Resolved: The Ballista Elephant Is the Crappiest UU in the Game

If you play with 2x the # of default AIs then yes diplomacy becomes more difficult, however should still not be neglected

I didn't say that I neglect it, just that it doesn't matter how proficient you are with diplomacy, with that many Civs, one of them is going to end up looking at you as a juicy target. It's almost unavoidable.

and I would still say that the odds of you 1) getting ivory and 2) getting hit with huge stacks of horse-based units is highly situational at best.

Perhaps, but I'd argue that the chances of not having iron or copper within a reasonable distance from you is equally unlikely.

Yes, of course. But is it still the worst uu in the game, maybe next to the carrack which really blows also imo? Yes, of course.

And yet some people would argue that the Carrack is an immensely powerful UU - of course, they play water maps. Personally, I'd agree with you, but again, it all comes down to how you play.

Bh
 
OK, let's think of it from a different perspective.

Why would Khmer war elephants make better defenders than spears/pikes?

Obviously if you see a mixed stack approaching your city (I will say I have seen enough knights/horse archers to agree it happens enough) they can come in handy but have to attack the stack directly as opposed to a spear which gets defensive benefits from the city which the war elephant does not. They are an agressive defensive unit.

Again, based on the frequency of ivory and such a defensive situation, it's the weakest UU.

I posted some ideas for fixing it, but some other ideas came up that I like even better
1) Collateral damage. Simple and useful in all occasions.
2) Give those war elephants 100% versus cavalryand Crussairs, 50% versus Knights/horse archers/chariots. Bascially, the Khmer war elephant would stand ups to any horse unit. You could even give it a slight penalty against non-horse gunpowder units (they are awefully big targets.)

Regarding the Aztec Jaguars, don't they start with the woodsman promotion? Since Monty is agressive he can pump out combat I (free)/Woodsman III jaguars with a barracks and either vassalage/theocracy/settled general. I haven't played him yet but I am thinking that this is an extremely overpowered unit that can be promoted through out the game.
 
Obviously if you see a mixed stack approaching your city (I will say I have seen enough knights/horse archers to agree it happens enough) they can come in handy but have to attack the stack directly as opposed to a spear which gets defensive benefits from the city which the war elephant does not. They are an agressive defensive unit.

Right. And aggressive defense is almost always the best way to handle defense, if you can manage it. That way, for example, the Knight isn't going to use his Flanking II to simply attack and withdraw.

Again, based on the frequency of ivory and such a defensive situation, it's the weakest UU.

You know, people keep repeating this as if mere repetition is going to make it true. It's really not. The facts are:

1) Elephants are a very powerful unit that comes with no inherent counter-unit. At best, spears are going to have parity (if both units are unpromoted). After that, given equal XP, the Elephant is going to have the advantage. The Elephant doesn't really start becoming obsolete until Pikemen come into play, which is fairly far down the line from Construction.

2) The Ballista Elephant is in all ways functionally equal to the base Elephant, with the added advantage of being able to selectively target its natural prey.

Now, you might, might be able to make a case that the Ballista Elephant isn't significantly more powerful than the base Elephant, but considering the fact the base Elephant is quite powerful already, is that really a bad thing? Giving it a really significant upgrade would make it obscenely powerful, and the game already has the Praetorians, it doesn't need another obscenely powerful UU.

Regarding the Aztec Jaguars, don't they start with the woodsman promotion? Since Monty is agressive he can pump out combat I (free)/Woodsman III jaguars with a barracks and either vassalage/theocracy/settled general. I haven't played him yet but I am thinking that this is an extremely overpowered unit that can be promoted through out the game.

Woodsman III is very overrated as a promotion - not so much because it's not useful, but because it's not useful as a city attacker, which is what the primary purpose of the Swordsman/Jaguar is supposed to be. So unlike Guerilla, you won't get the bonus attacking cities. The +2 First Strikes are nice, but not nearly as useful as CR II would be (using the 2 promotions). And while the increased healing is nice, it doesn't stack, so there's no point having every unit with it.

