JosEPh_II
TBS WarLord
According to the Civic make up Republic Is the Best Gov't for AI and Player alike. Perhaps players need to look closer at the Gov't Civics' make up. And AND2 does not play always the same as Vanilla BtS in many areas.
Are you sure Republic remains the best choice for an AI when it means they'll be bankrupting themselves? I think not, personally.According to the Civic make up Republic Is the Best Gov't for AI and Player alike. Perhaps players need to look closer at the Gov't Civics' make up. And AND2 does not play always the same as Vanilla BtS in many areas.
Look deeply at the Civic bonuses versus it's Malus. And then compare to Monarchy and the other Gov't Civics. And do you have hard game play proof that the AI is going bankrupt by using Republic? Or are you relating AND's Republic Civic to Vanilla BtS Republic from past play? Doing so would be a mistake.Are you sure Republic remains the best choice for an AI when it means they'll be bankrupting themselves? I think not, personally.
Seeing AIs always adopt Republic when it becomes an option, and hence always making 0 GPT because they keep expanding despite Republic's high costs. If something relatively recently has changed regarding this behaviour, I don't know, but it's what I remember always seeing in my AND games. No, I never talked about BTS, nor do I know why'd you bring it up. Same for its pros/cons; it makes no sense to take Republic in a situation where it'd bleed your coffers dry, when you'd stay afloat as a Monarchy.Look deeply at the Civic bonuses versus it's Malus. And then compare to Monarchy and the other Gov't Civics. And do you have hard game play proof that the AI is going bankrupt by using Republic? Or are you relating AND's Republic Civic to Vanilla BtS Republic from past play? Doing so would be a mistake.
The AI doesn't fully understand that Republic (in AND2) was designed for smaller civs. It cannot compare the maintenance penalty vs. other bonuses right.Too many factors from my point of view to just say Republic is "bad" for the AI.
Then perhaps the Idea of Republic only being for small empires is flawed? Every form of Gov't should be a viable option. Just some better than others or better in different ways. But size is not a good limiter imo.The AI doesn't fully understand that Republic (in AND2) was designed for smaller civs. It cannot compare the maintenance penalty vs. other bonuses right.
Totally disagree Zeta. Totally.Actually it is a very good idea. Different civics for different situations. Republic is for the situation when a civ is smaller than others. I find it a very healthy idea that large civs cannot steam roll over smaller ones so easily. More challenging, more rewording.
That's okay. TotallyTotally disagree Zeta. Totally.
Are you positive it's the Gov't Civic Republic "bleeding" them dry?
Or is it that the AI is not regulated thru coding on the sheer number of units it will produce.