Naokaukodem
Millenary King
- Joined
- Aug 8, 2003
- Messages
- 4,301
Civ is about remake History. So I propose to go a little deeper in this concept, in proposing more flexibility in the tech tree.
It would become possible to discover, for example, Gunpowder in Antiquity.
It is about guessing (by the developpers) the "real" tech path of technologies, instead of simply follow the order that happened in the real world.
Of course, it would need some serious thinking from the developpers.
A constant and viable thing that we can reffer to to guess alternate tech paths are tools. Indeed, the complexity of tools is done by a natural path of self-improving. Tools help to create others more complicated tools, and this cannot being shorcuted in any way.
So instead of refearing to bare technologies in order to determine any notion of successiveness, it would be determined by the complexity of tools.
All the other factors would become random, and change greatly from games to games.
Maybe the thinking of the developpers would not result in having Gunpowder in Antiquity, but you got the picture.
It would become possible to discover, for example, Gunpowder in Antiquity.
It is about guessing (by the developpers) the "real" tech path of technologies, instead of simply follow the order that happened in the real world.
Of course, it would need some serious thinking from the developpers.
A constant and viable thing that we can reffer to to guess alternate tech paths are tools. Indeed, the complexity of tools is done by a natural path of self-improving. Tools help to create others more complicated tools, and this cannot being shorcuted in any way.
So instead of refearing to bare technologies in order to determine any notion of successiveness, it would be determined by the complexity of tools.
All the other factors would become random, and change greatly from games to games.
Maybe the thinking of the developpers would not result in having Gunpowder in Antiquity, but you got the picture.