In the end, the Jaguar can make a decent pillager, but it's decided inferior as a city attacker. If you're playing Monty, you are much better off using Axemen as your primary city attackers (unless, of course, you end up in the "no copper/iron" situation).

Bh
 
Right. Woodsman III is very overrated as a promotion - not so much because it's not useful, but because it's not useful as a city attacker, which is what the primary purpose of the Swordsman/Jaguar is supposed to be. So unlike Guerilla, you won't get the bonus attacking cities. The +2 First Strikes are nice, but not nearly as useful as CR II would be (using the 2 promotions). And while the increased healing is nice, it doesn't stack, so there's no point having every unit with it.



Bh


I am thinking that the Woodsman III makes an excellent healer. Add a GG onto a woodsman III Jaguar and you've got a bomb of a medic, plus an outstanding defender in teh forrests for a stack. Even without the GG's they can be promoted to at least medic I (10 XP) easily and you can have them in multiple SODs. It's more of a long ranged benefit I am looking at, not the city raiding ability.

BTW, the Khmer UU is not completely horrible as it is, just the weakest (someones UU has to be).

So which are worse that this UU?
 
I would say the Mongol Keshik, simply because I hardly ever build Horse Archers at all, even though I often have Horses and Horseback Riding. The fact that it ignores terrain is somewhat mitigated by the fact that if you traipse it all around the map by itself, it's going to get killed by enemy Spearmen. So really, what use is its terrain movement advantage?
 
@Roxlimn
Pillaging. Keshiks with Ger can start on 3-4 level (depending on civics), and that's more than enough to give Combat and Shock to the unit, making it a biy more "sturdy" opponent. On top of that Keshiks are moving more freely through enemy teritory than attacked nation's units. Honestly, just because You've never been Keshik-rushed doesn't mean that it can be a serious threat, especially when Mongols will attack from, say, 4 different directions. Goodbye mines, roads, cottages...

As for Ballista Elephant I think it helps to perceive it as a good unit when Your opponent sends GG attached to mounted units in stock, like with Medic III or even combat ones. Feels nice to wipe every piece of mouted units in stack :p
 
I would say the Mongol Keshik, simply because I hardly ever build Horse Archers at all, even though I often have Horses and Horseback Riding. The fact that it ignores terrain is somewhat mitigated by the fact that if you traipse it all around the map by itself, it's going to get killed by enemy Spearmen. So really, what use is its terrain movement advantage?


Also stinks if a Mongol leader and have no horse:D

The Keshiks are much better in BTS than warlords. They have no penalty to city attack (no horse has a disanvantage now) and can come from nowhere to attack. Very succeptible to spears but can hold their own if they have the shock promption from the Ger (remember these two are related). Crossing forrests/jungle/hills/rivers early is a big deal.
 
As for Ballista Elephant I think it helps to perceive it as a good unit when Your opponent sends GG attached to mounted units in stock, like with Medic III or even combat ones. Feels nice to wipe every piece of mouted units in stack :p

Now that I did not consider. The AI does attach GGs to units, especially mounted one. Those ballista elephants can be used to target GG units. Still infrequest though.
 
Right. And aggressive defense is almost always the best way to handle defense, if you can manage it. That way, for example, the Knight isn't going to use his Flanking II to simply attack and withdraw.



You know, people keep repeating this as if mere repetition is going to make it true. It's really not. The facts are:

1) Elephants are a very powerful unit that comes with no inherent counter-unit. At best, spears are going to have parity (if both units are unpromoted). After that, given equal XP, the Elephant is going to have the advantage. The Elephant doesn't really start becoming obsolete until Pikemen come into play, which is fairly far down the line from Construction.

2) The Ballista Elephant is in all ways functionally equal to the base Elephant, with the added advantage of being able to selectively target its natural prey.

Now, you might, might be able to make a case that the Ballista Elephant isn't significantly more powerful than the base Elephant, but considering the fact the base Elephant is quite powerful already, is that really a bad thing? Giving it a really significant upgrade would make it obscenely powerful, and the game already has the Praetorians, it doesn't need another obscenely powerful UU.

