RFCEurope 1.1

Strange. I crashed a lot on the SVN versions before 1.1. Memory can't be read, etc.

In 1.1. I haven't crashed once. And I use mercs extensively.
 
Polish UHV victory on 1.1 check.

This time it was relatively simplier. I managed to resist temtation, and didn't settle a city in upper Hungary to get wine/stone, and so i avoided wars with Hungary until spawn of Austria. German drang nach osten was challenging, but i handled it with units i got after unexpected crusade (didn't care for Holy Land). Haensatic league made 1 UHV easier than usual for me, especially when Kiev collapsed in late 1400s.

Austria was a weakling again, it tried to attack me, but capitulated when i took Prague. I was quite suprised when Frederick Hohenzollern proposed to become my vassal, since Barbarossa hated me, but i'm ok with such suprises.

XVII-XVIII was fun and accurate - constant wars with Muscovy, Ottomans and Sweden.

UHV seem balanced - challenging but not impossible. Ottomans handled Byzantium really fast. What worries me, is that they seem to be too technologically advanced, especialy in late game (far before France, not to mention England). I also wonder if cuirassiers should appear so late in game - usually around 1720.. I'd put them earlier, and add cavalry in late XVIII..

Also, dunno whether it's intentional or not, but i wasn't able to build orthodox cathedrals with free religion - i had to convert to orthodoxy (no such problem with protestant ones).

About resources - eastern Poland could use some copper and/or silver near Lublin.

Last thing - in late game i recieved frequent crashes when starting diplomacy.

I concentrate on flaws when commenting, but the game is pretty damn FUN, great job guys :)


edit: i forgot, since it's not really important when one play Poland, but both West and East India Company seem to do nothing - or so says civiliopedia.
 
edit: i forgot, since it's not really important when one play Poland, but both West and East India Company seem to do nothing - or so says civiliopedia.

They are required to build some colonies.
But it's nice indeed to mention that in the civilopedia. I'll add the info when I'm back home.

EDIT:
@ Absinthered
I thought it would only require some XML work, but it seems it also requires a little DLL. Can you do that?
What needs to happen is that the tag <Help> should be added to the Projectinfos. (also in the Schema.xml)
IIRC, that requires some DLL work. If you want, I can do all XML work, but the DLL work is something I can't do.
 
I really like this mod, but the CTDs are annoying. Having to go back to autosaves and redoing turns takes a lot of the enjoyment out. However, it does reload fast and turns flow nicely, to make up for it.

The attached save file crashes everytime.
 

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Well, talking about byzantines again...

I remember that I always befriended Byzantium in my games in RFCE 1.0 (with the only exceptions of Turkey and Bulgaria, but as I didn't play with them in 1.0, I did befriend the byzantines always, even with Arabia and Venice) because Byzantium was so poor and stupid through all the game, that you should never expect them trying to attack you seeking expansion.

And with a few exceptions I made them survive the Ottomans, it was quite hard as they were so poorly organized by the time that they most of the times lost their capital.

But now things are different, take a look at this:
Spoiler :
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The Arabs are the Abbasids because they never took Alexandria from Byzantium.

In the minimap you can see that they have 2 cities in Italy, one in Calabria (Rhegium) the other in Apulia (Brundisium). They built those cities, and now finally with this new city and the conquest of Bolhorod from the Mongols, they got to Unstable. But I think they won't be bothered by this. And look at the year: 1359! The Ottomans have arrived this turn, so let's see what will happen.

Anyways, I think Byzantium is a lot more agressive in territory claim in this version, I'm afraid they may attack me, even this sounding ridiculous because it's their limit year to die and I have Burgundy and Austria as vassals, but Byzantium is huge!

EDIT: Passed a few turns, they lost Constantinople because all their army was somewhere else, and the capital had a single varangian mercenary. A few turns later they colapsed, as they couldn't retake Constantinople. At least they died, now I'll have to stop the Ottomans from getting big.
 

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BTW, the prosecution instability penaly doesn't apply to Genoa.

I've already purged more then twice and always it didn't take any points of stability from me (not in the same turn, nor in the following one). In the religious advisor it doesn't even show the instability nor the turns left, it's a free prosecution engine for the Genoans (the only ones I've tried so far).

EDIT: I'll try to keep to these 2 posts, but as I'm playing, new things keep popping: Is it intentional that AI Ottoman is so fond of Inquisitions? I've foun an Ottoman just conquered Selanik with only Judaism. As I'm sure this city was Byzantine, and had both Orthodoxy and Judaism until the fall of the Byzantine a few turns ago, they must have used the Inquisitor against Orthodoxy. I passed and then it already had Islam. I passed again and the Judaism is gone. 2 Inquisitions in Selanik, having a UP that counts on foreign religion to give free units? It sounds strange to me, only if it is to make the ottoman AI's game more difficult.
 
I think the recent buffs to Arabs and Byzantium are fine.

I'm tired of loading Turkish games and finding that 90% of my historical areas are nothing but Barbs and Independents.
 
I agree with this to the arabs. The arabs are not any exact arab state in this mod, it's just an arab state of the moment, that may change capital or not, so really far from any real arab state. They are the arab threat, and I agree they should survive longer.

However for the Byzantines, I think they should be pressed as they were in real history. They should be a smaller state, as they actually were (or at least be more likely to fall to this condition). A Byzantine that was founding cities in Ifriqiya, that had achieved UHV2 (something that is considered "effortful") and didn't lose anything to the Arabs besides the spawn, and nothing at all to the Bulgarians, Selyuqs and Mongols seems a lot ahistorical and powerful. If in my game they hadn't died Europe would be in trouble, and I would be the first target (Crete, Rhodes, Crimea). This would be nice to happen, but in a smaller proportion of course, the Byz rarely survived in previous versions something a "OMG look what happened in RFCE" thread would surely have a case or two.

