RBtS3 - The Uncultured One

Merge in Babylon and build FP/HE there sounds good? We can convert our capital to farms and NE if we want.

With lots of small cities we'll be unstoppable if we make it to Nationalism/Gunpowder at a decent time so I am not too worried about the later national wonders
 
I also started Library in Babylon to be whipped
Do I miss something here? I though this is the no culture game? Or is Babylon confirmed the FP city?
 
GG merged in Babylon. Definately more production here.

Well we move on Akkad, 12 swords versus 5 archers. Another is whipped IBT.

First sword wins at 19% :goodjob: Next five don't. Odds are now over 80% for the rest of the battles.



As discussed previously, it is razed so we can settle in better spots.

Borsippa razed as well. this cuts Hammy's iron as well.

Hammy look like he has 1 city left. We'll have Alphabet in 6 turns. I'm going to call of the troops for 6, see what techs we can get for peace.

Brennus has Alphabet but won't trade with us "heathens".

We've got nothing to build but army so I start a few settlers.

Found one city.



Alphabet in and Currency selected.

Get a deal for peace.



The wash up is that we're a small positive research at 10% :eek:

I employ scientists in Babylon and Ulundi and set them to build aquedust (the only non-military build other than workers or settlers). Babylon might be a shot at Hanging Gardens.

Here's what is on offer to trade. :lol:



There are two settlers coming out soon. The question is can we afford to settle new cities? Once we get Currency (curently 12 turns) and can build wealth maybe.

I've got a few cities on building research.

We need to consolidate for a while (but should look at ridding us of Hammy after 9 turns) and then move onwards, to Monty?

http://forums.civfanatics.com/uploads/88650/The_Uncultured_One_AD-0001.CivBeyondSwordSave
 
this is gonna be interesting!

random thoughts:
from post #29 "Blue dot - I think this one is a better spot, we lose the Oasis but after Civil Service comes in we can chain irrigation down to it (or just slow grow it working cottages and work the Gold at size 6). I also think we we have a better shot of poaching this spot from Babylon."

that particular blue dot is now a moot point. but chain irrigation in general is going to be more of a pain than it usually is. you can only improve/irrigate tiles in your borders. so if you have cities whose cultural borders don't touch, you can't chain fresh water from one to irrigate the other. just another thing to consider when coming up with your bound-to-be-ugly dot maps ;).

and the discussion of whether captured shrines produce culture prompts me to suggest a safety measure. i vote that if you accidentally capture the city with sistine's chapel, you get to reload and "choose wisely" to raze it rather than call the entire game a loss :lol:. that wonder gets you culture even from the revolters in newly captured cities. it's one of my favorite wonders to capture, but here, :nono:.

have fun :)
 
Okay I got it, should be able to play soon. I assume bulbing Philosophy is in the cards, do we want to go via Drama or Code of Laws? I'm thinking Code of Laws, since we have so many damn cities and we need Courthouses for the FP anyway. Speaking of which, I'm a little surprised we are building a Library in Babylon. I would think the FP needs to be there first?

Aside from popping Philosophy I would like to go down the Guilds path and switch to Caste System. We need Slavery now but once we have Guild enhanced Workshops, Caste System will be the civic for us. We can still get good production while at the same time running Scientists in cities that can't build Libraries. We also want Gunpowder and Banking (both of which require Guilds) for Mercantilism and draftable Musketmen like uberfish suggested. So, to summarize, what I am suggesting is:

0. Run two Scientists at all times in our Library city/cities.
1. Philosophy lighbulb via Code of Laws.
2. Whip Courthouses in while we are still under Slavery.
3. Work towards Guilds.
4. After Guilds comes in, work on Banking and use our Workers to start laying down Workshops.
5. When Banking comes in, swap to Caste System/Philosophy/Mercantilism and run as many Scientists as possible.
6. Store cash while lightbulbing down the Liberalism path, then deficit research it and take Nationalism.
7. Get Gunpowder as fast as possible, go into Nationhood, and draft an army of doom.

