Civciv5
Grand Emperor
Actually Nanzhao tried invading Burma.
I don't know about Vietnam.
I don't know about Vietnam.
Welcome! And i hope you enjoy playing itHi and congrats for the great mod!
I have a bug to report, observed on v1.02 - as playing with Japan, I received a free spy with the first Geisha House built. The spy was acting normaly for a few turns and then his icon and action buttons dissapeared, or when selected it displayed the stats of another of my units. This didnt fix with loading earlier save, and even continued in another games - spies became unusable.
I'm no fan of those extensive, enormous UHV texts that give you a spoon-fed command what to do. imho Sometimes the UHV should be declared in a way that the player has to use his/her own head to find out what to do exactly, as long as it's not a Sphinx style riddleSo here's what I suggest for texting and coding: "Own at least two cities in each of Burma, Vietnam, Thailand/Cambodia and the Malay Peninsula and be the only civ to have cities in these areas in 1370." I think that could serve as an unambiguous goal for the Thai.
Siam ingame stand for all the Tai Kingdoms that emerged since 1238 (besides Sukhothai, also Ayuthaya, Lanna, and the Siamese Empire (Rattanakosin) to come. The Lao are also Tai, so you even could include Lan Xang to that list). All of them liked to conquere stuff, so i don't see a reason to not demand from the player to conquer a little more for the ahistorical part, as 2phunkey4u already said.I think that they never conquered Burma,Vietnam or Cambodia.
They never had tried or considered to conquer Burma or Vietnam.
Burma tried to conquer Thailand and Laos(Bayinnaung).
They captured and destroyed Angkor,but didn't conquered Cambodia.
They never tried to conquer or considered Vietnam.
So:"Conquer all of mainland South East Asia" seems a little unhistorical.
The patch for 1.0.2 had some art glitches, so i uploaded a fix that has every art file necessary.is 1.0.2.1 a "patch" or a new download? Should I throw out the old folder and use this one instead, or copy the patch into the RFCA folder?
That's an issue i face recently, and i don't know what to do about itWhen loading a game that i started after patching, i get an error that tells me there is a memory allocation problem and the game is closing.
How do I trigger the Mandate of Heaven? Playing as the Jurchen, Korea and I have taken every Chinese city so there are NO choices in the Shift F7 screen, but there has been no election.
Do I need to move my capital to China?
Yes. I rather should make that clear in the MoH screen, that should be its point...![]()
I agree with you, but still should you either change the text somehow to indicate what counts and what does not or do away with the culture part in the code and make the goal based on cities present only.I'm no fan of those extensive, enormous UHV texts that give you a spoon-fed command what to do. imho Sometimes the UHV should be declared in a way that the player has to use his/her own head to find out what to do exactly, as long as it's not a Sphinx style riddle![]()
Sounds reasonable.Or establish a convention that all goals adhere to and explain it in the civilopedia.