Resolved: The Ballista Elephant Is the Crappiest UU in the Game

ah true I didn't think of that but I've never studied history... I'm generally thinking in game play terms.

I'd personally want a UU to be Unique but fun and easy to use... having a UU with too many special abilities, neither one giving me a decisive advantage in any 1 one direction.

I still think my initial proposed improvement is pretty easy to use and balance.

- no resource required
- decrease strength to 6
- increase Mounted unit counter to 100%
- keeps UU bonus of targeting Mounted units on attack

Well wouldn't this obsolete Pikes? yes but if your opponent has Ivory for their own War Elephants then you'll need Pike to counter them. War elephant vs War elephants only 50% odds obviously.
 
Collateral Proposal== Some units already do that. Boring.



Bombard Proposal== Some units already do that . Boring.



Siege Proposal== Some units already do that . Boring.


No resource proposal== Some units already do that. Boring.



I personally like UUs to provide a unique experience. A unit that reflects a civilizations different outlook upon war or whatever. I like units that force me to reevulate strategy. Not ones that allow me to carry over the same cookie cutter strategy from game to game. I do admit though that a mobile siege unit role would be more realistic .







Alright here are my alternatives.



1.) Can choose which unit in a stack to attack. Not just mounted units

2.) Can do ranged bombardment. But that would cause a inconsistancy with other missile units.
 
***EDIT***

You know, after thinking about it, I decided to remove all of the "snark" and semi-insulting bashing that littered my post. It's not conducive to a debate, and it's too confrontational. I apologize for the previous version, should you have read it before I modified it.

I would ask, however, that in the future you do me the same curtesy, and leave the snark out of your own posts.

Let’s start at the beginning, shall we? It seems to me that you (as well as one other poster who has since bowed out) are unfamiliar with the phrasing I used in my OP. In common parlance, the statement: “Resolved: X is Y” is meant to communicate that the subject is asserting the validity of a proposition. This is a widely used format for phrasing opening terms in a debate. It is implied (and my case has demonstrated this) that this assertion is not meant to stand on its own, but rather to lead to an explication as to why the original resolution is correct. In a formal debate setting, my opponent would make his own case, starting with the proposition “Resolved: X is not Y”. In this medium, communicating anonymously on a message board, it is left to the individual poster to decide for himself whether he agrees or disagrees with the proposition and, if he is in disagreement, to present his case as he sees it. This, you have not done.

Here's the problem with that. If you say "Resolved: The Sun is Black", it does not provide any evidence that the sun is black. It makes an assertion, yes. But in order for that assertion to be shown to have any validity, you need to have evidence to support it. So far you've presented your opinion on it, but opinion isn't evidence. Of course, it's very hard to present evidence to support a subjective claim.

This is the first sentence of your initial reply to my OP. Right off the bat, you’ve shown a disinclination to even engage in honest terms of debate. At this point, the well-mannered individual would refrain from posting further in this thread, as you have clearly demonstrated your contempt for the explicit reason for its existence. Much like most would find it to be poor form for an art critic for the New York Times to attend a Jackson Pollock exhibition on invitation and loudly exclaim: “Dood! It’s just a bunch of f*cking squiggles! ROFLMAO!”

In order to have a debate, one needs to be very clear on exactly what is being asserted. You have asserted that the Ballista Elephant is the "crappiest" UU. I chose to take issue with your use of the word "crappiest", as it's an entirely subjective word. There is no way for you to objectively prove that something is the "crappiest", especially when it's as situational as it is here. More specifically, however, we need to share a definition on what "crappiest" means, if we are to agree at all on whether something is "crappiest".

You’re absolutely correct. I wish I had said something like that. Oh wait – I did:

No, what you said and what I said aren't the same at all. What you said is that certain UUs will be more powerful because the situations where they are useful are more common. What I said is that situations where they are more useful depends entirely on the game experience of an individual. What you consider "common" under the game settings you employ aren't necessarily common for me and my game settings. Therefore we can't really compare "situational commonality" because we don't have a common framework.

Oh, and I have take issue with your statement on another front. If you look at the cronology of the posts, it's quite clear that my post came before yours did. Yet your statement here makes it sound as if you'd already made your post previous to mine. While it's certainly true that you did make your post, it wasn't until after I made mine - and not being a mindreader, there is no way I could have predicted you would say it. Implying that your post preceded mine is intellectually dishonest, something I'll hope you'll refrain from in the future.

you have also omitted mention of the Jaguar’s free Woodsman I promotion, the Dog Soldier’s non-requirement of Copper or Iron, and the Numidian Cavalry’s free Flanking I promotion.