I'm not sure we should take on any more wars while doing this (other than finishing off Babylon). Thoughts?

@KMadCandy - that's a good point about the irrigation chaining, we should think about city spots with this in mind.

Darrell
 
Okay, familiarize myself with the situation and it isn't really that strong. We've got some work to do, no doubt. First off, everyone hates us:

hateai1.jpg


The Khan would ask me for Mathematics and I told him to bugger off, so he hates us too now. A side effect I hadn't considered, but that dead religion we follow is not popular. I do get Alex up to Cautious by opening borders with him. After Currency came in, I went for Code of Laws next, since our economy is not too hot. After that it should be Meditation since we have a Great Scientist. He wants Aesthetics now, not sure if that is higher than Philosophy on the tree. Of course, no one will trade with us anyway. Maybe we can get to Priesthood and build a Temple in the capital and run a Priest and lighbulb Theology and switch to Theocracy and adopt no state religion and get people to stop hating us and trade techs with them and put lots of run on sentences in our reports (Pascifism was a pipe dream anyway given we can't spread Islam). Tech situation ain't too bad:

techfg0.jpg


I'd love to trade for Construction. Maybe we should run a Thief economy? Courthouses coming in soon. I just canceled peace with Hammy, he has a second city now in a bad spot:

killsl8.jpg


Kill him, kill them all. I did found one city for the Dyes, but the other Settler is chilling in Babylon. Speaking of which, I'm chopping forests there for the HG, nothing like pushing all of our cities into unhappy. Maybe we should trade for sailing and get Calendar before CoL? Nothing invested in the tech. Que mas? That's all I can think of, I didn't take any notes so hopefully I didn't miss anything important. Oh, I did kill a bunch of barbs out east, ended up moving a few Swords over to help out. Mmm...Greece is south of that second Babylon city, but we can still claim the Copper/Rice without too much risk. Good luck...

Darrell
 
Since I swapped with blid last time, I would stick to that and play the game (from tomorrow onwards I can't play for 2.5 weeks anyway).

What I still don;t understand here is the fact that we build culture in a city that is not the FP city yet...aren't we violating our own rule?

I would just raze the 2 towns for now and then get some courts up for the FP (that must be built in Babylon). Do we get a GS for lightbulbing philo?
 
i misunderstood!
 
What I still don;t understand here is the fact that we build culture in a city that is not the FP city yet...aren't we violating our own rule?

I wasn't sure about this either, but the variant inventor OKed it by building the library so I guess it is OK (but commits us to building FP in that city, we can't change our mind if we find a better site now.)
 
Hmm, TheRat, your kind of right. The way I put the rule on the main page makes it seem like we need to build FP first, but thats not really what I was intending. Only thing is we make sure only 2 of our cities have culture.

TheRat, you can swap with blid if you want so you can play a turnset before you leave.
 
one more question before I play...if we lightbulb philo and found a new religion, doesn't that produce culture in that city? Or only if we swap to that religion?
 
As long as we stay in islam, taoism won't generate any culture. But this closes the option of running NSR along theocracy, like proposed by Darrel. Seeing how this can help us diplomatically, I'm not sure if it's ok to pop taoism
 
Founding a religion doesn't give culture...I know since we founded 2 of them.

A rough rough turnset. I decide to declare war and take out Hammurabi as his ex -cities are whining. Also, we need to burn that stack of units.

Once I marched into his land, unhappiness was huge in our land and we were in danger of a strike with 3gold at -5pgt. Disbanded a warrior and made a ridiculous 1gpt deal for a cow.
The AI hates us since we follow a different religion...
We got badly burnt and lost a total of 6 units but managed to burn this city. It's a little crazy really, but bowmen on a hill are deadly and our stack also ran into 2 axes.

unculture1.jpg

This made us go back on research with less troops and the plunder income. It was clear we have to go after the last city as soon as possible as our cities were all starving big time. (we can't even have culture later on to counter WW, that will be tough, people)

Charlemagne wanted to have writing for 50gold which I greed to get somewhat better relations.

