Walter Hawkwood
RI Curator
Indeed, while I absolutely love the work f1rpo did on AdvCiv, and I was able to adopt some of the simpler changes, in general this is way beyond my coding skills. I will take a look at that one and see if I feel confident enough to implement it.
BTW, @f1rpo, since you popped into here, perhaps you with your skills could have some insight into the changing flags thing? The crux of the issue is this: when one changes a civ's flag during the game, the flag displayed in the interface updates instantly 100% of the time, while the flags of the units that were on screen at that moment get stuck with the old one, and may or may not change when the unit is moved. A save/load cures this issue, so I guess it's not some fundamental flaw that can't be solved. There is a number of commands dealing with unit flag entities, but they feed into the exe file and aren't documented as far as I could find - and I went semi-crazy trying for hours to make something work there. Everyone attempting dynamic flag changing before ran into the same issue, or so googling that shows.
BTW, @f1rpo, since you popped into here, perhaps you with your skills could have some insight into the changing flags thing? The crux of the issue is this: when one changes a civ's flag during the game, the flag displayed in the interface updates instantly 100% of the time, while the flags of the units that were on screen at that moment get stuck with the old one, and may or may not change when the unit is moved. A save/load cures this issue, so I guess it's not some fundamental flaw that can't be solved. There is a number of commands dealing with unit flag entities, but they feed into the exe file and aren't documented as far as I could find - and I went semi-crazy trying for hours to make something work there. Everyone attempting dynamic flag changing before ran into the same issue, or so googling that shows.