That's funny because I see AI Scythia do that a lot. Spam kurgans everywhere and buy missionaries. It outnumbers their cavalry sometimes.(Plus, I have a secret pipe dream for Kurgans to be buffed so Religious Scythia is an actual possibility)

That's funny because I see AI Scythia do that a lot. Spam kurgans everywhere and buy missionaries. It outnumbers their cavalry sometimes.(Plus, I have a secret pipe dream for Kurgans to be buffed so Religious Scythia is an actual possibility)

That's funny because I see AI Scythia do that a lot. Spam kurgans everywhere and buy missionaries. It outnumbers their cavalry sometimes.![]()
Err... I'd expect a new player to not play with a chopping strategy in mind![]()
Add in emus and give them a start bias.Along with Russia, Korea, Gran Columbia and Babylon, I feel like Australia could use a little bit of a nerf. Their additional bonuses to districts is quite powerful.

That should be a Japan thing honestly.![]()
You're assuming that you have to be playing optimally in order to play...as someone who never plays optimally and doesn't really have the skill to do so, I can assure you that you don't need to be using the bonus to enjoy or learn from playing a civ. They're not going to feel cheated just because they're not playing optimally from the start. As long as the abilities aren't actively working against them, it's fine. The only time it might matter is in multuplayer, but unless they are either capable of doing it by themselves or their fellow players are willing to help them, then they're going to have a rough time either way.I have two counter-examples for you: Georgia and Hungary. Both can be played as a newbie, but itsn't it sad that you might play them without playing their strength? I'm sorry but levying armies is not the simplest gameplay, and carefully waiting to have a dominant religion as Georgia before sending envoys, and converting city-States beforehand, requires preparation than a newbie, already overwhelmed with natural disasters, loyalty issues, gold deficit, raging barbarians and Waltzing Matilda, couldn't handle it.
It's not because here we're in an echo chamber of fans and thus people with enough knowledge of this game to analyze it, that everybody is like us. We see enough post of r/civ of people asking basic questions about district placement to know that a lot of people are still grasping to understand.
Do you think those people, who are stil pondering on a lot of thing, also know how to carefully manage their cities to be esctatic while looming for wars of liberation (Scotland), carefully placing your great works and playing with entertainment complexes (Eleanor), carefully being behind other civs while spawning in the tundra (Russia), getting to place your pyramids just in the right place to maximize yields (Nubia), choosing between building a mine over iron or rushing Jebel Barka (China), surviving the first era while all you have is unproductive, slowing jungle (Brazil), looking for where you can put the very restrictive polders (Netherlands)? We need to know how to walk before knowing how to run.
We need basic civs so that people can still learn the basic things of the game (district placement, spies, wonders, natural disasters, warfare, diplomacy), so they must be easy to use (so that it cannot be forgotten accidentally by an overwhelmed newbie), powerful enough so that a basic player can learn the rest without being bullied by the AI. There is no tutorial in Civ (the tutorial are just tooltips and the humongous Civilopedia), so we need to have "tutorial" civs, civs that are simple but potent: Rome, Greece, Korea...
I know it's the trend among "hard-core" player to feel superior about casuals and newbies, but remember we all started here, and a newbie that doesn't feel he's using a civ at its full potential because he doesn't has the level, or loosing because he tried to use the complicated abilities in a clumsy and self-destroying way, then it will not be fun for him, and it will restrict people trying this game. It's in the same time a capitalist way of thinking (more players = more consumers = more money), but also an inclusive way of creating a game.
Also, let's be honest: how many leaders do we have? 58. How many are "tutorial" civs? I'll say five: Trajan, Seondeok, Pericles, China Kublai and Simon Bolivar. Less than 10% of all the civilizations are "basic", civs that a newbie can handle without difficulties and without missing anything from the civ so he doesn't feal "cheated" for trying something he finally didn't used.
I wonder how much people think will be changed. My guess is that just a handful will be taken apart and redone and just maybe some numbers changes on others.
And Greece's ability is the only one I can think of that is replicated entirely by a wonder, which doesn't make it weak at all but it definitely makes it feel less "unique."... The real buff Spain needs is to be able to escort religious units.
I’d like to see changes to Mapuche. Swift Hawk is awful. Not sure how to fix it though.
Or pillaging a tile allows you to actually move the resource to a location of your choosing on your border. Might be overpowered but it sounds fun. I think a Hero does something similar to that already though if I’m not mistaken...What if attacking a neighbor that you share a border with gave you some of their tiles along the border? That would be a neat little mechanic (though it would have to have some limitations on it as well). Imagine stealing strategic or luxury resources from a neighbor through a small series of skirmishes...
The Civs I believe that need balance the most are Spain, Mapuche, and Sumeria.I love this year long dedication to civ 6. I do not regret my purchase at all.
Balance changes are always nice to see. Hopefully i get inspired to pick up some older civilizations for another run.
I do think quite a few changes might be minor. Like a bias tweek or give x unique unit 40 strength instead of 42.
Am hoping for the creation of a different way to play a civ.