I'll answer some ancient posts, if i may
The Indo-Greeks also need a serious nerf. I tried a Gupta game and when I spawned they were close to finishing Ayurveda. Imo they shouldn't even be alive at that point!
They will get a nerf asap. I'll try to balance the early ones first, of course, and I was happy that Harappa, Zhou and Qin are balanced in a way i approve. There's just this thin line between making them weaker and unplayable.
Good job on your first beta. But I'm upset that you havn't changed the backgrounds yet
Thanks man
You can set whichever BG you want by going Advanced->Options->Graphic in the main menu, there's a drop-down box for them.
Mmh anyone can tell me what are all luxury resources ? I always loose with Greeks because of that. :/
Everything that gives a
face without an extra building(i can provide a list if you want)
Feedback : their capital should start 1 tile west (near the river). The starting year is pretty weird, 330 BC is more Seleucids than Indo-Greeks, but I that was the name of the civ in a previous version.
I'm always a little puzzled that Kandahar is one of the best spots on the maps despite not being on a river. I'll move the capital 1e for testing purposes, making that will nerf them a little
Indo-Greeks are supposed to represent everything Greek in that region. First i wanted to name them 'Greeks' but choose the other name flavor-wise.
Also current Mongol UP is very unrealistic and good for AI only. Why would Keshiks spawn out of nowhere? DoC or even vanila RFC have more realistic approach. Can Keshiks spawn after you at least conquer a city? (unlike DoC -- no matter what size)
Yeah, something along those lines. At this rate of Keshiks spawning, one can overrun the entire map in 50 turns or so. I nevertheless canceled my first test run because UHV#1 is bugged: it's immediately denied.
I'll either weaken the UP (spawing Keshiks should stop at least after getting the MoH) or use DoC's instead, whichever turns out to work better gameplay-wise and historical.
Qin also has a divergence between UHV text and triggers.
I also found random barb triemes in the ocean around 500 AD and a Majapahit settler on a coastal tile off Borneo in 1300 AD.
I always forget about the Triremes in the ocean when i get to play
that is just weird; but it helps when you want to play with Korea
I know. But I think the Ming were not completely disabled. In the code (from what I understand from it), they would still spawn. I disabled also that bit. I think this should solve the crashes when the AI is the Ming and they spawn.
I think I'm not capable of readding them to the game without any bugs. I'm affraid you'll have to wait until CA is back and can readd them.
Just for the record; it was Morholt who mentioned that in his thread that you can disable a civ by making their spawn date a four-digit number and removing them from the WB.
Started a game as the Song, and could not keep my economy in line. Inflation is so high, and no real way to earn gold right from the start.
Any suggestions?
Thanks, all this i already knew. I was thinking more in terms of the first 10-15 turns as my civ was loosing 30+ gold per turn with 0% research! I took one Tang city then the rest of China flipped to me killing what poor economy i had.
It was that every chinese civ inherited the techs from its processor (Tang from Han etc.) which always led to an OP China (Song was terrible). I tried to nerf them a little by giving them astronomical inflation rates but that didn't solve it, so i removed that inheritance before i released it...didn't meant to wreak the game
How do you complete Qin UHV with the 4 Wonders? I build Great Bath, Harbor, Wall, Granery and Arg e bam but it told me I failed. Which Wonders do I have to build?
i was sure that i updated the UHV text. You're meant to build the Great Wall and the Terracotta Army.
Can someone explain the Unique Power of Korea to me? What does it mean?
It means that f.e. a scientist usually granting 3
grants 4
, a citizen with 1
gives 1
and 1
and so on.
Why doesn't RFCA has a sub-forum?
What are the requirements of a sub-forum?
I'm thinking about requesting one; it's just that this subforum makes little sense if every modmod has an own subforum.
Welcome back
Here is a short list of python bugs (most of them are also in the first 2 pages of this thread. Especially post 19 numbers some). I haven't been able to fix them.
i see.
I also disabled the Ming completly. There still was a bit of code left that bugged the mod. I hope you can bring them back in the game.
From the XML? I'm not sure if that might cause problems in the DLL
I was thinking for an UP for the Tondo:
The Power of International Trade: Embassies provide +2
(Unfortunately, I don't know enough about python (yet) to code it)
I wanted to give them an extra Trade Route which would be terribly OP, and i didn't thought of a plain Gold bonus
That's good enough, i'll do that.
I also wanted to launch a new version soon. (I just wait for Leoreth to give me permission to use his code for the Mongol UP) But now I think it's better to wait a bit longer, so you have time to fix some python bugs.
I'm all for it.
I'm also not sure if the music module is in the SVN or not. I think it should be removed from the SVN, so the main download won't be that big. I will also upload a wondermovie module soon.
Sounds great. I like that organization in modules, that could become our thing