Realpolitik: The Presidents

Red_Spy

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- We are playing America on Marathon speed in RFC: Dawn of Civilization.

- I as host reserve the right to veto any action any player wishes to undertake. To consolidate the stability of the AAR, to stop interference with the normal functioning of the thread or simply because I feel like it. Don't mess with The Man.

- Rule #1 of Realpolitik: Democracy is absolute. Even when the Nazis or communists are elected into office, they will still have to answer to the opposition and face elections every thirty turns.

- Any member is free to establish or join a political party of his choice. A member can only be member of one party at a time, although he is free to switch allegiance whenever he sees fit.

- Please do not create unrealistic parties, including ones with silly names.

- I am going to ask everyone to use their own nicknames at all times when playing or in story updates they write. This is to avoid confusion.

- Every 20 in-game turns an election shall be held, the first election will be in about one week. During the week, I'll grant the right to all parties to organize, unite and campaign to get as many people as they can to vote. Note that everyone registered on the CivFanatics forums is eligible to vote.

- Parties are allowed to form coalitions. At the end of an election, all votes are tallied and the party or coalition with the largest amount of votes wins the election.

- The parties that did not win will be sent to opposition, where they can comment on the policy of the leading faction. I will monitor opposition closely, and the leading players have to understand that failing to appease the public will lead to us penalizing out nation in-game (improvement deletion, raised unhappiness). It is therefore very important to listen to the public.

- If the opposition is strong enough, they can call for a General Strike, a Vote of No Confidence, an Assassination, or if things get REALLY ugly, an Armed Revolution.

- The winning party or coalition will come into office the in-game update after the elections. They must put together, before elections close, a complete cabinet encompassing 4 positions: President, Vice President, SecState, and SecDef. One person may hold more then one position, but you must have at least three people. Neither the President nor the Vice President may be the SecState, who may not be any of the SecDef. Beyond that you may mix and match as you will. The President and the Vice President cannot be the same person.
* - Once we have the appropriate technology.
- Roles:
This list is arranged in the order of succession - if the President is assassinated, move to the VP, if he is then the Foreign, etc. etc.
President: Creates the basic plan and manages the workers and improvements. Sets priorities for field commanders(in wartime). He can negotiate with foreigners, but if he does he risks assassination.
Vice-President: Primarily serves as the Governor of the capital Region. However, he takes office at the midterms, meaning for the first turnset you still have to put up with the previous VP. He can negotiate with foreigners, but if he does he risks assassination.
Secretary of State: Negotiates with foreign leaders. Same as above, but much, much less so.
Secretary of Defense: Controls the entire military. Thats army, navy, and the Secret Service.

- The President may only issue general orders. I.E. "Moscow build Culturally, but no wonders." The military ministers may give specific orders for existing military forces upgrading and redeploying and such. The Domestic Minister advises the President and the Governors on buildings and wonders to build and policies to choose and improvements to prioritize. The Foreign Minister exists to meet with and negotiate with foreign leaders and NPC figures. The President MAY negotiate with them, but to leave the Capital is to risk assassination.

- When we conquer a city from another civ, for the turnset it goes under military control. That means I, the GM, control what it build works, and the units inside of it until the end of the turrnest. After the turnset is posted, the government must choose between 3 things to do with it. Let it join the country, become a territory, or make it a protecterate.

1. Enter the Country: It make it a new "state" of America, and citizens have full right American Citizens do. The government has full control over what it builds (Ex: Build 2 Riflemen), works, and units inside it.

2. Make a Territory: It would make it a territory, or the equalivant of a colony in colonial times. Governors have some control, but must still abide by the president's issues. (Ex: Build Military).

3. Make a Protectorate: We freed a land from their oppressors and now make it a new nation. The only control is that the government apoints a governor to issue the orders of the new land (Occupied Canada). The governor can order as he pleases, and go against the president.

- NPC organizations may form, and these organizations will put forward candidates for the elections. These governors will have their own traits, so the Politicians might want to watch the various races closely and contribute to slide favorable candidates into office.

- Orders can be prosecuted. The success depends on their strength. If you prosecute them, I will run an RNG with the number of options based on their strength. The number that comes up is the loss to the order's strength.

- Occupied cities will also have Governors appointed by the President. That failing, NPC groups may take over, and their intentions may not be to build a city loyal to the Kingdom/Republic...

- An independent(non-party) can run for any position save that of the President or Vice President of the Republic. To run for office, simply state as much in the thread. NPCs may vote for you going into a specific position rather then vote for a President.

- Elections can be ended early if one side concedes defeat, but their starting strength will be lowered and they will gain it much slower.

- Every reader (including players) has two votes in the presidential elections. Putting in two votes for a single party is not allowed. However, if parties want to play it smart they'll seek coalition with a like-minded party so players can put two votes into their front.

