So we have been playing the mod relentlessly for the past couple of days and enjoy many aspects of it. There are some things that give us pause and I am just going to throw them out and see what you think. It may well have been covered before but its challenging to go through 250 pages in the forums to spot these observations, so I apologize up front.
Civics in general seem more of a pain than any actual real benefit. I know you said that many civs could stay in early civics the entire game, I agree wholeheartedly.
For example, Slavery seems to be highly crippled. As for an institution that has been around for 5000 years I see no reason why I would want to hinder my civilization with such. I'm curious as to the reasoning of making workers 25% less productive? On top of the revolts that occur almost every other turn, it seems hard to justify the civic for a +1 food? Perhaps granting hammers for mines or plantations and removing the worker penalty would help.
Second, the civic Agrarianism has potential but if you can only build a pasture on a site of horses, cows, and sheep it seems a huge penalty since I can build a farm anywhere -- i can build five times more farm than the few selected spots for a pasture? Having the ability to build a pasture anywhere, even with a lower bonus would make the Civic somewhat more usable. Maybe there is something going on behind the scene I do not understand, but why would I choose the Civic when my numerous farms are penalized for the 1 cow pasture I could build?
On a different note, on multiplayer games have you found that the slot one player (always the host unless you play pitboss) is unevenly picked on? Playing mostly multiplayer games and me always hosting the game I am relegated to slot one (assuming we don't use pitboss) and it seems like I am unfairly picked on in the game -- with barbarian invasions, bad events, and just plain vindictive AI. Perhaps its just my imagination.
Tried to play the Huge World Map but after 200 turns the game was already churning for minutes at the start of each turn -- I am running a 8 gig 64 bit I7 and was surprised by this degradation of performance so early on. Is that normal?
And finally I find cannon in the game crippled as well. Certainly if I field 20 cannons and park it around a city firing relentlessly, I should be able to do more than 20% damage to the garrisoned army? My reference was in relation to bombards as I have yet to get to stronger units, but it just seems to be silly that my bombardments would be limited to 20% damage?
Just my observations so far -- I love the flavor of all the civs. Oh by the way, my players are yearning for North American Indian civs to play. Just had to add that!
