1. One Ore Refinery-1 Upgrade (100/1000)
2 Power Plants
2 Construction Yards
2. One Barracks
Road (Not Pictured)
Celtic Empire
Spoiler:
1. One Ore Refinery (110/1000)
2 Power Plants
2 Construction Yards
1 Barracks
1 Service Depot
Road (Not Pictured)
2. Road (Not Pictured)
3. Road (Not Pictured)
Central European League
Spoiler:
1. One Ore Refinery (100/1000)
2 Power Plants
3 Construction Yards
Central North-American Union
Spoiler:
1. One Ore Refinery-1 Upgrade (140/1000)
2 Power Plants
2 Construction Yards
Federal Republic of Greece
Spoiler:
1. One Ore Refinery (100/1000)
2 Power Plants
2 Construction Yards
2. One Barracks
Road (Not Pictured)
Grand Southern Empire
Spoiler:
1. One Ore Refinery-1 Upgrade (140/1000)
2 Power Plants
2 Construction Yards
Great Antioch
Spoiler:
1. One Ore Refinery-1 Upgrade (110/1000)
2 Power Plants
2 Construction Yards
1 Barracks
Greater Tibetan Empire
Spoiler:
1. One Ore Refinery-1 Upgrade (110/1000)
2 Power Plants
2 Construction Yards
1 Barracks
Italo-Spanish Republic
Spoiler:
1. One Ore Refinery-1 Upgrade (100/1000)
2 Power Plants
2 Construction Yards
2. One Barracks
Road (Not Pictured)
Kingdom of Hawai'i
Spoiler:
1. One Ore Refinery-1 Upgrade (110/1000)
2 Power Plants
2 Construction Yards
1 Barracks
Mexican Federation
Spoiler:
1. One Ore Refinery (100/1000)
2 Power Plants
2 Construction Yards
Noodleate Rangoon
Spoiler:
1. One Ore Refinery-1 Upgrade (110/1000)
2 Power Plants
2 Construction Yards
2. One Barracks
People's Republic of Mongolia
Spoiler:
1. One Ore Refinery (110/1000)
2 Power Plants
2 Construction Yards
2. One Barracks
Polish-Lithuanian Commonwealth
Spoiler:
1. One Ore Refinery-1 Upgrade (160/1000)
2 Power Plants
2 Construction Yards
1 Barracks
2. Concrete Walls
Sandbags
Republic of Albany
Spoiler:
1. One Ore Refinery (100/1000)
1 Power Plants
2 Construction Yards
Republic of Virginia
Spoiler:
1. One Ore Refinery (150/1000)
3 Power Plants
2 Construction Yards
Russia Empire
Spoiler:
1. One Ore Refinery (100/1000)
2 Power Plants
2 Construction Yards
Siberia Union
Spoiler:
1. One Ore Refinery-1 Upgrade (100/1000)
2 Power Plants
2 Construction Yards
15. One Barracks
19. Road (Not Pictured)
Socialist Republic of Madagascar
Spoiler:
1. One Ore Refinery-1 Upgrade (110/1000)
2 Power Plants
2 Construction Yards
2. One Barracks
Socialist Islamic Republic Makkah
Spoiler:
1. One Ore Refinery-1 Upgrade (100/1000)
2 Power Plants
2 Construction Yards
2. One Barracks
Road (Not Pictured)
Union of the North
Spoiler:
1. One Ore Refinery (1/1000)
2 Power Plants
2 Construction Yards
United Communes of France
Spoiler:
1. One Ore Refinery-1 Upgrade (110/1000)
2 Power Plants
2 Construction Yards
2. One Barracks
West Africa
Spoiler:
1. One Ore Refinery-1 Upgrade (110/1000)
2 Power Plants
2 Construction Yards
1 Barracks
Ore and Gem Locations
Spoiler:
Spring was marked with uneasiness and distrust between the United Nation members (Allies) and Communist International (Comitern or Warsaw Pact). The first order of business for many nations was upgrading existing ore extraction and refining operations and building barracks. The first modern armies will start forming up this summer and many fear whether there will be a war by December, shattering the tentative peace that has reigned in the world since the end of the Great War.
The major "issues" this season is the issue Texans are starting to have about being part of the Republic of Virginia and the threat of a sit-in in the St. Petersburg Ore Refinery.
Events
Mexican Federation - 15
-A rich industrialist has volunteered to build a ring of roads around the capital and in the capital.
(Accept?)
Republic of Albany - 10
-For the most part, the power plant bombing has not caused massive blackouts. The people of Albany wish for a defensive structure to be built in their territory to calm their minds.
Republic of Virginia - 7
-Feeling ignored by the government, some Texans are starting to question being part of the Republic of Virginia.
(Open-Ended Response)
Union of the North - 15
-More and more capitalists are flocking to the Union of the North. With several untapped ore deposits, it's apparent that soon, power will be an issue. So, one has volunteered to build a power plant, free of charge.
(Place where?)
Great Antioch - 16
-Comrade, the people wish for nothing more than to fight for the motherland and communism. So much so, that they have offered to build a barracks.
(Place barracks)
Madagascar - SUCCESS
-The damn fool of a editorialist shut up in the face of the leader's wisely spoken words.
Russia - FAILURE
-Feeling ignored, the workers at the St. Petersburg Ore Refinery are demanding an even larger pay raise (this will reduce refinery income by $10). If their demands are not meet or even negotiated, they will stage a sit-in (disabling the ore refinery).
(Open-Ended Response)
Missed Orders this Turn (Another Missed Turn and the Nations become NPCs)
Albany
Canada
Mexico
Russia
GM Notes
"Open-Ended Reponses" are replacing the events in which I give one, two or three options. Now, the government can feel free to respond and anyway it sees fit within possibility (you can't nuke a territory if you don't have nukes, for instance).
Updates will now take place every two days. The only reason there was such a long gap between Update 0 and 1 is because I had concerts last night and the other night.
When you create units, they will be marked with a square on the map. However, there will be NO indication of what that unit in the territory stats. It's up to players to keep track of their units.
However, I will have my own map with which I'm tracking units. Spies can reveal units in the territory. On another note, Attack Dogs/Crabs are receiving a boost from 1% to a 10% chance that they catch spies moving through the territory they're in.
I've updated building stats, namely the ore refinery stats, to show updates AND how much ore the building is holding. The default ore refineries can only hold 1000 ore. Any ore produced over 1000 will either be lost or put onto a cargo truck/transport. Ore on cargo trucks/transports can not be spent until they're placed in a refinery.
Every spring, 1-10% of all ore refineries will have their ore/gem deposits dry up. I truncate the math so 23 divided by 10 is 2.3. So I will only remove two ore territories.
Trade is being rebalanced. If a nation does NOT have any ore to exploit, then instead of the numbers being 30% or 10% of ore production when a freighter or cargo truck arrives for trade, it'll be 15% or 5% of total money available.
Finally, onto unit size. A Rifle Infantry unit isn't just one "rifle infantry" guy. I'm not going to specify the number of people in each unit (because you have to take into account support and all that). Just keep that in mind.
Corrections: West Africa's GPT is 150.
Italo-Spanish Union's GPT is 150
Problem? Given that more ore is being revealed on the map than depleted at the moment, I can't see the problem. It makes players HAVE to fight for resources and trade routes.
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