Reasons for not pre-ordering

While civ6 is not as moddable as 4 or 5 you can still make legendary mods. Part of the fun of modding is to find creative ways around the limitations and make the most of the tools given to you. Humankind and Oldworld both provide limited ability to modify existing code hopefully we get something similar for civ7.
Modding FeatureCiv3Civ4Civ5Civ6
Balance existing content:clap::clap::clap::clap:
Add moar content that is similar to existing content:clap::clap::cooool:(a few limitations because of bugs or hardcodings in the graphic engine):clap:
Delete existing content:clap::clap::clap::clap:
Add new game mechanics:hammer2:possible, with limitations and workarounds:clap::clap::hammer2:possible, with less limitations and workarounds
Add code using script language and callbacks:o:clap::clap::clap:
Modify existing code:o:clap::clap::o
Modify UI:o:clap::clap::clap:
Delete existing code:o:clap::clap::o
Improve AI or modify AI behavior:o(the default AI is way more competetive than civ5/6 though):clap::clap::hammer2:limited with weights and callbacks
Huge centralized modding community:clap::clap::o:o
Modular modding:o:hammer2:not used widely:clap::clap:
Steam workshop Integration:o:o:clap::clap:
 
I'm waiting to see what the graphics look like. I never ended up buying Civ6 because I hated the cartoony graphics.

I'll pre-order if it's confirmed to be something I'd be content to look at for hours on end, and then when it comes out I'll get straight to figuring out how to mod it.
 
My reason for not pre-ordering is simple. I just never pre-order games. I prefer for it to come out first, see what it looks like, see what people say, wait for the devs to fix the launch day bugs, maybe even wait for some discount on the game during a sale.
 
I never ended up buying Civ6 because I hated the cartoony graphics.
I am forever thankful to the people behind the mod that brings Civ V graphics to Civ VI. Otherwise, I would also not be able to play it properly.
 
I have yet to finish a game of Civ 5 or Civ 6. I start them, I play, I get distracted, I load up and have no idea what I'm doing so I start a new game. I think I really need to finish a few rounds in either before I preorder Civ 7. (Ditto for Old World and Humankind. I have a problem.)
:lol:
 
My slight disappointment with Civ VI is why I'm not preordering Civ VII. But even if it turns out I won't like it, it will probably be too tempting to buy it anyway because of the inevitable hype. Reviews of Civ VI didn't point out the two things I don't like about that game, so I doubt reviews of the new one will be very helpful to me, either.

The two things I hope are different:

- Less quantity of complexity and more quality; resulting in shorter mid and late games, hopefully.
- Civ bonuses that are more epic and feel like playing the civ, not just UDs and UIs that give dry smatterings of resource bonuses. Again, quality over quantity.
 
- Civ bonuses that are more epic and feel like playing the civ, not just UDs and UIs that give dry smatterings of resource bonuses. Again, quality over quantity.

The "unique" Civs like Venice and Maori are so neat, fundamentally change the way you play the game in some way. I'd love to see more of those.
 
I will not be pre-ordering.

I feel civ has moved away from grand strategy and become more of a city builder game.

If the game does not return to its grand strategy roots, I probably won't even buy it.

Plus, so many releases were unpolished and so may issues never addressed. It is a messy unchallenging non-strategic builder. But pretty, and still manages to be fun, just not something I'm willing to invest in.
 
I do feel like mechanics added particularly in New Frontier Pass were under cooked an left plenty of space to improvement. Although, this might be because CIV VI was already a complete game that was used as a test ground for modularity of game modes.
That, to me, would be awful. I don't vary on game modes: I have barb clans on, corporations and monopolies and that's it, always. Even then, I don't think these features were as well implemented as they could be. I understand why they'd make that choice, I'd rather have one really good game mode than a lot of undercooked ones.
 
Unless they demonstrate balanced and playable multiplayer, with video evidence, I won't buy until the competitive multiplayer community fixs it. Even with AI improvements, they can't match the creativity of human players, so playing versus AI is just a matter of finding the right formula to win each victory condition.
 
I'm not playing to win anyway. I'm playing to have fun. Winning is merely one element of that.
 
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