But this Byzantine, with the previous posts about its uberness has proved to be a major player up to the Ottomans, a surely Osmani Roulette: Constantinople has defenders? Yes -> The Byz crash the Ottomans; No -> The byz are crushed without their UP.

I think it should return to a less probability of a so huge territory, and also they should respawn more from the following of the Fourth Crusade up to 1453, so a Ottoman will have to face these smaller states that existed alongside the Balkans and Anatolia, respawned byz to make your life harder, and an Arab to make it even harder.

EDIT: Almost forgot to mention, but again something happened:

Spoiler :
attachment.php


The mercs still are restarted to lvl 1 upon hiring.
 

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I just completed a game as France to the end and won as a "serf".

My only gripe with this game is that it is too short. 5 hours ;)
 
Minor civs trying to break is a bit of a gamey mechanic. First, it's completely arbitrary and without warning, happening whether or not you have a high stability. Secondly, each solution has an independent random factor, which means that the "both of the above" isn't necessarily the best: you could have 60% chance with it and still fail while, say, only bribing for 25% would succeed.

I feel like it's a tacked on solution to the problem of overexpansion from a few civs (I guess France (Barcelone), Cordoba (Ziyanids & Co) and the Crusaders (Levant, Syria)) that should be solved using existing stuff, not such an arbitrary system.

I'll have to play a game with this new version; still on 1.0 atm. But in 1.0, France is very powerful. Farming everywhere and getting Serfdom and Manorialism gives her a lot of production and commerce. Her trait makes it very worthwhile to expand into non-solid territory and keep it.

That said, I'm not sure what could be done to limit France. Granted, to really get going, conquering Burgundy is a must, so maybe it's enough to limit it? Burgundy was quite the pushover to conquer in my game, though.
 
Minor civs trying to break is a bit of a gamey mechanic. First, it's completely arbitrary and without warning, happening whether or not you have a high stability. Secondly, each solution has an independent random factor, which means that the "both of the above" isn't necessarily the best: you could have 60% chance with it and still fail while, say, only bribing for 25% would succeed.

I feel like it's a tacked on solution to the problem of overexpansion from a few civs (I guess France (Barcelone), Cordoba (Ziyanids & Co) and the Crusaders (Levant, Syria)) that should be solved using existing stuff, not such an arbitrary system.

I'll have to play a game with this new version; still on 1.0 atm. But in 1.0, France is very powerful. Farming everywhere and getting Serfdom and Manorialism gives her a lot of production and commerce. Her trait makes it very worthwhile to expand into non-solid territory and keep it.

That said, I'm not sure what could be done to limit France. Granted, to really get going, conquering Burgundy is a must, so maybe it's enough to limit it? Burgundy was quite the pushover to conquer in my game, though.

Burgundy usually is for the player, because humans are very good at keeping counter-stacks around. As the Byzantines on ++, I usually have 40 Cataphracts sitting around to deal with various incursions. But AI Burgundy can be scary - as soon as they get to Paladins, France won't be conquering them for quite some time.
 
Yeah, I realize that about AI Burgundy. I played a successful historical Viking game but stayed around playing the English to see how I could deal with them. During the game, France had been conquered by Barbs and I ended up conquering Paris and Alencon (last one for Normandy). Right in 1062, the French respawned and I successfully kept my cities, so they ended up with only Poitiers.

Later on, Burgundy conquered both the Norse in Paris & Alencon and the French in Poitiers. Looking around, they had tons of Paladins and Trebuchets. So yeah, I guess they're not so much of a pushover once they get going :)
 
Again I found something strange (not sure if it is a bug or not):

Religious Law let you make Missionaries without the need of monasteries. In my Genoan Empire of lots of religions I can see that I'm now able to make Catholic, Orthodox and Islamic Missionaries.

But I'm protestant, and I don't know why but Protestant Missionaries are not available to build without their Protestant Seminary. I know the Seminary is not a Monastery, but is this intended to be so? I thought the idea was to be able to make any missionary in any city with the religion you want to spread.

If the idea is to exclude the Protestants from this feature, at least it should be written somewhere. I didn't pay attention to the fact it's to bypass the monastery, not to bypass the Missionary needed building.
 
A bit late here, but re: the plague what are people's thoughts on introducing the DoC form of the plague. i.e. plague can only weaken units by around 75% of the HP, but it never kills them. Imo that would be a better way to reflect the impact of plagues, as they only hamstrung armies they didn't completely wipe them out as most rulers around the time kept their armies insulated from the plague ravaging the populations.
 
RFCEurope_1.1 (1).zip: The archive is either in unknown format or damaged

Hey guys, this is the error I'm getting while trying to unzip the downloaded file. I tried WinZip, WinRAR, and 7-zip. I also tried downloading with a different mirror. I've never seen this error before... Any ideas?
 
I've already tried downloading 4 times, the 4th time from a completely different mirror. I'll see if I can try from a different computer.
 
Sorry for double posting, but I just wanted to say that I was able to get this downloaded and installed (just did it on a different computer, not sure why that did the trick). It's great! Having so much fun, even though I was chugging along nicely with Poland, gobbling up first Kiev then Lithuania, when Germany knocks on my doors with about a kajillion Knights and clobbers me. But I digress. Really looking forward to RFCE++ being integrated, itching to play as Aragon or Denmark!
 
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