2phunkey4u
West-Eastern Divan
Yeah sure, but the AI should realize there's no space left and build sth. else instead.
This is far too common. And in the late game, too, where there isn't anywhere left to settle!
Yeah sure, but the AI should realize there's no space left and build sth. else instead.
"Illegal Index (-1) is used in SoundIsDynamicRes () of FAudioManager"
I get this message whenever I found a city.
Anyone know why?
The AI is not aware how much space is there left to settle
Actually I don't think it ever was, neither in RFC and it's mods, nor in plain BtS
It's not that trivial to calculate how many free space is left, and how big percent of it is actually reachable for the given civ
Probably possible with the use of provinces and regions, but you still have to calculate in factors whether the civ already has cities in one or more unexpected provinces
Another possibility is to base it on the settler maps, but that's not trivial either
Also, things like city density in the already settled areas also count...
Anyways, all of this is a fair amount of work, for such a little benefit
But we can partly solve this by giving a hard cap for settler number
None of the civs can build any settlers if it already has 3
This is only a simple XML change
Should I add it?
Good solution, so at least it wont lose time making something expensive and useless at the point.
Interesting.
I got this as Venice, but not Kiev.
The AI is not aware how much space is there left to settle
Actually I don't think it ever was, neither in RFC and it's mods, nor in plain BtS
2363 if (GET_PLAYER((PlayerTypes)getOwnerINLINE()).verifySettlersHalt(300)) {}
2364 else if (GET_PLAYER((PlayerTypes)getOwnerINLINE()).verifySettlersHalt(40))
2365 {
2366 // 3Miro: settle
2367 //if (!GET_TEAM((TeamTypes)getOwnerINLINE()).isHasTech((TechTypes)ASTRONOMY))
2368 // aiUnitAIVal[UNITAI_SETTLE] /= 2;
2369 }
2370 else aiUnitAIVal[UNITAI_SETTLE] /= 4;
// 3Miro: where to settle
/*if (GET_TEAM((TeamTypes)getOwnerINLINE()).isHasTech((TechTypes)COMPASS))
{
if (AI_found_map(60))
{
return;
}
if (AI_found_map(40))
{
return;
}
}*/
// 3Miro: where to settle
//if (GET_TEAM((TeamTypes)getOwnerINLINE()).isHasTech((TechTypes)ASTRONOMY))
//{
// if (AI_found_map(20))
// {
// return;
// }
// /*if (AI_found_map(3))
// {
// return;
// }*/
//}
I' playing Poland, and going for UHV's is really harder than on 1.0.
It's my third time, and i finally managed to get first one, with food. Bad thing is that it's already XVI c and i have only one city with judaism, while i need at least two for third UHV. Is judaism spreading in certain periods, through the all game, or just once and i should resart the game?
Currently playing a Hungary game.
It was mostly just an observer game so far, to be honest, as all I've done is take Serbia and Dalmatia from the inds.
The reason this game is notable is that Byzantium survived all the way to the 1200s, and just vassalized Bulgaria. The only cities they've lost at all are Jerusalem (currently French) and Tyre from the Arab flip. Kiev is still strong with cities all the way to Novgorod, though I expect them to collapse soon. Cordoba is still locked in a stalemate with Spain, and the Arabs are pathetically weak. Burgundy is being normal Burgundy, same with Genoa and Venice. Germany really underperformed. They don't even have Lubeck anymore, losing it to the Norse. Poland was doing well, but Lithuania jut spawned.
You can also build Kazimierz
Save a great engineer if Judaism is in one of your poor production cities (or start to build it in time)
Judaism always spreads to at least one Polish city
Spain already built Kazimierz. So if there is no random judaism spread that late in game, i guess it's done.
Germany grows strong, have no worries. It may be a conciedence, but in my games Hungary is very strong as well, twice it captured and held Venice. Those two guys left Austria without hope - is that only my observation?
Just started playing with 1.1 and I am getting constant CTDs ... atm it seems like every time I move the cursor close to the upper left or upper right I find myself on the desktop.
I don't get three consecutive turns without this happening.
This happens both with my freshly started Austria game as well as with old 1.0 saves from other games.
I have rarely had any crashes with 1.0 and I do have a 64bit system. Very strange.
Anyone else experiencing this?