1829
Update 10
Stats
https://docs.google.com/spreadsheet/ccc?key=0AvV4Kmm-PsYUdGVDRlkwUGx5OHhPRkI1ekRhUmVvLWc&usp=sharing
AUTOMATED LP MARKET
You can automatically buy and sell LP now for 30 EP each. Like armies and fleets, you can not use LP until the next turn.
Check this section every turn, as the price can and will change every turn.
If you do not have a capital, you can not buy LP.
GLOBAL ECONOMIC NEWS
Two countries had an economic boom this turn. When a country is randomly selected for an economic boom or bust, further RNG rolls are determined who is affected. Having a trade agreement or free trade agreement increases the chance of being affected.
After initial affected countries are determined, more rolls are determined who they affect, and so on. A country won’t “infect” twice. Riccio, for instance, has so many agreements that it was hit affected once in its own economic boom, and three times in China’s boom. However, once the “those affected by Riccio” roll is done, it isn’t done again to prevent endless rebounding.
For this turn, anybody with just normal trade relations weren’t affected because I wanted to see how it would go with just trade agreements/FTAs. In the future, anybody who has normal trade relations and above will have a chance to be tapped.
Economic downturns work the same way and can be equally dramatic. (10)
REVOLTS
GLOBAL AFFAIRS
Every country now has a new trait listed on the stat sheet depending on its power relative to others.
NPCs have been to various spheres depending on a player’s rank. Sphered countries can be traded. The only way to remove a country from a sphere is if the sphere holder gives it up.
The ranks are
Insignificant(<-2)
Minor (-1-0)
Regional (z-score 0-1)
Great (1-2)
Superpower (2-3, not extremely likely)
Hyperpower (>3, gamebreaking)
But since these things are based on a z-score, don’t get too bent out of shape. Some countries have inflated scores due to having a large bank (which only count for little), for example. Manufactories also weigh more in the calculation than provinces (because they weigh more in trade than provinces). An army weighs more than a province or manufactory. A fleet weighs the most.
GREAT POWERS
Merchant Empire of Riccio
Roman Empire
The Bauarish Empire of Holy Rome
Federal Republic of the Coastal Nations (+)
REGIONAL POWERS
British Empire
Inner Dominion of China
Castilian Empire
Principality of Greater Wallachia
Republic of the Rio Grande (+)
MINOR POWERS
New Kingdom of Norway
Russian Empire
The Great and Holy Orthodox Empire of Ethiopia
Free Republic of Novgorod
Baltic Union
Romania-Moldova Kingdom
Free Scotland
The Glorious Corps
Republic of Quebec
Kingdom of Iceland
Baikal Horde
Birmingham Trade League
Eyalet of Egypt
Unitary State of America (-)
League of Urun (-)
COMMENTARY
Not much to say this turn. LP prices have skyrocketed as warring parties buy up all that is in stock. Meanwhile, if a NPC is in a country’s sphere, the controller can send in orders for that country (otherwise the country will spam factories)
What you can’t order a NPC to do.
1. Give you LP, land, territory, EP, whatever.
2. Anything else that could be construed as powergaming.
You can order land trades if it makes the border prettier.
But you can set the trade policy of the NPCs, as well as military orders, them buying and selling LP off the automated markets, build orders, etc.
Final GM Notes
Do NOT post “trade agreements with all” or “accept all” at all in this thread ever. If you sign trade agreements or free trade agreements, you must put that in your orders and you must list every country you are signing with. You also must mention all alliances you are joining, defensive pacts being signed, non-aggression treaties, and embargoes in your orders.
Orders lock Friday.