, you guys were prepared for any eventuality, and most importantly... hung in there!

I won't count chickens yet, but it's looking far better now than a few days ago :P

If Cleo is in democracy, it should be a very close finish in researching Laser if you go that route (and can afford the 100% rate) If you don't, two safe steals are good, but leaving it up to the rng. Worse case is you max spending yourself to no gold then she pulls it like 3-4 turns before you do! (She has no great leader sitting around, eh?) With the others in communism, she's the only one who can research first.

Charis

PS @ Smegged - tnx re Avatar - its from one of my Neverwinter Night characters
 
FYI, the AI places a premium on nuking the oil. If we're back to peace or considering attacking the USA, might want to clear the units from around Tenochtitlan. At the very least, swap out any good units from there and move in the Jags. :lol:

One more thing, the last part is only 160shields. If this were an ideal situation, wait and watch the diplo screens, safely steal nuke power the turn it comes around, then pump science to 100% and make a run for it. If they research before we do, our partial research progress should let us TRADE for the rest, rather than risk it all on a steal attempt. Watch as the tech comes close, make sure to have something complete on the last turn, scroll ahead to change to last part, win the game same turn.

Will this thing end on smegged's turn, or will I come under the gun again? With my luck on the first attack of the game, maybe you guys don't WANT me rolling the dice. :lol:

As for research labs, I built them in all our core cities on my last round. Didn't know for sure if my steal attempt on Space Flight was going to work, so rather than max the parts prebuilds (KNOWING that a couple turns on them at that point was not going to matter) I built the labs. Didn't mention it because I didn't want to have to explain it. :)


- Sirian
 
Pre turn check. Haha, someone founded Mpondo rides again. Give that man a cigar :) :smoke:

I purchase an egyptian worker (hey, it's not crippling THIS late in the game :p).

Between turns Egypt completes the Life Support System.

1882: I assemble our fleet of destroyers, carriers, sub and transports, ready to take them out to "patrol" the neutral ocean near washington.

Still no sign of Nuclear Power.

1884: We finish another ICBM.

Between turns: Egypt completes the Thrusters

1886: Nothing much happens.

Between turns the Iroquois demand wines. I let them have the wines (they wouldn't trade for them anyway). At this point in the game that one luxury is irrelevant.

1888: The Iroquois are smoking major [pimp] They researched recycling :lol: Presumably this is because the AI thinks it's a very big polluter since it has all that pollution in its borders.

1890: Our fleet and invasion force has reached the American border, and is within two turns striking distance of the American capital. We are getting hit hard with global warming as well. All this nuclear war is not good for this world. I'm glad we'll be leaving it within 20 turns.

If we do decide to go after the Americans (less and less likely), then I suggest nuking Washington, then nuking the land around Washington so that our invasion forces cannot be counterattacked. This would almost assure us of taking their capital. Their only chance would be to nuke our invasion force. And I don't think that the AI is smart enough to do that. The best spots to nuke (IMO) are Boston, the Wheat to the East, and Philidelphia. We have enough Nukes for this plan. It is only a contingency plan though.

1892: zzzzz

America completes Longevity. I can't see their population surviving for too long if it comes to nuclear war however...

1894:zzzzz

1896: FINALLY the AI researched Nuclear Power. They ALL have the tech. With a quick phonecall to our agent in Washinton, we also have Nuclear Power.

Between turns the Iros finished the cure for cancer in a nuked city!!?!??!

1898: Madrid falls into Civil disorder for no apparent reason. We didn't lose any trade deals, noone attacked us and the only reason they did was that the city is too overcrowded. I get dyes off Egypt for 400 gold. (This last move was most probably :smoke: I really hate raising lux tax though.

1890: Nothing much. Note I have left the Battleship in the stack unfortified to remind the player that we do have that stack of ships :).

http://www.civfanatics.net/uploads2/rbe2-1900ad.zip

Looks like Sirian is gonna get to finish this one :lol:

Here's an idea, buy laser from whoever researches it. It doesn't matter if our economy goes down the toilet, when it's only going to be going down the toilet for one turn anyway :)
 
Hey, Smegged, you forgot to start researching the Laser! :smoke: [pimp]

Incidentally, there were supposed to be enough ships for 2 fleets, in case we needed to wipe out 2 spaceships... that's not likely to matter now though. :)

It'll takeus 12 turns at max research to finish Laser, assuming someone else doesn't shorten it for us. Anyone object to Sirian taking a couple extra turns if necessary to finish this off?
 
Sirian can finish it off.

Not that I wouldn't like the honor of the victory seeing as I was attacked twice by egypt and saved our butts with a Jag rush while holding the fort after Sirian the bloody's horrible RNG luck..