I'd agree with that, but it should have some greater benefit, given that it is a UU, and because it is highly situational to Get it, it shouldn't be as situational to use it.

With that, I think collateral damage would be the best
1) it fits Very well with the name and the role of stack counter that the other bonus gives
2) it can easily be scaleable (the limit and the amount of collateral vary quite a bit between units, instead of 100% collateral like siege units, it would do closer to 50% like a CNK, or perhaps just 25% for a collateral str of 2, there's also the # of units, and the maximum damage that can be done.)

Another possibility is give it the ability to bombard, so attacking Outside of cities it removes horses, 'attacking' a city, it removes walls.
 
...You know, people keep repeating this as if mere repetition is going to make it true. It's really not.

Right. Just as you repeating the opposite doesn't make your assertion true, either.

1) Elephants are a very powerful unit that comes with no inherent counter-unit. At best, spears are going to have parity (if both units are unpromoted). After that, given equal XP, the Elephant is going to have the advantage. The Elephant doesn't really start becoming obsolete until Pikemen come into play, which is fairly far down the line from Construction.

This is completely irrelevant to the discussion at hand, which is an analysis of the realtive strength of Unique Units when compared to each other. The strength or weakness of the base unit is not what is being considered in this thread. Only the quality of the "uniqueness" of each UU as an upgrade over the base unit it replaces is significant.

2) The Ballista Elephant is in all ways functionally equal to the base Elephant, with the added advantage of being able to selectively target its natural prey.

No argument here. My point is that this added advantage is, relatively speaking when compared to the added advantages that the other UU's receive, the weakest in the game. I have still not been dissuaded from this assertion.

Now, you might, might be able to make a case that the Ballista Elephant isn't significantly more powerful than the base Elephant, but considering the fact the base Elephant is quite powerful already, is that really a bad thing? Giving it a really significant upgrade would make it obscenely powerful, and the game already has the Praetorians, it doesn't need another obscenely powerful UU.

Right. But as the title of this thread isn't "How Can We Buff the Ballista Elephant?" or "Resolved: The Ballista Elephant Should Be One of the Best UU's in the Game", it's beside the point.

I'm not trying to pick on you or single you out, but I have made an assertion, qualified my judgment criteria, made a comparative analysis, and presented my conclusion. You are free to accept or dismiss that as you wish. However, as I have devoted considerable time to crafting my analysis, I would sincerely hope that people who disagree would argue against me in "good faith" within the framework of the argument as I have posed it.
 
I guess when I look at UUs I see a certain immediate use, I don't get that with these Khmer UUs.

Then again some other I thought at first were poor I ended up really liking.

Muskateers are awesome because they keep up with mounted units. Didn't appreciate that until I actually used them. Short lived perhaps since rifles come 2 tech later (ot rhee if you need printing press).

Jaguars. enough said above.

Nimidean (well, Hannibals UU), I thought week at first, but get enough and promote along they are pretty imperssive.

Gallics are the only close one. You can get that same free promotion via the UB, and needing only copper or iron is fairly irrelevent since iron is usually more abundent than copper.
 
Right. Just as you repeating the opposite doesn't make your assertion true, either.

Of course. But since you're the one making the assertion, the burden of proof is on you. That's "proof", not "opinion".

This is completely irrelevant to the discussion at hand, which is an analysis of the realtive strength of Unique Units when compared to each other. The strength or weakness of the base unit is not what is being considered in this thread. Only the quality of the "uniqueness" of each UU as an upgrade over the base unit it replaces is significant.

Not at all. The abilities of the base unit are highly relevant. If you've got a UU that gives +1000% attack vs every unit in the game, it sounds amazing. If that unit turns out to be the Scout, suddenly it's completely useless. The value of a UU is based on two criteria - how useful the base unit is, and how improved the UU is over the base unit.

