RFC Europe playtesting feedback thread

also: the amount of barbs varies, in some games I get 3 at the same time while in others I get 1 per turn and only rarely even 2...

Barbs are usually set that there is a constant threat (every few turns), which is minor, with 1 unit usually. Representing small border raids.
And there are somewhat bigger spawns, with 2 or 3 units, but at much rarer timeframes. Every 8-10-15 turns.
That is not counting major invasions, like Seljuks or Mongols of course.
 
Hey, in my last several games with kiev, I do have ALLWAYS 2 HA IN EVERY 3 TURNS....every game....they kill all my military in 10 truns from start, then pillage everything. im stucked....
 
The key to Kiev is settling your cities to both encompass many resources that give food, health, and happiness (wheat, barley, honey, etc) while also making prime use of river locations. Build tons of farms and take every civic on the second row (feudal ones). With farms giving +1 hammer, commerce, and food, that's all you need. Also click the emphasize food button in your cities so they work all the farms first and grow up to size ~18.

I've found that spears aren't the best way to counter barb horsemen. Spears aren't as strong vs cavalry in this mod as they are usually, and usually have 50-60% chance of winning on offense (much stronger on defense though, as it should be). With the exception of the Seljuks (you can't match up to them with knights in 1071, so I had to defend with Tagmata + Varangian mercs, Guisarmiers, and Arbalestiers in cities with walls + castle, but I got my land pillaged), you're better off building barracks and stable in major cities and churning out 6xp horsemen with flanking I + II to fight barb horsemen. You either retreat or win, and then can mop up with slow units or more horsemen. This is especially necessary as Kiev, as you can't afford to have your land pillaged and the "flanking I + II" strategy prevents that.

With Bulgaria, Absinthe's strategy works (maybe it's something about founding Varna and Tarnovo, since I do it too and I've never had issue) :lol: Taking Hadrianopolis and Thessalonica are actually much easier than Constantinopolis- aside from the 50% from walls vs the 225% from walls, castle, and Theodosian Walls, Constantinopolis is also on a hill and across a river, so it's really 275% bonus. However, if you mine xp for your Konniks from barbs and get to flanking I + II and Combat I, then you can even take Constantinople without cats if they don't defend it well. Otherwise, you should spam cheap cats, bombard, and then suicide them to at least collateral most of the units down to 25% of normal health. If you get the 1st UHV you pretty much get the second as long as you build some Orthodox buildings and missionaries (actually I never even needed the Theologian points), and then it's all up to stacking your cities with defensive units to fight the Mongols. Even if plague hits at the same time, it only hurts the weakest 3-4 units in a stack and damages the barbs besides, so not an issue unless you don't have many troops.

Absinthe, another bug I remember from some games of 1.1: sometimes, the yellow message prompts you that mercs are ready for hire and then they aren't there when you open the merc screen (and no its not because I don't have enough culture). Also, I noticed I could hire Almogavars in Thessalonica. Is this intended?

Cheers guys ;)
 
dunno if it fits but they changed the path some time ago...

do you have the same url:
http://svn.code.sf.net/p/rfceurope/code/RFCEurope

?
(rightclick on the folder -> properties -> the tortoise-thingy gives you the url if its the same I have no idea...if you have the old one, you have to "relocate" I think)
 
i tried update it an hour before :S

View attachment 355064

any idea???

dunno if it fits but they changed the path some time ago...

do you have the same url:
http://svn.code.sf.net/p/rfceurope/code/RFCEurope

?
(rightclick on the folder -> properties -> the tortoise-thingy gives you the url if its the same I have no idea...if you have the old one, you have to "relocate" I think)

Indeed, sourceforge had some changes recently (about a month ago)
So the SVN link is a little different, as Chep said
 
Barb changes on Emperor are better, but still excessive in the early game imo. If anything the barbs are worse in the early game - France is fine after around 600AD, but five axemen still spawn on turn three when the player only has four axemen to defend with (last SVN it was just four axemen). So it's all a question of luck at that point - if they spawn in reasonable locations and move off you are fine, but if one spawns right next to a city (or even settler that hasn't settled yet) you are screwed.

Think they need to be toned down further from 500-600AD to let the player get established.
 
