[REQ] Mammoth and War Mammoth units

well im no scientist, but im not sure they should only be available in tundra, cold regions yes since they were fury animals, but its believed they went instinct due to a sudden climate change. Catastrophism followers go as far as believing the regions they inhabitted were once fertile, but some disaster caused a sudden pole shift, moving the north pole from north america to where it is now with a change of the earth's axis, if so, Siberia for instances was in the temperate zone then, while northern europe and america was further north in the frigid zone, europe wasnt very habitable north of the iberic peninsula, but due to a different earth axis (tilt), what is now east of europe was to the south-east then, so temperature was much better in places like the asian steppes, making them excellent grounds for large mammals.

Some of that is what im trying to represent in my mod, the Atlantean Chronicles, where the end if the ice age didnt happen exacly like it did, and Mammoths still exist by the time of the Sumerians, and so do the Atlanteans since the second event that caused the end of the ice age and rise of sea levels didnt take place. So im hoping to see a few different War Mammoth units, with flavors for Amerindian, Celt/Germanic and Asian civs :)

There are indications that a remnant population of dwarf mammoth survived on Wrangell Island off of the north coast of Siberia up to about 3,000 years ago, which would put them as around up to 1,000 BC. They may have been hunted to extinction by proto-Eskimo tribes or perhaps ancestors of the current Chukchi tribes. It is possible that the climate and plant life currently existing in central Alaska would be suitable for mammoth survival, as their demise there might be linked to overhunting by the early natives of the area.

I am using tundra for their location primarily because cold steppe is not an option for terrain in the game. You need to remember that during the Ice Age, with the ice sheets extending so far south, that the climate existing just to the south of the sheets would be much different from current northern tundra. You would not have the extreme day-night cycle of the Far North, which translates into a longer growing season, and a much wider range of plant growth. Nor would you likely be dealing with permafrost to the degree that you have now in the Arctic area. There is quite a trade in fossilized mammoth ivory in Alaska, as I have a couple of animal figures, a seal and a walrus, carved from it.
 
There are indications that a remnant population of dwarf mammoth survived on Wrangell Island off of the north coast of Siberia up to about 3,000 years ago, which would put them as around up to 1,000 BC. They may have been hunted to extinction by proto-Eskimo tribes or perhaps ancestors of the current Chukchi tribes. It is possible that the climate and plant life currently existing in central Alaska would be suitable for mammoth survival, as their demise there might be linked to overhunting by the early natives of the area.
"Pleistocene Park" here we come!
 
[wiki=Motty]I don't think so[/wiki]. Not even elephant mixes are viable hybrids.
 
You're way behind the times, guys. Gene sequencing has already begun. Nice chart of genetic relationships on that page too.
The nice thing about mammoths dying in the permafrost is that their carcasses stayed much better preserved. Freeze-dried. Apparently the quality of the DNA is such that you might skip the hybrid and go straight to cloning.
 
H.Balcks old Ötzi Styled Mammoth (here only Fidget) in Sandris scale: (COMING SOON IF SOME PLAYERS NEEDED !)
mammothwait1.gif


H.Balck
 
Why not 9993BC? That would make a lot more sense.

Because I wanted the game to end in 2258AD, so that was the starting date the worked out the best:p

You can't start at 10000BC, it has to be 9999BC or higher, comes down to favourite numbers, that is why it ended up 9992BC, I wanted the game to end at 2258AD.

1000 turns

25 turns 112 years/turn
50 turns 64 years/turn
75 turns 32 years/turn
100 turns 16 years/turn
125 turns 8 years/turn
150 turns 4 years/turn
175 turns 2 years/turn
300 turns 1 year/turn
 
I'll raise you to a 9994BC or better 9995BC and- hell, I'll even make that a 9996 - for the aesthetics.
Happy to see the reports of the mammoths' death had been utterly exagerated. That said, I like both types (and scales) presented here. The latter one seems less woolly... but thats alright given the (at least) 13 different species of Mammoth already known to mankind.
 
It looks good, but you desperately need to re-do the Run. It looks like it's swimming. Have you ever seen an elephant move its front feet like that? Similarly on the Victory, it slides its feet as it moves its body, which is impossible. You have to keep the feet still when you animate the rest of the figure or it won't look right. If it's going to move its feet, it has to step properly, lifting them off the ground.

I like the rider - he looks very good. But remember to make body parts that are hidden by clothes invisible. You can see his chest poking out of the front of his coat in the preview picture.
 
Hi Plotinus
I have not the time to produce this mammoth exactly (I have to produce hundreds of other figures) - I produce this one with 7 different moves in 30 min with an rendering time of 120 min. Take it or leave it - its an very quick work special for Medeira for his mod.
mammothallmoves.gif

DEFAULT...FIDGET...FORTIFIED...RUN...ATTACK...VICTORY...DEATH

H.Balck
 
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