No argument here. My point is that this added advantage is, relatively speaking when compared to the added advantages that the other UU's receive, the weakest in the game. I have still not been dissuaded from this assertion.

No, but you still haven't proven it. There are, as I've demonstrated repeatedly, other units that are much situationally worse. If you've got Bronze, for example, the Jaguar is almost useless. If you're playing on a land-based map, the Carrack and East Indiaman are similarily useless. The Navy Seal is also a much poorer UU, because its base unit is so rarely useful. The Musketeer, while having a nice advantage of movement, is based on a unit that is almost never used (a good example of how the base unit is highly relevant), and is therefore a worse UU.

Right. But as the title of this thread isn't "How Can We Buff the Ballista Elephant?" or "Resolved: The Ballista Elephant Should Be One of the Best UU's in the Game", it's beside the point.

Uh, was I talking to you? No. I was engaged in a discussion with someone who was talking about "how we can buff the Ballista Elephant". That certainly made my point relevant.

I'm not trying to pick on you or single you out, but I have made an assertion, qualified my judgment criteria, made a comparative analysis, and presented my conclusion. You are free to accept or dismiss that as you wish. However, as I have devoted considerable time to crafting my analysis, I would sincerely hope that people who disagree would argue against me in "good faith" within the framework of the argument as I have posed it.

I've already pointed out that your framework is flawed. Why would I argue within a flawed system?

Bh
 
With that, I think collateral damage would be the best
1) it fits Very well with the name and the role of stack counter that the other bonus gives
2) it can easily be scaleable (the limit and the amount of collateral vary quite a bit between units, instead of 100% collateral like siege units, it would do closer to 50% like a CNK, or perhaps just 25% for a collateral str of 2, there's also the # of units, and the maximum damage that can be done.)

I'm not sure that it fits at all. Unless you are going to remove the "always targets horse units first" ability. Otherwise it becomes much too powerful.

Another possibility is give it the ability to bombard, so attacking Outside of cities it removes horses, 'attacking' a city, it removes walls.

That's actually not a bad idea. It would fit with the theme, and it's semi-realistic (I still remember using Elephants to batter down walls in R:TW ;)).

The other idea I had was to remove the need for Horseback Riding. A lot of players skip that one anyway, so it would make them come out earlier.

Personally I think a weak "bombard" would be the best option.

Bh
 
@ Bhruic

You know, I had said earlier that I wasn’t trying to pick on you or single you out, but now, after looking back through the whole thread, I’ve decided to set that restraint aside.

Let’s start at the beginning, shall we? It seems to me that you (as well as one other poster who has since bowed out) are unfamiliar with the phrasing I used in my OP. In common parlance, the statement: “Resolved: X is Y” is meant to communicate that the subject is asserting the validity of a proposition. This is a widely used format for phrasing opening terms in a debate. It is implied (and my case has demonstrated this) that this assertion is not meant to stand on its own, but rather to lead to an explication as to why the original resolution is correct. In a formal debate setting, my opponent would make his own case, starting with the proposition “Resolved: X is not Y”. In this medium, communicating anonymously on a message board, it is left to the individual poster to decide for himself whether he agrees or disagrees with the proposition and, if he is in disagreement, to present his case as he sees it. This, you have not done.

Exhibit A:

Bhruic said:
The whole "crapiest UU" thing is kind of silly to begin with.

This is the first sentence of your initial reply to my OP. Right off the bat, you’ve shown a disinclination to even engage in honest terms of debate. At this point, the well-mannered individual would refrain from posting further in this thread, as you have clearly demonstrated your contempt for the explicit reason for its existence. Much like most would find it to be poor form for an art critic for the New York Times to attend a Jackson Pollock exhibition on invitation and loudly exclaim: “Dood! It’s just a bunch of f*cking squiggles! ROFLMAO!”

You follow up that statement with this:

Bhruic said:
In some cases they'll be useful, in some cases they won't. The only way you can compare them is to compare the situations. And that's hard to do with everyone having different game experiences.