You're right, but I wasn't trying to form a comprehensive list of their attributes. I was merely pointing out significant negatives that you left out of your list. These have a large impact on any analysis of their relative strengths.

Given your haphazard analysis of merely three of the UU’s presented, I find it surprising that you would use the word “arbitrary” in any critique of my proposition.

It wasn't "haphazard" at all. I was simply pointing out that in your "classifications", you left out important information that results in UUs not being nearly as impressive as you make them sound.

I have classified the UU’s into 7 groups. While the last two groupings are indeed somewhat arbitrary (as I conceded in my original analysis) I stand by the validity of the first five groupings. Are you seriously going to tell me that there are no templates or patterns into which the UU’s can be classified and sorted? Can you really not see that the bonus the Praetorian gets is similar in nature to the bonus the Cataphract gets, and that neither bonus is similar to that which the Impi receives, which is in turn similar to that of the Musketeer? Really? If that is indeed the case, then I can’t see how you and I are playing the same game.

I consider it arbitrary because you completely overlook offsetting penalties in your classification. Take the Vulture for example. You list it as a "Strength Bonus", which is true. But what you don't mention is that it suffers a 25% loss in attack strength vs Melee. This presents a false impression of its inherent strength. But you don't have a classification for "Strength Decrease" (which I mentioned before), or "Bonus Decrease", or anything similar. So in that way I consider your classification system to be arbitrary. To truly have a detailed enough classification system to allow for relative comparison, I believe you need to take more facets of UUs into consideration.

Given this framework, there certainly will be a non-insignificant proportion of games where you will face a lack of Iron and a prevalence of forest or jungle. In these circumstances, are you sincerely telling me that if you’re playing as Montezuma, you’re not going to appreciate the situational advantage of the Jaguar?

There will certainly be an insignificant proportion of games where I don't have copper or iron with a prevalence of forest/jungle. You're right, not having both is semi-common. Not having either is not. But yes, in those unlikely circumstances, having the Jaguar would be advantageous.

Please keep in mind – this thread was an attempt to classify the utility of various UU’s across a wide spectrum of situations. Your experiences with your admittedly atypical set-up (i.e. double the number of AI opponents) have no bearing in this case – because they are atypical.

I'm not sure what you've quoted aids your argument. Yes, I play "atypical" games (although how "atypical" they are is also open to debate), but because I use more AIs, the crowding should make it less likely for me to end up with Copper/Iron, not more. That should make the Jaguar more valuable in my games, but I'm not seeing that.

Personally, I think the Jaguar sucks. But then again, I’m the kind of player who will re-start if he gets a crappy starting spot. I’m also no fan of the Keshik, as pillaging just isn’t my style. However, I can see through my personal prejudices to recognize that, given a random environment which I can not pre-select, in many situations, having the ability to deploy those UU’s (and others) represents a significant augmentation of my war-making capability.

I'm not going to comment on the Keshik, because I don't really have any problems with it, I wouldn't consider it a stellar UU, but certainly not the crappiest imo. However, while I can imagine a situation where the Jaguar is useful, to me, that situation is extremely unlikely. I have a much easier time imagining a situation where the Ballista Elephant is useful.

Furthermore, looking at it in the reverse is equally enlightening. I can easily imagine a situation where the Jaguar is worse than its base unit (most of the time, imo). I have an almost impossible time imagining a situation where the Ballista Elephant is worse than its base unit (since it's only bonus is purely advantageous). Which is precisely the crux of my argument. How can you possibly consider a unit that is always at least as good as its base unit to be "crappier" than a unit that is usually worse than its base unit?

Actually, the burden is on you to disprove my assertions by making a comprehensive counter-argument. Which you have failed to do.

I don't believe it is. In formal argument, it is up to the person making the assertion to prove it. If I were to make a counter-assertion (say, "The Jaguar is the crappiest UU"), then yes, I would be required to prove that. But I'm not required to try to disprove your assertion. In formal argument, all assertions are untrue until proven.

Your counter-example of a “super-scout” is ridiculous and irrelevant, because Firaxis would demonstrably not include such a worthless UU.

No, it's not irrelevant, nor ridiculous. It has two purposes - first, to demonstrate that your classification system doesn't take enough into consideration. If one were to place the fictional Scout UU on your list, would it not place highly?

The second purpose is to illustrate the fact that one cannot ignore the base unit when making a comparison of a UUs usefulness.

