RBW5 - Deity Micromanagers

@ruff <snip> @ruff again <snip> @ruff again again
Sure - got a game I can play off? Just send me one of the saves and I will re-gen the map. And defending with warriors is perfectly fine. Hey, if we get killed - it will save us months of playing this silly slow game :D.

The other thing I can't figure out is in the game which shall not be named, we started off working on AH, which has one prereq which we had. We should be getting 11 bpt counting the bonus (grass river cows + city + 8 palace + bonus), which should be 12 due to the 20%. But AH (a 100 beaker tech) is listed as taking 11 turns. Any ideas?
My bet is that this is Deity and there is a tech penalty.
 
I think the tech path should be Ag, Wheel, Pottery, Writing, Alphabet and then trade. That might not be the fastest method to Alphabet - maybe take a look in game and see what else is an option. We might want to pick up hunting so that we can camp the furs.

I think following Snaaty is going to get you in a lot of trouble. I don't think I've ever researched archery or BW in any Deity game ever (except BW in religious victories). ruff_hi has a great tech plan and you will want to get the fur camped.
 
@regoarrarr : was the '100' breakers the 'official' cost shown in the game or the cost in the reference book which has to be multiply by 'level' and 'size' which is probably x1.3x1.15 if this game is of the 'monarch/standard size' variety
With your research 11bpt x1.2 (prerequise) -> 13rpt
AH would be 100x1.3x1.15 -> 150
-> that is 12t which is not 11 but closer... so I/we might be missing another thing :)

back to THIS game, I don't know what (in Warlords) are the deity+size effect on tech costs...
 
@WastinTime - thanks for the input! Snaaty seems to know what he is doing based on the games of his that I've read but there definitely is room for multiple successful strategies. What is your basic strategy on Deity?

@ruff - all the games are at home - it will have to be tonight. It was just Continents / Normal / Deity / Elizabeth - all defaults besides that.

EDIT: @jabah - aha! you're probably right. I will have to look into that.
 
It looks like Deity is 1.3, Standard map is 1.3, and Normal speed is 1.

which gives us
Code:
Tech	Base	Actual
Hunting	40	67
Agriculture	60	101
Archery	60	101
Masonry	80	135
Bronze Working	120	202
Animal Husbandry	100	169

which means I will have to go back to the drawing board for my spreadsheet
 
From what I gathered, in Deity:
1)worker stealing is a HUGE gamble
2) AI will box you in, so you need to REX out and stake your territorial claim
3) Alphabet is crucial (so we need early :commerce: )

So:
we're not going with early wars <-- less strain to REX
And we're aiming for REX? <-- monuments or early library
Early commerce <-- 1st to 2nd tier Techs, like Hunting-Camp, Pottery-Cottage






:hammers: for chopping
The vast amounts of forestry in A,C,D,E would definitely help with REX (Granary, Settlers, Archers to scout)






Happiness for whipping:
A has none, B -> Deercamp, C -> Fur camp, D -> really late plantation, E has none








Commerce:


A:
3x2 :commerce: (or 3x3 for the duplicate clam) Coins already, by way of fishing
can grow by 33.3% With Colossus, which doesnt seem to be that crucial in the face of deity

A -> Readily has 6 to 9 :commerce: initially (working 2-3 Tiles)




B has 3 :commerce: from coastal Fish, and another :commerce: from Ocean fish, if you choose to work that in favor of the others
and a 3-0-2 or 2-0-3 Oasis-Lake switcheroo

B has fewer :commerce: , but is more flexible than A (working 2-4 Tiles)





C:
River-financial marble which would give 4 :commerce:

Fur + Camp = 1+3 :commerce:
+ River Financial = 7 :commerce: ? LOLWUT? seems too much, I checked worldbuilder, it gives just 6 :commerce:

river, for future :commerce:

C gives really high commerce from the start, and has room for 2-4 river cottage in the near future





D:
Only coastal clams for 3 :commerce: initially
Im not counting the 1-0-3 Coastal tiles

But has LOTS of room for river cottage


E:
Practically the same as D, but could cottage the floodplains(? not sure what that is, SW of warrior, 2W of settler)













Bottomline:
C seems to have won all 3 categories (chop, whip, early commerce)

Of course this is just judgment for the reaaaaaaaaaaally early game
 
@Kinesong - thanks for checking that. Can you verify for me in worldbuilder the improved yields for the camped fur, river quarry marble, farmed corn and wheat.