:D
 
Between turns the Iros finished the cure for cancer in a nuked city!!?!??!

They're gonna need it! :lol: :D :lol: ;)

I hope Sirian can pull a few tricks to shorten that research time.. one that comes to mind is dumping our workers into Mpondo Rides Again, and rushing (by disbanding military) an aqueduct, library, university, and research lab. Also do the same for Santiago, which already built a hospital but never got above size 12.

The problem now is that if we see they have The Laser, it will be too late to land, nuke, and capture, if they have a city capable of building the part in one turn. It only costs them 96 shields on Deity, and a city with a nuclear plant can make that fairly easily, at least for a human player.

But they're all still in Communism (although America is no longer at war), so our research just might come through first. If America goes to Democracy, we could consider a preemptive nuke, although we'd get nuked in return; or maybe we can just get Abe into war with Hi again - the previous war weariness would force Abe out of Democracy right away.
 
If America goes to Democracy, they lose. The lost turns of research from the anarchy period will almost certainly let us research Laser first.

If we are going to disband military to rush improvements, we should start in cities closer to home than Mpondo. We do have a couple fishing towns on both the north and south ends of our lands with just Libraries. That will also help with reducing the amount of gpt we bleed per turn on max research a bit.
 
Hmm. That's a pretty short anarchy. :undecide: I guess it would depend on the timing, then.
 
Not necessarily, smegged. America and Egypt have not been at war with us for quite a while; so going to war with either would not drop them into communism immediately: not until we did some damage to them. Which we can do fairly quickly (especially vs Egypt), but that'd be likely to knock US out of democracy as well.

America redeclaring on the Iroquois WOULD drop them right away, since they still have anti-Iroquois war weariness banked. And right now the Iros and Egypt are still at war, so they're not a problem.

Waiting eagerly for Sirian to check back in and render all this moot...
 
Superb game!!

Still hoping to aspire to the RBE ranks... (Chants)... I will beat Deity... I will beat Deity...

Has anyone tried Deity on PTW yet? Is it any easier/more difficult than "vanilla" Civ?
 
Victory!!! [party] [dance] [party]

I bow down in honor of the superiority of the RBE2 players! :cool:

Seriously, an unbelievable game guys. This effort was nothing short of legendary. We'll be looking back at this one for a long time to come...

And the RBE series is now 3 for 3 on Deity! :beer: :hammer:
 
IT 1900AD: Um, yeah. Start research on The Laser at 100%. I added four workers to Santiago, made no difference on research time.

1904AD: Noticed that we have three settlers sitting around? Hmm. I found Tlax the Fourth on the wasted tile east of Madrid. Chop the forest on the other wasted tile to get a library started, disbanded units to finish it same turn, then joined our second settler and one worker to the city, picking up three coastline.

1906AD: Disband units to build harbor in Tlax4.

1908AD: Add our last settler to the city, maxing its pop. Bah. No turns saved on research. We could drop the rate to 90% with the same number of turns to finish, though. I leave it at max. Some mass transits complete, cities restarted on ICBM's.

1910AD: Iro Incense expires without a talk to renew? Hmm. I scroll ahead to prevent further disorder after Madrid riots. Renew deal for 21gpt and restore cities to normal.

1912AD: Iro's cancel the deal? Oh, hmm. Maybe not. Looks like WE cancelled it! Iro's tac-nuked an Egyptian town, and both Abe and we auto-declared. Uh... hmm. Abe did more than that. Pick up the final save (below) for a look at the most barren, wasted, "glad I don't live THERE" continent I've ever seen in Civ3. Looks like Abe went apecrap and launched about a gazillion ICBM's, including renuking some cities apparently just for the thrill of it. We're lucky our democracy did not collapse from two turns of disorder in a row at Madrid. Sometimes it's better to be lucky than good.

1922AD: Welp, it's in the bag now. One turn left on our research, nobody has Laser yet. I drop the rate to 60% and swap Madrid to Police Station to get a guaranteed immediate entry into the production cycle. Those of you who played and want to enter the results into your hall of fame, complete the following sequence:

* Click Next Turn
* Renegotiate the lux deal with America (remove their gpt and our lux from the table, ask what they want, they'll ask for 50g and our lux, close the deal).
* Observe as America then immediately betrays us, declares war, and NUKES US WITH ALL THE ICBM'S THEY HAVE LEFT! (Thank you, Hiawatha!)
* Zoom Madrid on the civil disorder, scroll ahead to Bapedi and swap project to Party Lounge.
* Whatever suits your fancy from there (I just clicked off all the disorder messages).
* Enjoy the replay!

rbe2-score.jpg


RBE2 Aztecs - VICTORY FILE!


:whipped:

- Sirian
 
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