You’re absolutely correct. I wish I had said something like that. Oh wait – I did:

bovinespy said:
Obviously, “better” is a pretty loaded word, and I can already hear some of you starting to chant the mantra: “Every UU is useful and powerful in certain situations.”. True enough. But certain situations are more common than others, and accordingly, those UU’s which are useful in a wider range of circumstances than others can, I think, fairly be labeled as being superior UU’s.

Hopefully, you will make note of the phrase “wider range of circumstance” in the preceding quotation. It will be important later.

Exhibit B:

In your response to my lengthy follow-up to my original (admittedly overly brief) OP, you respond to my statement from my 2nd post, “Now, of course, no UU is truly “crappy” when compared to the base unit which it replaces. They are all improvements over the standard units.” by saying:

Bhruic said:
That's certainly a debatable statement.

Indeed it is (as have been all of my non-quantifiable responses in this thread). If only there was a place where one could freely argue the merits or demerits of that statement…

You follow this up by quoting my statement: “In making the classifications, I have not attempted to list every characteristic, which would defeat the purpose of grouping similar UU’s, but rather what I feel are the most salient features of each.” Your response:

Bhruic said:
Which conveniently let you "overlook" some of the important features of various UUs. For example:

Jaguar
5 str (base 6) = 20% str decrease

Dog Solider
4 str (base 5) = 25% str decrease

Numidian Cavalry
5 str (base 6) = 20% str decrease

Even setting aside your obvious errors of calculation (i.e. the proportional decreases over base unit strength for the three units listed is actually 16.7%, 20%, and 16.7%, respectively), you have also omitted mention of the Jaguar’s free Woodsman I promotion, the Dog Soldier’s non-requirement of Copper or Iron, and the Numidian Cavalry’s free Flanking I promotion. Which leads me into your insultingly dismissive response to my summation: “This is what I am talking about. Look at all the other groups I’ve laid out, and then compare them to the last group.”

Bhruic said:
"This" is what you're talking about? The fact you made a bunch of arbitrary groups, and the Khmer Elephant doesn't happen to fit into them? That's hardly convincing. And it completely ignores all the other variables that go into determining the usefulness of a UU.

Given your haphazard analysis of merely three of the UU’s presented, I find it surprising that you would use the word “arbitrary” in any critique of my proposition. I have classified the UU’s into 7 groups. While the last two groupings are indeed somewhat arbitrary (as I conceded in my original analysis) I stand by the validity of the first five groupings. Are you seriously going to tell me that there are no templates or patterns into which the UU’s can be classified and sorted? Can you really not see that the bonus the Praetorian gets is similar in nature to the bonus the Cataphract gets, and that neither bonus is similar to that which the Impi receives, which is in turn similar to that of the Musketeer? Really? If that is indeed the case, then I can’t see how you and I are playing the same game.

Exhibit C:

Further evidence of your intellectual dishonesty is evinced by post #57:

Bhruic said:
I wish people would quit judging by their own experiences and assuming that everyone has the same thing happen. I generally play with 2x the number of "default" AIs…Of course, I'll be the first to point out that your experiences might be different…If I have a choice between building a Swordsman or building a Jaguar, there is no situation where I'd choose the Jaguar. That certainly doesn't qualify them as a good UU in my books.

Wow. Simply – wow. How do you fit all those self-contradictions and internal inconsistencies into one post? As I had indicated earlier, my primary criterion for evaluating the relative values of the UU’s is their flexibility and usefulness across a wide variety of possible game environments (an assertion which, it should be noted, was in general agreement with the content of your first post to this thread). Think of 100 starts with completely random parameters (perhaps I should have made this explicit earlier). Given this framework, there certainly will be a non-insignificant proportion of games where you will face a lack of Iron and a prevalence of forest or jungle. In these circumstances, are you sincerely telling me that if you’re playing as Montezuma, you’re not going to appreciate the situational advantage of the Jaguar? Please keep in mind – this thread was an attempt to classify the utility of various UU’s across a wide spectrum of situations. Your experiences with your admittedly atypical set-up (i.e. double the number of AI opponents) have no bearing in this case – because they are atypical.

