Realpolitik of the Smoky Skies

dot80

Emperor
Joined
Jan 9, 2011
Messages
1,625
Location
United States
NEW PLAYERS ALWAYS WELCOME!!

Introduction: Welcome immortals to the chance of a lifetime! (or all of your lifetimes). Recent exploration has revealed an entirely new world just across the ocean, ripe for the picking. The monarchy, run by no less than mortals, has held its power over you for long enough. You and a group of others will be setting out on a journey to found a nation. It won't be easy though. It became clear early on that though you all agree on the founding principle of democracy, there is little else you can actually agree on. Not only that, but the Kingdom and other dissident groups of immortals have all decided that they are also going to colonize the New World.

Basic Rules:
  • Democracy is absolute.
  • The Governmental Structure I have in place will remain that way as long as I see fit. This means no proposing new constitutions. If you want a change, talk to me about it in PM.
  • Despite what happens in game, players must remain civil.
  • I retain the right to veto actions and control who plays the game.
  • We will always use forum usernames when referring to players.

Goal: The goal of the game is to, besides simulating the politicking of a republic, win the game with the victory titles assigned to you. Every title of yours we acquire before the game is over will win you one victory point. Every title of yours we finish the game with will earn you two victory points. The person with the most victory points at the end will win the game.

Sessions, Seasons and Turnsets: A session is the time when elections will be held and orders made for the coming turnset. Within a single session there can be as many as four seasons on which events may happen. A session takes place on turn one, and the turnset are the nine following turns where those orders will be carried out by myself. Sessions will be accompanied with an update of pictures, and words, and a save file (for all of you who are fortunate enough to have the expansions and DLC).

Government Structure: The way the government is organized, and what power each official will have in administration.
Spoiler :
  • President: Head of the State, the President’s powers encompass everything involved with the military and foreign diplomacy, as well as a few executive and administrative powers. The president is elected by popular vote.
    Spoiler :
    • Appointed by National Assembly
    • Powers
      • Head of Military
        • Power of Draft
        • Appoint Generals
        • Power of Assigning Spies
        • Right to Secrecy
      • Foreign Diplomat
        • Appoint Ambassador
        • Make Negotiations
      • Head of State
        • Appoint Settlement Director
        • Appoint Prime Minister
        • Dissolve Assembly
  • Governors: Leaders of individual cities, Governors control build orders, workers and citizen management in cities. They are also members of the General Assembly. They are elected by popular vote in each city.
    Spoiler :
    • Elected in Local Elections
    • General Membership of National Assembly
    • Powers
      • City Planning
      • Public Workforce
  • General Assembly: A collection of governors that as a body have control over many domestic issues such as technology and social policies.
    Spoiler :
    • Powers
      • Change Agenda
      • Remove Prime Minister
      • Set Budget
      • Public Oversight
      • Set Public Policy
      • Oversight of Public Research
      • Foreign Oversight
      • Diplomatic Approval
  • Speaker: Appointed by the President, the Speaker is the leader of the General Assembly. He sets agendas and has a lot of control over what happens in the General Assembly.
    Spoiler :
    • Appointed by President
    • Powers
      • Direct Agenda
      • Double Vote
      • First in Line
      • Call For Impeachment
Powers:
Spoiler :

  • Power of Draft:
    • President’s power to recruit military units in times of war.
    • Approval from ⅓ of National Council
    • Can force a city to change production to a military unit.
    • Can force the purchase of a Military Unit
    • Can institute Public Draft (removes 1 population point from a city and enlists lowest strength melee unit available)
  • Appoint Ambassador:
    • Can appoint any citizen to be a diplomat in his stead
  • Make Negotiations
    • Can make diplomatic deals
    • Requires Majority approval of national assembly
  • Direct Agenda:
    • Speaker's power to control workings of National Assembly
    • Sets Topic For Discussion
    • Can call for a vote to end a discussion
  • Dissolve Assembly:
    • President’s power to call for re-election of the Assembly
    • Requires public vote
  • Change Agenda:
    • General Assembly Member’s power to change the agenda
    • Requires one supporter to start
    • Requires Majority Approval
  • First in Line:
    • The Speaker takes over the Presidency upon death of President
    • Call For Impeachment: Prime Minister’s power to start impeachment of President
    • Requires Majority Support from National Assembly
  • Remove Speaker:
    • Assembly Members’ power to remove the prime minister
    • Requires majority Support
  • Double Vote:
    • The Speaker gets 2 votes in the National Assembly
  • Right To Secrecy:
    • Power to keep covert operations secret
  • Appoint Settlement Director:
    • Power to appoint a citizen to lead a settler party, and choose its settlement site.
  • Appoint Speaker:
    • Power to appoint a citizen (not necessarily a governor) as prime minister of the General Assembly.
  • Set Budget
    • Power of the National Assembly
    • Majority vote to direct spending of public funds
  • Public Oversight
    • Power to change build orders if it is in national interest
    • Power to Change Worker orders or reassign workers if it is in national interest
    • Require Majority Vote of National Assembly
  • Set Public Policy
    • Power to choose social policies
    • Requires Majority Vote
  • Oversight of Public Research
    • Power to set tech path
    • Requires Majority Vote
  • Diplomatic Approval
    • Power to Approve Foreign Negotiations
  • City Planning
    • Governor Power
    • Power to manage citizens/set city focus
    • Power to set build orders
  • Public Workforce
    • Governor Power
    • Power to control workers
  • Appoint Generals
    • Presidential Power
    • Power to Appoint a general to control anywhere from one to all the military units