- The host (Lighthearter SK, RS who else?) retains full rights to ban any party that has violated these rules. Spamming parties, parties using a complaint generator, parties inciting hate, parties that are found obtrusive for the normal functioning of this thread or parties that plain tick him off will be banned from the elections indefinitely.

- Please refrain from PMing me for every Realpolitik-related issue. Alternatives are using the profile visitor comments, or simple commenting in the thread.

- You cannot change your vote once it is cast, but you can withdraw your party from a coalition and join another one mid-elections.

- Major Party Rule - A leader (or member) of a Party cannot put himself forward for the position of President unless he has another member (not counting himself) within his own party. He can, however, run for any lower position if he so wishes.

- If you have an issue about my GMing, contact me through PMs. Please do not feel afraid to bring issues to my attention. If you can talk to me but choose not to for whatever reason and instead “take an issue into your own hands” I can guarantee that you’ll get nowhere with me.


Opposition Actions:

General Strike - Basic action. Must be declared in thread by opposition leader. Based on the strength of the opposition, a certain number of cities will be selected for coin flips. Heads=get off scat-free. Tails=all production shut down. Number of cities depends on opposition strength.

Assassination - Any player may order an assassination of another politician or of an NPC, but if the assassin is successful then evidence always surfaces that reveals who ordered the action. Tread lightly. These assassinations, if successful, will remove the target from play for one turnset if a PC or opposing Immortal, permanently if a true NPC. If a minister is Assassinated, he is removed from office for the duration of his injuries. PLEASE, DO NOT FORM THE ASSASSINS GUILD. IT WAS A GOOD IDEA, BUT ASSASSINATION IS A GAME MECHANIC THAT SHOULD NOT BE PUT INTO THE HANDS OF PCs.

Vote of No Confidence - Action that the Opposition Leader can take. Calls on the President to hold a reelection. I may step in depending on the circumstances, however, for one side or the other.

Sabotage - Basic action. May destroy a random province improvement. To perform, ANY player must PM me with the target city and improvement(or leave it up to me) and I will flip a coin for odds of success. Whether it fails or succeeds, I flip a coin again to decide if the President discovers evidence leading back to the instigator of the action.

Kidnap - Functions as Jail, save can be performed by any player. Higher odds of success if you are targeting an NPC. Odds increase further if there are multiple people participating.

Call for Desertion - Advanced action. Opposition leader must announce the call in the thread. Some units may or may not be disbanded. Number of units depends on opposition strength.

Armed Revolution - VERY advanced action. Must be declared in thread by opposition leader. Every player who wishes to participate for either side PMs me with this information (this will take place in normal BTS, not SOI):

- Allegiance (Government or Rebels)
- A unit type they wish to raise (Medieval/Rennisaince era, please)
- Four promotions (in order of priority) for their unit to receive.
- Name of ship (if a naval unit, otherwise, unit will be called ______'s Company. Ships for the Government will be given the prefix USS and rebel ships will be CSS).

The leaders (President and Opposition Leader) will be represented by a regiment with a Great General attached.

Then I will generate a Duel size BTS map. The fighting will take place between me and an AI. I will give you live updates as the fighting takes place.

Armed Revolution Concepts:

The Foreign Legions:

The Legions will provide extra strength to the Government or the Rebels in a Revolution if nearby nations are sympathetic to the cause of either side. Foreign Ministers for both factions in a Revolution may negotiate actively with foreign leaders for more troops - though this may backfire or prove ineffectual.

Government Actions:

Martial Law - Advanced action. All opposition actions except Armed Revolution and Sabotage are made impossible, and the latter is highly unlikely to succeed. Elections are not suspended, however. Is in effect until repealed, even if the President who ordered it is not the one who repeals it. That's right - it transcends elections. However, there are penalties for this action . . . .

Jail - The administration may place another player in jail at any time . . . but this will raise the OSR and could produce disastrous consequences if not handled correctly.

Execution
- The administration can order someone executed. This is equivalent to assassination.

Next Post Reserved.
 
President:
Vice President:
Secretary of State:
Secretary of Defense:

Opposition Leader(OPLDR):
Opposition Strength Rating(OSR):

- Insignificant

- Weak

- Minor

- Moderate

- Noticeable

- Fairly Strong

- Strong

- Dangerous

- Murderous


Popular Support:

- Insignificant

- Weak

- Minor

- Moderate

- Noticeable

- Fairly Strong

- Strong

- Powerful

- Very Powerful


PARTY LIST:

The Imperial America party (IAP)

We are a party dedicated to making america large and prosperous. Our first goal is to remove all but american cities from the whole of north America. After that the world! We are militaristic but also are interested in building wonders to spread the glory of america!
Founder: Hoplitejoe
Members: Tyo, SoutherKing, ilduce

The Malaysian Ninja Party (MNP)

