From what I gathered, in Deity:
1)worker stealing is a HUGE gamble
2) AI will box you in, so you need to REX out and stake your territorial claim
3) Alphabet is crucial (so we need early

)
So:
we're not going with early wars <-- less strain to REX
And we're aiming for REX? <-- monuments or early library
Early commerce <-- 1st to 2nd tier Techs, like Hunting-Camp, Pottery-Cottage

for
chopping
The vast amounts of forestry in A,C,D,E would definitely help with REX (Granary, Settlers, Archers to scout)
Happiness for whipping:
A has none, B -> Deercamp, C -> Fur camp, D -> really late plantation, E has none
Commerce:
A:
3x2

(or 3x3 for the duplicate clam) Coins already, by way of fishing
can grow by 33.3% With Colossus, which doesnt seem to be that crucial in the face of deity
A -> Readily has 6 to 9

initially (working 2-3 Tiles)
B has 3

from coastal Fish, and another

from Ocean fish, if you choose to work that in favor of the others
and a 3-0-2 or 2-0-3 Oasis-Lake switcheroo
B has fewer

, but is more flexible than A (working 2-4 Tiles)
C:
River-financial marble which would give 4
Fur + Camp = 1+3
+ River Financial = 7

? LOLWUT? seems too much, I checked worldbuilder, it gives just 6
river, for future
C gives really high commerce from the start, and has room for 2-4 river cottage in the near future
D:
Only coastal clams for 3

initially
Im not counting the 1-0-3 Coastal tiles
But has LOTS of room for river cottage
E:
Practically the same as D, but could cottage the floodplains(? not sure what that is, SW of warrior, 2W of settler)
Bottomline:
C seems to have won all 3 categories (chop, whip, early commerce)
Of course this is just judgment for the reaaaaaaaaaaally early game