Second, your assertion that the relative value of a UU can in any significant way be based upon the usefulness of the base unit is simply false. Base units are those which any civ possessing the required techs and/or resources can build. Any civ. We are looking at relative, not absolute, advantages here. Otherwise, Modern Armor FTW, d00d!

I'm not sure what you are trying to accomplish here - Modern Armor is not a UU, nor is there a UU based on it. How exactly does saying "Modern Armor" disprove my point?

I agree about using relative advantage, but I don't think you are interpreting it correctly. The whole point of a relative advantage is that it takes more into consideration than absolute does. Once again, having a UU that improves on a crappy unit makes for a crappier UU. Having a UU that improves on a superior unit makes for a superior UU. At least, as a general rule, there certainly are units that break that mold by having superior bonuses, I won't deny that's the case (the Quechua for example, is much superior to the default Warrior).

---

I think my main point would have to be the one I mentioned previously about imagining pro and con scenarios. It's too easy to imagine negative scenarios for a significant number of UUs. To me, that really downgrades their overall usefulness. Even if the positives for the Ballista Elephant are not stellar, the lack of negatives vaults it ahead.

Bh
 
Even if the positives for the Ballista Elephant are stellar, the lack of negatives vaults it ahead.

Positives: Can attack mounted units in a stack on the open field

Negatives: None per se

I would hardly call that "stellar" positives (I would reserve that word for units like the praetorian, catephract, etc.). The reality is that in most games with standard settings (which most people on these forums use) the bonus is extraordinarily situational. You need to be on the receiving end of large stacks (preferably more than one I assume) of units made up of a large amount (but less than 50% I would assume or else the bonus is not that useful) of horse-based units. Furthermore you need to have access to ivory. I would call that a rare situation for most games, assuming good diplo and standard settings. Sure, if you change the settings you can make things a bit better for yourself, but I can play Rome on a small pangaea as well, and the same can be said for other UUs (play with the jaguar on settings with high amounts of jungle for example).

Now sure there are no cons per se, but there are implicit cons to this unit. The fact that it requires a rare resource is one con. The fact that its bonus is highly situational is another con. The fact that that bonus is not all that unique compared to a lot of the other units is also another con.

I've played games with the khmer. I've used the b. elephant. I actually really like the khmer as I love the trait combo for rexing and I think the UB is pretty good. But I fail to see how the b. elephant outperforms the regular elephant in 95+% of the situations I have encountered in my games and that leaves me feeling the UU is underwhelming and far below what I get out of the majority of the other UUs frankly.
 
Sorry, that was a mistake, I meant to say "are not stellar". I'll go back and correct that.

And yes, there are some inherent cons to the base unit - on the other hand, there are some pretty significant inherent pros to the base unit as well. I think it would be pretty easy to argue that the pros outweigh the cons.

And I'd agree that the majority of UUs are probably more situationally useful than the Ballista Elephant. Majority is not "all", however. There are a few units that I would consider to be decidedly inferior to the Ballista Elephant.

Bh
 
I would be open to considering some of the other UUs as inferior to the elephant, such as the carrack and ??? In that respect the b. elephant is probably not "the worst" although it is clearly (in my mind) a bottom tier UU not in the sense of being "bad" but rather in the sense that it doesn't add much if anything beyond the base stats of the already great elephant unit.
 
I would be open to considering some of the other UUs as inferior to the elephant, such as the carrack and ??? In that respect the b. elephant is probably not "the worst" although it is clearly (in my mind) a bottom tier UU not in the sense of being "bad" but rather in the sense that it doesn't add much if anything beyond the base stats of the already great elephant unit.

I am not sure about the Carrack because I have not played the Portugese yet.

Once Duns are built I think the Gallic warrior is pretty useless. That free hill promotion can be gottern from the UB, and requiring iron OR copper for a Swordsman level unit is pretty lame since most of the time iron is more abundent. Plus you need to still tech IW. Correct me if I am wrong on the Celtic UU, it's been a good while since I played Brennus and I haven't gotten to Boudica yet.

EDIT: What I mean useless is no better than a regular swordsman.
 
Yes Gallic Warriors are not a great unit although they can be built with copper so if you lack for iron that is a bonus. But in my mind it is a bottom tier unit as well.

The carrack has certain advantages in certain situations (like the b. elephant) but I think for the most part it is clearly a bottom tier UU.
 