Personally, I think the Jaguar sucks. But then again, I’m the kind of player who will re-start if he gets a crappy starting spot. I’m also no fan of the Keshik, as pillaging just isn’t my style. However, I can see through my personal prejudices to recognize that, given a random environment which I can not pre-select, in many situations, having the ability to deploy those UU’s (and others) represents a significant augmentation of my war-making capability.

All this leads me to Exhibit D, your final post (to date) in this thread. In response to my statement, “Right. Just as you repeating the opposite doesn't make your assertion true, either.”, you come back with:

Bhruic said:
Of course. But since you're the one making the assertion, the burden of proof is on you. That's "proof", not "opinion"

Actually, the burden is on you to disprove my assertions by making a comprehensive counter-argument. Which you have failed to do.

You then reply to my statement, “This is completely irrelevant to the discussion at hand, which is an analysis of the realtive strength of Unique Units when compared to each other. The strength or weakness of the base unit is not what is being considered in this thread. Only the quality of the "uniqueness" of each UU as an upgrade over the base unit it replaces is significant.” with this:

Bhruic said:
Not at all. The abilities of the base unit are highly relevant. If you've got a UU that gives +1000% attack vs every unit in the game, it sounds amazing. If that unit turns out to be the Scout, suddenly it's completely useless. The value of a UU is based on two criteria - how useful the base unit is, and how improved the UU is over the base unit.

By throwing out what is commonly referred to as a “strawman”, you have attempted to obfuscate the weakness of your counter-argument, such as it is. Two things should be kept in mind when considering this statement. First, the discussion we (most of us, anyway) are having is concerned with the relative merits of the 34 Unique Units that Firaxis has actually deemed appropriate to include in the game as we know it, on this 27th day of September, 2007. Your counter-example of a “super-scout” is ridiculous and irrelevant, because Firaxis would demonstrably not include such a worthless UU. Second, your assertion that the relative value of a UU can in any significant way be based upon the usefulness of the base unit is simply false. Base units are those which any civ possessing the required techs and/or resources can build. Any civ. We are looking at relative, not absolute, advantages here. Otherwise, Modern Armor FTW, d00d!

Finally, because I’m getting tired:

Bhruic said:
I've already pointed out that your framework is flawed. Why would I argue within a flawed system?

Hmm… there are a number of possible responses here.

A) To demonstrate the logical fallacies and inconsistencies that this framework presents.

B) To demonstrate that, even given the OP’s framework, his conclusion is flawed.

C) To demonstrate your ignorance of the fundamentals of adversarial debate for all to see.

I hope it’s not C. That would be embarrassing… :p
 
The first time I randomed Montezuma, I thought I wouldn't like jaguar warriors for the same reason I like Praetorians. But they're pretty good!

1. He's aggressive, and as long as you're not defending, they're 5.5 strength instead of 6. They beat archers with a 20% bonus (cg1 or culture).
2. No resources in itself isn't that big a deal. But you can plan your empire to block off more territory or gain better land rather than having to settle for something that's one tile (or 2 with a monument) within a copper. Or you don't have to grab some desert tile two screens away for your iron.
3. You usually save 6-7 turns from not having to build a mine. You don't have to link your empire, just build roads to the enemy. Also, 35 hammer units are much easier to whip than 40 hammers units. You can easily put in 5 hammers the first turn. And you have half priced barracks
4. With sacrificial altars, you feel bad about not whipping out armies of jaguar warriors.
Woodsman is sort of secondary, although they do make nice scouts/barb slayers.
 
Now, you might, might be able to make a case that the Ballista Elephant isn't significantly more powerful than the base Elephant, but considering the fact the base Elephant is quite powerful already, is that really a bad thing?