Location: Location matters in this game. Where you are dictates which local election you can vote in, and where your speeches have effect.

Elections: Elections will take place every 3 Sessions. Elections are divided between National and Local Elections, and will be staggered so the two do not happen on the same session. In addition, candidates will be nominated the session before the election. National Elections will always take place in the thread, while Local (those for the Governors) will all take place in the SG. Each player and NPC has one vote for each of the nationally elected, and one vote in their local election. Votes will be cast in the color corresponding to that category. Please bold all votes so they are easily visible.

NPCs: NPCs will start off as a small part of the game, but will grow in importance as our cities grow. NPCs come in two types: Immortal and Mortal NPCs. Immortal NPCs will act like players themselves, and will not necessarily be attached to any in game representation. They will be added mostly to spice things up. Mortal NPCs will be added based upon the following guidelines. We will start with a base of 3 NPCs, and add one for each new population point and one for each new era. All NPCs will start as independent, but through player actions (such as speeches or campaigns), locations, and game events (social policies, war, unhappiness) they will be influenced to follow a particular party/coalition/ideology. Each NPC has a profession based on how their corresponding population point is assigned. An NPC's profession will drastically affect his political affiliation by coloring his values and choice in politicians, as well as affecting which form of media he or she most responds to. As time goes on NPCs will gain values that will dictate how they vote. NPCs will also be a source of campaign funds, explained later. Finally, Mortal NPCs will all die out and be replaced at each new Era.

Campaign Funds: Campaign funds are what you use to pay for Propaganda Campaigns, Debates, Assassinations, ect. Players have their own individual Campaign Fund that is kept secret, but Parties also have a campaign fund that is made public. Both players and Parties can use their campaign funds in any way they like. There are three ways to get campaign funds: Form a Party, Fund Raise from NPCs, and Extortion. All political parties receive a base campaign fund that will go up each era. Along the same lines, all parties in a coalition will gain a bonus to Campaign funds. NPCs, upon creation will be given a random amount of money they can donate to campaign funds each election. To get donations from NPCs players or parties will have to fundraise, give speeches, or simply try to please an NPC based on their values. Finally Players and Parties can engage in Extortion. Possibly the fastest way to get money Extortion is also high risk. Other players/parties can accuse you of extortion. If they are right you will be barred from political office for the next elections, and will fall in favor in the eyes of the NPCs. If they are wrong they take a hit in the eyes of NPCs.

Opposition:
The Opposition Leader (player with the second most votes in the Leader Election) is in a special position to undermine the power of the current Parties. Only the opposition leader can start an Armed Revolution or Impeachment. In addition the opposition leader gains a bonus to the effectiveness of Propaganda Campaigns and Speeches.

Actions:

Spoiler :
  • Form a Party: Parties require at least two players to form. Parties gain a base campaign fund of 50g for each session, with an additional 2g per member.
  • Form a Coalition: Coalitions require at least two parties to form. Coalitions gain a bonus campaign fund of 20g for each member party.
  • Make Speech: Speeches require no money and are only as effective as you make them. Simply put in bolded black "Make a Speech:" followed by your speech in normal font. Speeches only have an effect on NPCs in your current location. They target Lower Class NPCs and rural-dwelling NPCs.
  • Publish Book: Books have a long lasting impact on influence. They target the Scholarly and Upper Class Constituents. It costs money to initially publish a book, but once published, you will make money each turn on royalties.
  • Propaganda Campaign: Propaganda Campaigns cost 50g per city and will increase your influence with NPCs in a city, the cost goes up for more than one city.
  • Throw Fundraiser: Fundraisers cost a base of 50g investment to throw, but will increase in effectiveness the more you put into them. They will give a random return of a generally higher profit (though not always!). Fundraisers thrown by parties are more effective than those thrown by individuals. Fundraisers also increase influence over NPCs. Targets Upper Class NPCs.
  • Start a Debate: Opposing candidates can agree to join a debate for the current election. Debates require a minimum of two candidates, and an agreed upon moderator (not myself). The winner of the debate will gain a boost with NPCs for the current election. They target Middle and Upper Class NPCs, as well as City Dwelling NPCs.
  • Start Extortion Scandal: Extortion Scandals have an initial random chance of failure and discovery that goes up if your apart of a party, and up further if your in a political position. Once started they last 3 sessions, each session undiscovered gives a higher profit. The profits will be directly proportional to your initial investment.
  • Accuse of Extortion: If you accuse someone of extortion and they are revealed to be involved in a scandal they will lose any political office, be barred from the next election, and will lose favor with NPCs, while you will gain a small reward for revealing a scandal and a boost with NPC favor. If they are not you lose favor with NPCs, and must pay a small fine for slander.
  • Hire Investigator: You can hire an investigator to target someone you think is engaged in scandal, however there is no guarantee they are telling you the truth. The more you pay an investigator the more reliable their information will be.
  • Frame Politician: You can frame a politician to lower their reputation among NPCs. The base cost of this is 70g, but the more you put in the more likely it will be a success. Upon failure there is a small chance you will be discovered and your own reputation will be lowered.
  • Assassinate: Assassinations can be carried out by those among the opposition. Assassination costs different amounts based upon who you are trying to assassinate. There is a large chance of failure, and a moderate chance of discovery, however higher investment grants higher reward.
  • Call for Impeachment: Can only be performed by the Opposition Leader or the Speaker. Calls for the impeachment of an official. If it gains a majority in out-of-office support the official is removed from office and an election is held.
  • Change Location: Change which city you are located it.
  • Establish Party Ballot: Party leaders can establish a party ballot by posting in bold "Establish a Party Ballot" followed by a list of nominations for each position. Not every position must be filled with a party ballot.
  • Door to Door Campaign: Target 1-3 NPCs to add a value. Higher initial investment into demographic research will give a higher rate of success.
  • Demographic Research: Target a value and spend 50g to learn its effects.
  • Armed Revolution: Starts a revolution that forcibly removes the current administration and installs those you see fit.
  • Action you want not here? PM me! I may add it!

Inactivity and Probation: Only those who are regularly participating in the game can vote. If you become inactive and have not posted in the past couple sessions (not counting posts where you vote) then you will get a warning PM. If you still do not participate you will be put on probation. Once on probation, you will lose the right to vote, and will until you actively prove you wish to participate in the game.
 
Current Government
Spoiler :
President:
Speaker:
Governor of Eurch:
Settlement Director 1:
Settlement Director 2:


Laws and Policies:
Spoiler :
None yet!


Parties:
Spoiler :

Name: National Institutional Party (NIP)
Leader: Civleader
Members: Civleader, Silverman, Js_9001 Cyrus Rotheram, Rudi Clemens
Campaign Funds: 60c
Spoiler Platform :

We strongly believe that our emerging nation is destined to greatness and superiority. We will become a world power. But the only way to do so is to remain united and strong under a clear cultural identity that not only makes us unique but diffuses itself throughout the world. We are an organization to guide our emerging people and civilizations, and through our wisdom we wall achieve our destiny. We are also a party worried on domestic matters. We want to improve the lives of our people, and make sure that they not only live well, but enjoy the life they have and be able to create and innovate for the improvement of the entire society.
  • Creation of a strong economy based on strong and efficient productivity. Indeed without the infrastructure to produce things quickly and efficiently we will never progress in this changing world. Infrastructure will provide the opportunity to make true wonders of this city. This will also allow us to not only build, but train our armies in the case of war. Finally, the production capacity will give our people better standards of living, and a safer and more productive workplace.
  • Reinforcement and promotion of our art and traditions. For without them, we are nothing.
  • Settlement of nearby lands, to assure we have the space and security needed to keep our society productive, safe, and ever expanding
  • Buildup of our armies to make sure we can withstand any threats to our sovereignty or destiny.

