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Prince$s
Strange. I crashed a lot on the SVN versions before 1.1. Memory can't be read, etc.
In 1.1. I haven't crashed once. And I use mercs extensively.
In 1.1. I haven't crashed once. And I use mercs extensively.
I always save before checking mercs.
edit: i forgot, since it's not really important when one play Poland, but both West and East India Company seem to do nothing - or so says civiliopedia.
Minor civs trying to break is a bit of a gamey mechanic. First, it's completely arbitrary and without warning, happening whether or not you have a high stability. Secondly, each solution has an independent random factor, which means that the "both of the above" isn't necessarily the best: you could have 60% chance with it and still fail while, say, only bribing for 25% would succeed.
I feel like it's a tacked on solution to the problem of overexpansion from a few civs (I guess France (Barcelone), Cordoba (Ziyanids & Co) and the Crusaders (Levant, Syria)) that should be solved using existing stuff, not such an arbitrary system.
I'll have to play a game with this new version; still on 1.0 atm. But in 1.0, France is very powerful. Farming everywhere and getting Serfdom and Manorialism gives her a lot of production and commerce. Her trait makes it very worthwhile to expand into non-solid territory and keep it.
That said, I'm not sure what could be done to limit France. Granted, to really get going, conquering Burgundy is a must, so maybe it's enough to limit it? Burgundy was quite the pushover to conquer in my game, though.