I asked Soren in the chat last night if he would read this thread for an example of poor AI performance.
He said he had already read it and that they had made the AI more space-tech aggressive in 1.14 PTW in response to this game.
Pretty cool eh?
He said he had already read it and that they had made the AI more space-tech aggressive in 1.14 PTW in response to this game.
Pretty cool eh?

Even if a company makes a sparkling game (and Civ3 wasn't exactly sparkling with the initial release) it can still benefit sigificantly from the kind of rigors only a full community can put it through. Testing is crucial, but even the best testing will fail to turn up things a wide audience will find. If a company is not both dedicated to patching up these kind of post-release issues and competent at succeeding in hammering them out, I don't tend to be dedicated to buying any more of their games, if you know what I mean. (Ahem, Blizzard). Infogrames today seems to be filling the niche of old that MicroProse used to occupy. That's a pretty tall order. Almost all of my favorite strategy games of all time were published by MicroProse.