My thoughts:

1) The UUphant is not much better than the standard Elephant. If that's your definition of "crappiest", then I agree that it's high on the list.
2) The base unit is very good, nearly dominant in its era. As a strict upgrade, the UUphant is also very good. So if that's your definition of "crappiest", it definitely doesn't qualify.
3) The UUphant is narrow because of its requirement for Ivory. I think that narrowness should contribute to any measure of "crappiness". No UU is universal, but they vary in the commoness of situations in which they're useful. Both power when applicable and frequency of occurence should count.

Personally I think that the usefulness of the base unit has to be considered. Would an UUclad with strength 16 excite you? That's a full 33% upgrade over the standard Ironclad, but I wouldn't care. It still does the same job (guarding your Clams from enemy Frigates), which is still a narrow job (limited by its movement 2 and coastal restriction), and it still dies once Destroyers show up. Praets are dumb because they're a big upgrade to an already good base unit. I wouldn't want to see a UUphant that was a major power upgrade from a standard Elephant, because it would be dumb too. So I'm fine with it the way it is, "crappy" by standard (1) and narrow by standard (3), but strong by standard (2).

peace,
lilnev
 
Once Duns are built I think the Gallic warrior is pretty useless. That free hill promotion can be gottern from the UB,

Duns only grant Guerilla to units that could regurlarly get it (i.e. Gunpowder, Archer and Scout Units), but not to Melee units or anything else.
Unless they changed it with BtS, but it I'm pretty sure it works this way in Warlords.
 
Duns only grant Guerilla to units that could regurlarly get it (i.e. Gunpowder, Archer and Scout Units), but not to Melee units or anything else.
Unless they changed it with BtS, but it I'm pretty sure it works this way in Warlords.

Thankyou, I have finally got it on the Celtic UU. It is the only Melee unit to be able to get a guerilla promotion, right???

Still puts it as a bottom tier UU, but at least it makes sense to me now.
 
Guerilla III gives 50% withdraw chance. This is of some interest certainly. Also 50% hills attack bonus, which is useful against hill cities. Guerilla II allows for double movement speed over hills - again of some interest.

I like that unit because I might have copper hooked already when I complete IW and can simply start building the units. Of course as Boudica any melee unit is great (Agg/Cha - free C1 and cheap promotions), so maybe what I consider good isn't actually Gallic Warrior but Boudica.. Hmm.. I guess I'll try Boudica of Atzecs some day to see Agg/Cha Jaguar Warriors :) (I don't care for Rome, sorry).
 
Guardian_PL:

Pillaging routes through nations tend to move in between and among roads. If the tile doesn't have road access nearby, it usually isn't even worth sending the unit over to pillage it. As you pillage, the Keshik will only move 1 tile in every turn that it pillages. Even an enemy Spearman without Engineering can chase that.

Even giving Keshiks Shock and Combat 1 isn't much help, considering how much investment you've put into it (Gers, movement time, and Keshiks), and how much the enemy really needs to kill your Shock Keshik (semi-standard Spearman defenses plus whatever other unit for mop up).

Attacking from 4 different directions is a pipe dream. To even make a mark worth mentioning, you'd need to have Gers AND 2 Keshiks a stack from each direction - 8 units in all and the time and wherewithal to have them positioned right.

I would really rather invest in Barracks and 8 Combat 1 Cover City Raider Swordsmen, which I could get if I were Genghis Khan. That's a force that would actually get me some cities I could use.

madscientist:

I confess that I haven't been very open-minded about the Keshik and Civ IV's treatment of Horse Archers in general. However, I find that sending large stacks of Horse Archers alone to do pretty much anything at all generally only leads to a large stack of experience for enemy Spearmen. This is true whether you you send them forth because they move faster than the normal melee stacks or because you have some sort of further movement bonus with them.

If I can't send first-strike immune normal Horse Archers alone unaided into enemy territory for whatever purpose, I fail to see what a little terrain movement bonus is going to do to address the fundamental marginal nature of the unit.
 
Guardian_PL:


madscientist:

I confess that I haven't been very open-minded about the Keshik and Civ IV's treatment of Horse Archers in general. However, I find that sending large stacks of Horse Archers alone to do pretty much anything at all generally only leads to a large stack of experience for enemy Spearmen. This is true whether you you send them forth because they move faster than the normal melee stacks or because you have some sort of further movement bonus with them.

If I can't send first-strike immune normal Horse Archers alone unaided into enemy territory for whatever purpose, I fail to see what a little terrain movement bonus is going to do to address the fundamental marginal nature of the unit.

The idea is to sent the Keshik ESCOURTED as deep into enemy territory as needed, then fan out and pillage and take out the roads. At that point they will outrun most spears, especially if the roads are wrecked. Regular Horse archers cannot do this since they need the roads to move arround.