I just played until 850 with Cordoba (Emperor, SVN 1081). The amount of barbs seems fine here, but they tend to wander...most of them appear either close to Sevilla or come to Toledo from the north. Both are ok.
But when some come from Portugal (don't know where they originate but they approach Cordoba/the Iron resource from the west/north-west)...they walk around any posted defenders and go pillage which is bad for UHV1 and also really bad for your stability.

France was destroyed by barbs before I met them (some time around 800 I think).

The game with Cordoba seems really interesting, possible, tough but probably fair. I think I'll try again some time. but the barbs not following the 2 "main routes" are mean.
 
Barb changes on Emperor are better, but still excessive in the early game imo. If anything the barbs are worse in the early game - France is fine after around 600AD, but five axemen still spawn on turn three when the player only has four axemen to defend with (last SVN it was just four axemen). So it's all a question of luck at that point - if they spawn in reasonable locations and move off you are fine, but if one spawns right next to a city (or even settler that hasn't settled yet) you are screwed.

Think they need to be toned down further from 500-600AD to let the player get established.

Yeah, most barb nerfs were for the AI, the human player still has somewhat more barbs on Emperor
I would like to keep these slightly more barbs (but less than before) in most areas

Individual cases like the French start can be adjusted on a case by case basis.
Btw, you should only get 3 barbs on turn 3, not 5
 
Yeah, most barb nerfs were for the AI, the human player still has somewhat more barbs on Emperor
I would like to keep these slightly more barbs (but less than before) in most areas

Individual cases like the French start can be adjusted on a case by case basis.
Btw, you should only get 3 barbs on turn 3, not 5

It seems to vary, but often you get five barbs, three near Paris and two to the east near Aix. That makes it a bit gamey - I ended up reloading a few times to find a game where barbs didn't appear near Aix so I could found the city near the iron.

Having played the game most of the way through, I missed out on all the goals by a few turns but that was getting lucky on a fair few rolls. I think there's definitely a need to ease off on the barbs for France in the first 25 turns, as you don't have any infrastructure to build units with and have to build chateaus and barracks before units to build skilled units fast enough for the expansion.

So you are basically relying on your starting four axemen surviving against five or more barbs whilst defending infrastructure. If the early barbs were reduced, I think it would be less gamey as you could afford to lose an axeman early on and still be able to handle the barbs until your infrastructure is up.
 
Its funny that u came up with thats barb vs france :D

Ijust now played them on monarch (never won before). Not counting some annoying reloads (due to 90% chance loss....) it was hard, but then i became "god"-like...

during the last few game found some interesting stuff:

View attachment 355116
check out the date, and the size of the german army on my land :D (wattha hell are they doing here?)

View attachment 355117
Another kiev try failed, but the turn before i killed to HA, then they appeared!!! friendly

View attachment 355118
a long time not seen, high chance miss 95.3% and lost is badly....

View attachment 355120
The funny thing is that i play sometimes viceroy to test things. but in this game i am forth to my viceroy games in the same time :D
 
Krilov is not a good site. Lack of resources, no defense bonus on grassland and the spot doesnt count towards the UHV. Amitrevka on hill is much better spot since they will soak up all the barbs. Skip the two other cities.
 
Krilov is not a good site. Lack of resources, no defense bonus on grassland and the spot doesnt count towards the UHV. Amitrevka on hill is much better spot since they will soak up all the barbs. Skip the two other cities.

And it's not even on the river
Why would you skip the extra commerce, when there are tons of good river city sites in the area?
 
It seems to vary, but often you get five barbs, three near Paris and two to the east near Aix. That makes it a bit gamey - I ended up reloading a few times to find a game where barbs didn't appear near Aix so I could found the city near the iron.

Having played the game most of the way through, I missed out on all the goals by a few turns but that was getting lucky on a fair few rolls. I think there's definitely a need to ease off on the barbs for France in the first 25 turns, as you don't have any infrastructure to build units with and have to build chateaus and barracks before units to build skilled units fast enough for the expansion.

So you are basically relying on your starting four axemen surviving against five or more barbs whilst defending infrastructure. If the early barbs were reduced, I think it would be less gamey as you could afford to lose an axeman early on and still be able to handle the barbs until your infrastructure is up.

Separated the barb spawns in the french area, now there are less barbs between 500-600, only has the previous spawn rate after that
 
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