Yes it is a bad thing because it is supposed to be a UNIQUE unit with UNIQUE features. Its UNIQUE feature is extremely situational meaning you will be able to really leverage its UNIQUE aspects in very few games (standard settings). If you play with non-standard settings, that is fine, but I would still argue that--compared to other UUs--that its use over and above a regular war elephant is negligible. Frankly, I have no problem sending a couple suicide cats and then decimating an entire stack with war elephants. Sure maybe I would save those couple cats if I was able to attack the (few, often) horses first, but frankly I'd rather have a different and more powerful UU instead.
 

I am doing a rehash of my own views for my own purposes but I figured I would share in case any others wanted to read it.

Collateral Proposal
While a Ballista was not the greatest weapon for dealing damage to a large group with a single volley it could still strike more than one foe at a time.
-Possible very tiny collateral effect[effects very few units compared to catapults[mangonel I believe is what is represented in game]]. In addition it would affect the extra units far less than a mangonel would.
Bombard Proposal

The Ballista was capable of damaging walls. Per shot it dealt less damage then other catapults and trebuchets; however, at least compared to mangonel/onager it was very accurate. It took down walls not by pure power per shot but through striking the same spot repeatedly with considerable force.
-While not likely as capable as a unit of catapults at quickly destroying walls, ballista would still take them down. Thus I would suggest 4-6% defense reduction.
Siege Proposal

We all know ballistas were siege engines. However, the Ballista elephant qualifies as a mounted unit. I propose it should be a siege unit. For the most part the purpose of mounting siege engines on elephants was to make the siege more mobile and easier to readjust on the field. An elephant with siege on it would NOT be used to charge or to attack on the front lines. For all intents and purposes it would fill the role of a siege unit. The difference lies in difficulty of flanking[more mobile and more dangerous to horses than normal siege].
-Change it to a siege weapon with a small bonus vs. Cavalry.
Cost

I am not sure on how the Khmer equipped the elephant other than the use of the ballista. However, I imagine they kept it with armor and weapons similar to what you would see in other places. Thus the Ballista is an extra cost to put on the elephant. A slight increase in cost may be applicable.

Final power in my book:

Ballista Elephant
Siege Unit
Strength 8
Movement 1
Cost 105
Unique Unit for the Khmer Empire
Replaces War Elephant
Doesn't receive defensive bonuses
+25% vs. Mounted Units
Can bombard city defenses (-4% per turn)
Causes collateral damage

Of course as stated above the collateral would be tiny[maybe 2 other units than the target... or maybe even only 1 unit] nor very powerful[maybe max collateral of 20'ish%]. Add in the fact that they can't get City raider promotions and well I wouldn't use them to replace siege engines... but they would be a nice addition. At least they would be more flavorful than they are now.
 
AH too... much... data... on...unit...:S lol...

well it is good idea, but if I were to make it a siege unit I would make it replace the Catapult and give it double movement because they're are more mobile as they're mounted. I'd still make them resourceless and keep the War elephant a seperate unit, I might also decrease their city bombard but on for historical reasons, if made the UU underpowered then I'd leave it alone.

this way it's less confusing with a very useful UU, I can see This combined with Knights for rushes or better yet Maybe I could make this a Treb replacement instead giving more synergy with a Knight rush lol.
 
AH too... much... data... on...unit...:S lol...

well it is good idea, but if I were to make it a siege unit I would make it replace the Catapult and give it double movement because they're are more mobile as they're mounted.

Heh, I realize I forgot to mention that it would still need ivory.

Anyways as for the double movement. First; Elephants while not slow are no where near as fast as horses. Secondly an elephant unit weighted down by a siege weapons and the needed munitions likely wouldn't be anywhere near as fast as a normal mounted unit. I would be fine with 2 move if horses had 3 in this game, but......

I actually had two motives in changing them from mounted to siege. The first motive is what I described[that they wouldn't make contact with the infantry so the units generally strong vs cavalry wouldn't be effective the same goes horse archers I believe they should be an 'archery' unit; rather than mounted]. Second is that elephants were hard to hurt period and nothing except gunpowder was overly effective[and from what I read old cannons knocked them down, not necessarily killed them].
 
Back
Top Bottom