Most UUs have a good counter (well, except the Romans).
 
madscientist:

It seems improbable. If I had the resources to make Ger and the pillaging stack and that many Keshik plus Horsebackriding itself, then I would have probably have had enough resources to put together a city-killer stack if I didn't engage in this foolishness and be able to take cities instead of pillaging random improvements.

Regular Horse Archers can't take any more advantage of enemy roads than any other non-Commando unit. Pillaging roads is just as much in their interest as it is for Keshik, and it's just about as effective in curtailing Spearman counters, that is to say, not very.

What I'm talking about isn't that Keshiks have a good counter. What I'm talking about is that the Keshik "improvement" over the Horse Archer is questionable at best, and the Horse Archer is a questionably useful unit to begin with.

I mean, Elephants are absolutely divine units to build if you can get hold of Ivory. Early, tough anti-Mounted unit. A Ballista Elephant is without a doubt superior to it, if only marginally. The only real downside is the rarity of getting Ivory in the first place. The Keshik's superiority to a normal Horse Archer is questionable.
 
horse archers are actually quite good assuming you pillage copper/iron and don't let your opponent get scads of spears.

especially now in bts as the -10% vs. cities has been removed. if you can hit before longbows and if you can pillage copper/iron before they get piles of spears, you can do a lot of dmg with horse archers, especially the swift keshiks.

@ lilnev, while its true that the base element of the UU needs to be taken into consideration, i think that if the improvement over the base unit is not sufficient, it is like not having a UU at all (except for a fancy graphic!). that being said, of course having a huge improvement on an already dominant unit is problematic. in that respect, i wouldn't want to see a huge improvement on the b. elephant (although ivory is less common than iron, esp in bts) but rather just something that is more applicable in most situations.
 
That's a whole lot of if's there. If you can get Horseback Riding before an enemy gets Bronzeworking and making lots of Spearmen? I'd say that IF you could pillage the Copper or Iron to begin with, you ought to do it with Chariots and hit with Swordsmen, Archers and Catapults, which isn't dependent on the enemy not having Spearmen. Heck, make lots of Chariots and pillage him out before he makes anything other than Archers.

Even then, the advantage of Keshiks is questionable at best. If you were going to hit his Copper at all, then having Keshik over Horse Archers isn't all that big an advantage, since most of the time, the access towards the Copper doesn't involve undeveloped, difficult terrain. Usually, it involves a lot of roads, and the danger of a lot of Spearmen coming out to cut your Keshik down before he gets a chance to do the deed, or after to allow rebuilding. In that instance, I think that a defensive bonus against melee would serve an HA unit much better.
 
The carrack is great for winning the colonization rush. This will be more useful on some maps than others, of course, but when it's useful, it can be very very useful--esp. considering the bonuses to overseas trade that the Portuguese get from their UB. It's not really a military UU though. It should probably be classed with the Fast Worker.

As for the Elephant Ballista, it does sound like a good competitor for the weakest UU. I hardly ever get ivory. Most of my games, if I played with the Khmer it would be like playing without a UU. I guess I could make a lopsided trade to get ivory, in some situations at least, but I don't think I would actually do that for Elephant Ballistas--except in exactly the same situations as I would do it for regular Elephants.

'Course, if I did get ivory, and a really good opportunity to snipe Knights out of a Knight-Pike stack, that would be loads of fun. But the rarity is the thing that would make it so cool. A UU that has a special ability that gives you an edge only 1 out of every 5+ games is a really weak UU.

The Gallic Swordsman does give it some competition, though.
 

Don't diss my Gallic!

Guerrilla line promotions have an advantage on the Woodsman and the 'single out cav' bonuses of the other highly situational UU's. And this is that against a hilled city the Gallic loses no attack boost than if it had city raider. Top it off with 50% withdrawal ANYWHERE you fight and that is not bad at all. However, I do admit that you wouldn't usually promote all of them down this line. Just enough to use as softeners and stack defenders[and possibly hill pillagers].

As for the carrack it is indeed situational. But as long as you are on a map with ocean between some of your rivals it can be quite handy. In addition it only carries one less than the Galleon so you could put off Astronomy to keep use of the Colossus longer without hampering oversea war efforts. Still though I think it could combat the B. Elephant as most situational. But at least the Carrack has some flavor to it.
 
To followup on the Kesiks. Another point about their ability is how fast you can keep getting them to the front. My current RPC game I could get them across jungles real fast.
 
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