The Malaysian Ninja Party (MNP) will ensure the safety of our citizens while ensuring the quick deaths of our enemies. We heavily value culture, wonders, and warfare. we believe in Democracy for all!
Founder: Yoshiegg
Members: BigTin, General Olaf

People's Party of America (PPA)

The PPA believes in spreading human rights, personal freedoms, and ensuring that all men and women have an equal opportunity to succeed in our harsh world. Under the PPA, we will ensure public education, democratic elections, universal suffrage, ensuring that every person in our great empire has equal rights, and providing a safe, stable, and ever-growing economic golden age.
Founder: Mosher
Members: Mayor, Christosm, landlubber

The Imperial Liberial Party (ILP)

We are liberals with swords! Fear us!!!!!!
We believe that, while all people should have an equal chance at success, they should also not be penalized for their hard work. We advocate an easy to figure out tax system (ie: everyone pay 50%! ) and state paid for school, from preschool to college.
We also want large armies, to force our idealogy upon the innocent world spread our word!
Founder: Tambien
Members: LordNwahs

Epic United Socialist Super-Republicans (EUSSR)


We believe that all people are epic, though some are slightly more epic than others. We support the government being a power over the people, as tighter government control means a stronger nation. In a nation where people obey the government, the world will soon obey that government.
Founder: MoreEpicThanYou
Members: None

The Party for Economical Freedom (PEF)
We are dedicated to the safety & freedoms of not only our people, but all of the disparate peoples of the Earth. We believe that Economic Freedom begets both Personal & Political Freedom, and so are committed to establishing the policies of Capitalism & the Free Market not only in America, but overseas as well, by force if necessary. We also hope to expand America's borders to cover the whole of the continent, from New York to California, & from Panama to Alaska so that we might spread the joys of Capitalism to all corners of North America.

Founder: Kinich-Ahau
Members: None

In Nomine Regis

Monarchist party. In Nomine Regis believes in a strong central government headed by a monarch. Deeply religious. Party members hold a wide variety of economic beliefs, ranging from a pseudo-feudal system to beliefs that could nearly be considered Socialist, if not for the belief in Monarchy.

Founder: Mecharik
Members: None




Coalitions:

Coalition of the American People: ILP/PPA/EPPA
CAP believes in spreading human rights, personal freedoms, and ensuring that all men and women have an equal opportunity to succeed in our harsh world. CAP will ensure public education, democratic elections, universal suffrage, ensuring that every person in our great empire has equal rights, and providing a safe, stable, and ever-growing economic golden age. CAP will also create large armies to spread our great culture, and bring the other nations of the world to respect us properly!

Strong America Coalition: AIP/MNP


You may now post.
 

I Form the Malaysian Ninja Party (MNP)


The Malaysian Ninja Party (MNP) will ensure the safety of our citizens while ensuring the quick deaths of our enemies. We heavily value culture, wonders, and warfare. we believe in Democracy for all!​
 

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The Imperial America party

We are a party dedicated to making america large and prosperous. Our first goal is to remove all but american cities from the whole of north America. After that the world! We are militaristic but also are interested in building wonders to spread the glory of america!
 
Do Yoshi's first RP posts ever give anyone else deja-vu? :p
 
People's Party of America

Spoiler :


The PPA believes in spreading human rights, personal freedoms, and ensuring that all men and women have an equal opportunity to succeed in our harsh world. Under the PPA, we will ensure public education, democratic elections, universal suffrage, ensuring that every person in our great empire has equal rights, and providing a safe, stable, and ever-growing economic golden age.
 
I wish to join the MNP if Yoshi will allow it.

(I don't have enough time to manage my own party currently, otherwise I would! :D)
 
Imperial Liberal Party
We are liberals with swords! Fear us!!!!!! :devil: :D

We believe that, while all people should have an equal chance at success, they should also not be penalized for their hard work. We advocate an easy to figure out tax system (ie: everyone pay 50%! :nya: ) and state paid for school, from preschool to college.

We also want large armies, to force our idealogy upon the innocent world spread our word!
 
Imperial Liberal Party
We are liberals with swords! Fear us!!!!!! :devil: :D

We believe that, while all people should have an equal chance at success, they should also not be penalized for their hard work. We advocate an easy to figure out tax system (ie: everyone pay 50%! :nya: ) and state paid for school, from preschool to college.

We also want large armies, to force our idealogy upon the innocent world spread our word!

Your party has very similar ideologies to us . We would like to request a coalition with your glorious party.
 

The Imperial America party

We are a party dedicated to making america large and prosperous. Our first goal is to remove all but american cities from the whole of north America. After that the world! We are militaristic but also are interested in building wonders to spread the glory of america!

If you will allow it, may I join? :D
 
I would suggest the Coalition of the People.
 
Drop the Allied and we'll call it good. :)
 
Allied coalition makes no sense, since a coalition is an alliance. It's like saying "lol out loud."
 
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