<Nexus>
Traveler of the Multiverse
Generals cannot start a Golden Age.No raging barbarians just barbarian generals, so the barbs got a golden age (...)
Generals cannot start a Golden Age.No raging barbarians just barbarian generals, so the barbs got a golden age (...)
This is maybe not the exact best place to mention this, but I may have stumbled onto some smarter AI. I'm playing a game with Ranged Bombardment, Opportunity Fire, and Archer Bombard, and instead of suiciding themselves against my defensive strengths, the barb slingers are pillaging all of my infrastructure and missing all of their attempted bombardments to the units I've tried to lure them with.
The settings are in RevDCM in the BUG. Maybe give it a try.
Very bad with Agressive/Ruthless AI on, didn't test otherwise. It's supposed to include most AdvCiv changes of 2-3 years ago, but economy-wise it's a dumpster fire. By the time slinger spam stops discouraging literally everyone from attacking you, the technological gap just can't be closed. Well, maybe on giant maps maintenance handicaps can make a difference, but it doesn't make "AI" any better. So much time has passed and I still hasn't seen a single mod with an option for AIs to not roleplay (or roleplay as a multiplayer person).Is the AI still Bad or is it worth to give a try?
Hey how is it going now?
Is the AI still Bad or is it worth to give a try?
The AI starts out okay but as the turns progress the AI gets continuously worse as more units, cities, options and other variables add complexity to the match. And it cannot micro or macro anything at all no matter how much it cheats. So it becomes very easy to steamroll them.
Even on Deity if I reach Medieval age I know I won the game and it's a matter of just playing out the turns.
As you improve the tech and military advantage the AI has wont matter. Your units while inferior will still be far more intelligently positioned, lots of defensive structures with fortified archers/siege, 2 or 3 stack of dooms to destroy cities, various cavalry for flanking. And when your economy is big enough for you to support 3-5 cities endlessly building gunpowder units you know you've won simply because you play the board decently and the AI cannot.I'm a moderately novice level player but have been given a consistent challenge *personally* by enabling Flexible Difficulty for myself and the AI; ever since then I've frequently found myself behind in tech and military.
However, even after returning to AND after years of just having other things taking my attention, one thing that seemingly has not changed one bit is the AI's utter inability to handle military offenses on non-pangaea maps.
I'm not afraid if the tech leader power rated at 0.3 compared to me is declaring war because the most they'll do is pillage a few fishing boats and "maybe" send a total of four units onto my shores, and even with the being a tier of rifles ahead of me they can't take any of my cities with just the four units they landed. Many turns of nothing happening later they might send another four units over, but they just can't bring themselves to be shipping any of their doomstacks oversea.
Now when a stronger civ declares on me while on the same continent that's another matter, but anyone overseas is just not a threat.
Sorry but what you described doesn't sound like me at allAs you improve the tech and military advantage the AI has wont matter. Your units while inferior will still be far more intelligently positioned, lots of defensive structures with fortified archers/siege, 2 or 3 stack of dooms to destroy cities, various cavalry for flanking. And when your economy is big enough for you to support 3-5 cities endlessly building gunpowder units you know you've won simply because you play the board decently and the AI cannot.
no hate to the creators though, people lose passion in projects and move on to other projects, often more profitable ones I've done that many times. I've doing software dev for almost 10 years I already know the sheer scope of rebuilding the AI logic would require far more effort then a weekend project. This might be a thing where we wait some years for machine learning models to get good enough to learn to play complex turn based strategy games like this one.
Sorry but what you described doesn't sound like me at all
Regardless, I'm just thinking now if the AI's still unable to use more than a single transport in a war, then naval logistics is a more complicated problem than I imagined otherwise it'd been fixed by now.