I've got another request - I don't think it'd be easy to implement though.
I often wonder how strong the *defensive* position of my unit/stack is. Here's an example from the very early game: Let's say a warrior was wounded by animals, I now have him healing, and I see a lion approaching him. My options are to attack, move away, or do nothing (and possibly be attacked). I can see easily how good his chances of winning are if I attack the lion. But it's difficult to find out how good his chances are if he waits and lets the lion attack. I can calculate it, since the formula is known and all necessary variables can be looked up in the game, but that's a lot of work especially when many factors are involved.
So my question is, is it possible to let the player choose a unit he doesn't own, and see its combat chances against another unit?
This is being worked on in Advanced Combat Odds. We've had limited success with what we've called the switcharoo code where the atacked and defender units are swapped for the odds display. However there are problems with what modifiers are being applied (being shown for the wrong unit) and so forth. If you have any C++ skills you could perhaps help?
