corovanrobber
King
That's because Asia Minor counts as another continent.
Are you using a standard set of files or have you installed a mod-mod or something? Because something could be disabling the Plague code every turn, making the Plague not disappear.Every city in the Old World has permanent plague. It just won't go away, no matter how many turns I play!This bug has made the game unplayable for me.
Tried another game as France, and the same thing happened. What could possibly be going on? Only solution I can think of is disabling plague entirely, and I don't want to do that.Every city in the Old World has permanent plague. It just won't go away, no matter how many turns I play!This bug has made the game unplayable for me.
Tried another game as France, and the same thing happened. What could possibly be going on? Only solution I can think of is disabling plague entirely, and I don't want to do that.
Thanks!If all else fails you could always go with RFC Epic/Marathons instead, as it includes the official mod with enhanced performance, new game speeds and even a bug fix or two. So you could basically go for it straight away...
if (not (x == tCapitals[iHuman] and y == tCapitals[iHuman]) and not (self.getCheatMode() == True and pCurrent.getPlotCity().isCapital())):
if ( ( (x, y) != tCapitals[iHuman]) and ...
Yeah, that doesn't compute...file RiseAndFall.py line 437 contains an error:
should read:Code:if (not (x == tCapitals[iHuman] and y == tCapitals[iHuman]) and not (self.getCheatMode() == True and pCurrent.getPlotCity().isCapital())):
Code:if ( ( (x, y) != tCapitals[iHuman]) and ...
Nope, tCapitals[iHuman] is a tuple, while x and y are not.Isn't that the same?