Went after the last city and for whatever reason, Hammurabi parked 2 units directly next to it while I started to beat it.

unculture2.jpg


I lost another 2 swords + chariot
unculture3.jpg


We also got CoL at the same turn and founded Confucianism (I took the liberty to delete the missionary). We still needed meditation to light bulb philo, so I made this deal

unculture4.jpg


I used the GS to get philo in expectation of trades to come. I waited another turn so next player can trade but nothing is available. Thus, I set research on calendar as we do have some resources.

unculture5.jpg


This is our empire. I set some cities on courts as we need money badly and with more cities to come, we will be hard pressed for cash. There are 2 issues right now. he AI doesn't like us and cities can't grow due to the tile limitation...

Not easy for sure. And sorry about the military, I almost used them all up but ultimately we got rid of Hammurabi. We still have a settler in Babylon, which we could send south.
 
Not such a bad turn THeRat. Killing our current CR guys was fine I think, we have time to work our way up to better units and a bunch of city sites we can settle now.

Unhappiness in captured cities is going to suck because of culture unfortunately and lack of theatres, not much we can do about that.

Blid is up I believe?
 
I played 15 turns.

Someone finished the statue of Zeus out there.

Dealt with some barb threats in the east. I sent a couple axes there since barbs are popping swords

I was delaying settling the rice/copper city until we discover calendar. Alex shows with this group, luckily I had the settler waiting on spot

01-1.jpg



After calendar, I set research on metal casting. No one knows it yet and forges would give our cities something to build after the wave of markets/courthouses

Calendar helped us a lot, with commerce and happiness.

Unfortunantely, the gardens were finished while we were still 7 turns from finishing it.

I tried to make Genghis our friend. I gifted him calendar which was known all over the place. We are also selling him corn for 3 gold (I canceled the cow deal with Monty). By the end of the turnset, we managed a dyes/wheat deal. I had to refuse invitation to war against Charlemagne though, don't think we can afford it now.

I sold meditation to Genghis for 70 gold and to Brennus for 35 (he had more money so he was obviously close to researching it)

We popped miraculous water near Bulawayo

02-1.jpg



After metal casting was done (I spent the money quickly before someone decides to bully us), I chose machinery. I'm not used to guilds beeline, but this can work nicely if we want to get gunpowder asap. Feudalism is already known by Alex at least.

Alex is already willing to trade horseback riding. Genghis already knows construction but doesn't want to trade yet. We should try to get those trades to unlock the phants. They should be enough to defend for a while.

I'm quite worried about heathen declartion. Both Alex and Monty can declare anytime. I built some axes for defense, we should keep training units and avoid at all costs falling too much behind in power.

I think that diplo, more than non culture, would be the major challenge about this game. Extinct islam was an artifice to avoid religion cultre, but it has huge effect on the game. No trades, possible enemies everywhere. We should keep working on relations with Genghis and Alex. Those two are not the founders of their religions, so the negative modifier is not huge. Also, Charlemagne and Monty are our neighbours and shall probably be our victims soon. Brennus is already flying in score. With his financial trait, it probably won't be long before he'll take the tech lead too. We should try and avoid trading techs with him at any costs.

We already discussed moving the palace. I think we should do it. Babylon is far better than our capital, which we could make as a production powerhouse. Babylon has also the advantage of being more central (why are you nervous Charlemagne ? :rolleyes:)


save
 
I think that diplo, more than non culture, would be the major challenge about this game. Extinct islam was an artifice to avoid religion cultre, but it has huge effect on the game. No trades, possible enemies everywhere
That's exactly what I thought as well when playing my turns.

By the way, the borders of Babylon will expand soon IIRC. This will give the surrounding cities some more tiles to work.

I agree on shifting the captial. However, does that mean that our former capital needs to be the FP city?
 
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