Name: Popular Socialist Party
Leader: cpm4001
Members: cpm4001, talonschild, Tycho, Js_9001
Campaign Funds: 56c
Spoiler Platform :
We stand for the betterment of the industrial worker, the miner, and the farmer. To accomplish this goal, we desire the following:
  • Nothing less than total state ownership of the means of production, for only through state control can factories, mines, and quarries be made to run at peak efficiency while protecting their workers. Smaller businesses should be allowed to remain independent to encourage economic growth, but even then they must be subject to strict regulations to prevent the formation of monopolies and preserve worker safety.
  • Improvement in farm productivity. We have no desire to subscribe to the ideal of collective farms, but the development of new technology to increase food production must be a priority. For more and better food means the lives of the lower class will be improved.
  • A strong anti-war policy, to preserve the lives and livelihoods of the common man, but an equally strong military to keep our interests protected. For our diplomatic overtures cannot possibly succeed if our nation is perceived as weak.
  • Peaceful expansion to tap the rich bounties of these new lands, for the wealth of the natural resources obtained will power the factories and grow the crops necessary to feed our citizens.
  • A strong welfare system, for we must always remember and aid the old, injured, and infirm.
  • Public works projects, from simple drainage systems to the most glorious monuments and wonders, for they will further improve the lives of the common man.

NPCs
Spoiler :
Adolf Rudi
Location: Eurch
Profession: Quarryman
Affiliation: None
Personal Funds: 27c
Traits: Ruralite, Lower Class

Siegehard Alois
Location: Eurch
Profession: Subsistence Farmer
Affiliation: None
Personal Funds: 14c
Traits: Ruralite, Lower Class

Herbert Fred
Location: Eurch
Profession: Subsistence Farmer
Affiliation: None
Personal Funds: 13c
Traits: Ruralite, Lower Class

Oswald Wilfried
Location: Eurch
Profession: Plantation Owner
Affiliation: None
Personal Funds: 165c
Traits: Ruralite, Upper Class

Otmar Issak
Location: Eurch
Profession: Scientist
Affiliation: None
Personal Funds: 71c
Traits: Urbanite, Scholarly

Gotlab Alban
Location: Eurch
Profession: Economist
Affiliation: None
Personal Funds: 78c
Traits: Urbanite, Scholarly

Thilo Ingomar
Location: Eurch
Profession: Military Strategist
Affiliation: None
Personal Funds: 95c
Traits: Urbanite, Militaristic

Rafael Luca
Location: Eurch
Profession: Foreign Adviser
Affiliation: None
Personal Funds: 96c
Traits: Urbanite, Pacifist

Kevin Christoph
Location: Eurch
Profession: Researcher
Affiliation: None
Personal Funds: 61c
Traits: Urbanite, Scholarly

Rudolf Ludger
Location: Eurch
Profession: Worker
Affiliation: None
Personal Funds: 65c
Traits: Ruralite, Middle Class

Victor Gervas
Location: Eurch
Profession: Worker
Affiliation: None
Personal Funds: 94c
Traits: Ruralite, Middle Class
 
Players:
JoanK
Secret Scribe
Terran Emperor
talonschild
cpm4001
Js 9001
Tycho
Jehoshua?
ZeletDude
Civleader
Silverman
Sonereal
Magnive

Updates Archive:


Social Group:
http://forums.civfanatics.com/group.php?groupid=1011

NOTE FROM THE GM: I know some of the features (in particular the victory titles and the government structure) are different from the normal Realpolitik form and may meet some opposition. Bear with me and try them out. If they don't work well it will be obvious and we will revert back to the normal rules. Please and thank you.

Also, the information about victory titles will be up later. We wont start until we have 7 players. Sign up!
 
Interested in participating. :D
 
Joining. :D
 
ooc: Query: Could you please explain precisely what you mean by "democracy is absolute".
 
Yes, no Emperors until further notice :)

Now that we have the required amount of players we can begin pre-game deliberations! We will begin by choosing our faction. The choices are Eruch, Dalmace, Orlin, Pulais, or Verdia. For more information on unique buildings and the like refer here.

In addition to the faction, I will be assigning each of you your Victory Conditions. Would you rather it be choice on first come first serve, or random assignment?
 
Faction: Eruch

Victory condition: Random
 
Faction: Pulias ideally, but wouldn't object to Vedria.

In regards victory conditions: How many can we choose/be assigned? I believe we discussing in the Brave New Realpolitik thread each person choosing two VCs, so I'll select two; let me know if the rules will be otherwise: Captain of Industry (the Production one) and Defender of Progress (most "modern" airships/landships.)
 
In that case, I'd prefer to go for the Captain of Industry, Defender of Progress, and Grand Philanthropist (most National/World Wonders) titles, though I'm willing to try for different ones instead. Whatever makes for the most interesting gameplay.
 
Updated the first post with a much more detailed government structure. I'll give everybody at least another day to either (1)find the thread and join, or (2)give their input in our Civ and Victory Condition Assignments.
 
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