Pangaea
Rock N Roller
- Joined
- Sep 17, 2010
- Messages
- 6,390
Would the Favourite Civic be Free Market or Slavery?
Free Slavery

(NOT free the slaves)
Would the Favourite Civic be Free Market or Slavery?

725 AD: The grind shows me its wisdom again, I'm able enhance my scheme of empire management. The things I notice here are basically unimportant for anyone not playing a Sushi-game, and I'm willing to tell everybody trying a highscore approach (in a PN because it'd be quite longish) , as readers, you only have to know that I can reduce the length of a usual turn from between 1-2h to half of that, so 0.5-1h / turn. Even microing almost 200 cities only takes me 40 minutes now, that is again twice as fast as in the beginning of my Sushi games.
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Well, if you don't feel like putting that kind of info in the thread, but you don't mind explaining it to people via PM-s, I suggest you open a separate thread about it 'cause I'd be interested for the tip. It's the "strategy and tips" subforum after all.
A separate thread would be an easier reference too.
cheers
EDIT: great game btw. Your writeups brought me back to the game after a few months of apstinention.
status instead of manually checking every city, it has to do with not setting the City Governor to prioritize
but
and
because prioritizing all three, seems to somehow screw how Specialists are assigned, it has to do with checking the log and keeping a clearview of the big picture, really really hard to explain and as said, very very specific. Most of this has already been said in these forums by TMIT (guide on how to play fast) and it's caused by things like me trying to reduce Whipping Anger by excessive use of OF-mechanics and queue-switching, but also on that, there exist threads. I'm sure it'll find its place in one of the Guides I'm going to write, as one will be specific on highscore-approaches.
No, they're not in the same tab, but each leader only has one Favourite Civic.
1000 turns? At an hour a turn, that wouldn't take long at all!
As for missionaries, I make a point of getting at least one monastery somewhere in my empire for every religion I have, before they obsolete, just in case I want the missionaries later. This is probably less practical on OMGSUPERDEITY though, where every hammer is micromanaged.![]()
.Great read as always Seraiel. I love those looooooong GA chains you can do with MoM!
I don't understand your concerns about War-weariness with attacking Peter though? Naval Warfare in many ways is easier than land wars because you can smash an AI's coastal cities in one go, raze them and then march onto the nearest land-based cities for a quick vassalege while the AI has a brain-fart about how to defend against multiple attacks.
One thought about dealing with vassals like Mansa who go cultural VC...with all that Sushi culture your own cities generate could you culture-crush him instead?
through War Weariness could have ment 3-5h of work and maybe even cancelling Sushi-deals. I know now, that I could have invaded Peter, but my worries at that time were real and it was very hard to find citie's which could build troops as almost all were focusing on
and Wealth. I didn't want to get in an enviroment which could be hard to control
mad: through War Weariness) neither did I want to pull of a war like in Replay #4, I just felt the empire didn't have the resources for that. In the end I found out that I was wrong, but my little experience with Civ (remember, this is not even the 10th game that I finished) made it impossible to see that in advance.Hehe, this thread stays hilarious. A GA ends and the difference in gold is only 3500 gold per turn or something and you are still pushing out 3-4k beakers. I wonder where this is going. What is the aim for score?
If he continues like this, he might get 3593137...

1000 turns at 1h / turn requires Korean-grind-genes, I'm still amazed that WastinTime had those, he achieved an 18k points Huge Marathon Time Victory. I'd love to have a Writeup on that game, because it must have been ridiculous, I remember him saying that he had to spend more focus on not winning the round and preventing other Civs from winning than on anything else.
If you've followed the Writeup you know, that my GP-Farms were converted to Spy-cities. Of course, they're still GP-Farms so they work as many Specialists as possible, but chances for this to happen were 13%
.
a GS can lightbulb is influenced by the size of the population, now this GS would have the power to lightbulb a complete tech yielding over 50k
!
/ turn, that's ridiculous, I could steal techs of the size of Artillery every 5 turns!

for the cities, that are mostly covered below their green smog still has a higher priority than going straight for Rocketry -> Apollo Program.
through Hit-movies at the same time I'd lose
through Ivory getting obsolete, was necessary, therefor I stalled Industrialism as much as possible and researched Mass Media which isn't needed for Space-colony-victory.
output of Warwick:
, and when talking about insane cities, lets take a quick jump to Washington, centre of Corporation madness:
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/ turn at 0%.
while being worth about 40k of
on those Settings? Noticing how Research is up to 7500
/ turn with only a few turns having passed since the last update? Noticing the Incans making 1.5k of
/ turn? The developement of an empire in the end is something I totally underestimated, I thought it'd take long to finish that round, but the game showed me that developement is exponential and that everything goes really fast in the end.Regarding favourite Civic, I don't know of which leader you're talking, Slavery would be Montezuma while Free Market is Mansa Musa.

I didn't know War Weariness mechanics at that time, I didn't knew War Weariness comes with time...my little experience with Civ (remember, this is not even the 10th game that I finished) made it impossible to see that in advance.




although in my language she is the direct translation of "Frau Fortuna") is indeed on your side. Though I'm sure that you've had strings of wins and losses in this game that add up to even more unlikely outcomes - pick any string of combats and as it grows . If you want to play statistican - what is the chance of this given game ending up in its given state? One in a few exabazillion, I'd guess, given the large of random values calculated each turn. 
That's astonishing...10 games in and you've just beaten the highest score of all time for Civ4.
No need to justify the lack of knowledge you have, I've only played 8 games on BtS myself to completion and know nothing about Corporations (hence my Sushi questions) or modern era play and I only learned how to control powerful vassals in the SoM game I just completed. The game before I got AP cheesed for the first time. I'm still making loads of mistakes, only I've been doing it at Monarch - you're doing it at Deity
I keep forgetting you've already played this game, so am making suggestions as if it was still being played (mental note to self: just sit back and enjoy) On that note, back to the popcorn to read your writeup.![]()
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and Mining at +30
:
/ turn:
/ turn, 70k+
/ turn and 1.5k+
/ turn with the Incan empire paying over 40k+
as expenses:

to that game and score. Just utterly amazing. No idea how you can pull off something like that, with the time it takes. Very, very impressive. Congrats on the new highscore too. Will be interesting to see if WastinTime can beat it 