And yes, in E, the tile sW of the warrior is a floodplain
 
Btw, I may be posting "obvious stuffs" but In posting, im hoping someone will contradict me, and correct me

so please, criticize away!


Hey, if we get killed - it will save us months of playing this silly slow game :D.
what a funny and sad statement that is :D



attached:
river, plains, financial
uncamped fur 1-1-3
camped fur 1-1-6


attached:
river, plains, financial
bare Marble 1-2-1
"Quarried" marbe 1-3-4
 

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@Kinesong - I think our tile will be 1/2/5 instead of 1/1/6 because it's forested (gain a hammer, but lose the river commerce) - can you confirm in WB?
 
Oh, I assumed the fur's forest was the first forest to go in chopping :)

yeah
river, plain, financial
camped fur + forest = 1-2-5 :)
 
Okay then. Sounds like C has more votes than anything else, and without any strong votes to the contrary, here we go

the C save

Turn 1 (4000 BC) is tomorrow. My vote would be for warrior 1 NE and settle in place, unless the warrior finds out anything too crazy.
 
I was thinking that on start C, your best shot at winning this is probably cultural. It also has a nice side-effect that your borders don't get squeezed in by the AI. Conquest/Dom is out because it's normal speed. Diplo is an option, but you've got random opponents. Space Race isn't bad.

All you need for cultural is 3 good cities with lots of food, which you have so far in your first city. You'll need a 4th city. If you can build a 5th or 6th, great, but you can also get them to flip from the AI for free.

The other key ingredient is Marble, which you also have! Your early goal would be the Parthenon, for massive Great Artist generation.
 
Won't SE or SW be better?

I think I can see 3 forested tiles right next to the forested Hill on NE, so we won't see far

I think we can clear 5 fogged tiles in SE and SW, but only 3 tiles on the forested hill NE
 

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Won't SE or SW be better?

Here's how I approach the opening move:
You're 99% likely to move the settler 1E on the PH. So what I like to do is move the warror to reveal the tiles that you're going to lose in the capitol's BFC. What if you revealed 2 gold? Then obviously you'd settle in place instead of moving the settler.

So in other words, you could move it 1NW on the corn. But I like 1SE and 1SW too, or even 1S because if gold, for example, was found south of marble, you'd want to move the settler 1S and settle on the plains/river.
 
I always thought that the higher the difficulty, the less likely you are to find plenty of resources
we already have 4 resources in your BFC, so I never entertained the thought that we could still find more resources to be had in our BFC

What I like about settling settler-> E on the forested plain hill, is that we get to use more river tiles though, so that may be an option


Im not sure about this, but can you move the settler OUT of a forest(AI suggested settling position), into the corn plains to uncover the fog NW,W,SW of the corn
then if it does uncover the fog, and it doesnt show any desirable tiles, move back to the forest(AI suggested settling position) then settle there, when the 2 movements expire in turn 1?
 
I'd explore with the Settler for 1-2 turns and coordinate moves with the Warrior to reveal the surrounding area for the local optimal BFC. You will be happier if you find Gems/Gold before rather than after settling.

My suggestion:

t0) Settler -> NW; Warrior -> SW

If nothing is found:

t1) Settler -> E -> SE; Warrior -> SE

t2) Warrior -> E; Settle on PH just E of original Settler location

Happy micromanaging!

Sun Tzu Wu
 
Warrior SE. If he locates anything, then we discuss. If not, I'm tempted to settle in place. Note, there is fur in the square east of the warrior. The only reason I noticed it was due to the pop-up in the bottom left of the screen. Can you post screenies with the resource bubbles on, please?
 
Sun Tzu Wu
Sounds like a great idea, short term sacrifice for a possible long term benefit
I never played Deity though, or immortal, would 2 turns still be ok on that level?


Warrior SE. If he locates anything, then we discuss. If not, I'm tempted to settle in place. Note, there is fur in the square east of the warrior. The only reason I noticed it was due to the pop-up in the bottom left of the screen. Can you post screenies with the resource bubbles on, please?

E? isnt it just SE? The SE Fur on the forested plain has been accounted for
 
I personally like the idea of moving the warrior NW first, seeing the tiles you will lose by moving the settler onto the plains hill (as WastinTime said). If nothing too spectacular is found, move the settler to the plains hill and found on turn 2.

The risk is that the tiles 2E of the plains hill are dud tiles but you'll keep all the resources in the BFC and get the extra production from turn 1.
 
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